Koryuumi wrote:
This server has a soundlist like "rogan" or "wololo"
10/10 I go everytime for that.
Good to see other servers using sounds from my server. That means they are good.
I'll post you my file, which is working. Just copy it and adjust the paths.
"Configs"
{
"Games"
{
"pvkii"
{
"GameDir" "D:\Steam\steamapps\common\pirates, vikings and knights ii\pvkii"
"Hammer"
{
"GameData0" "D:\Steam…
Nabhoy!
I'm happy to annouce that my server The House of Dr. O is now online 24/7! This post is supposed to point out some fancy facts about the server.
First of all, the map rotation includes Nabball, my recently released soccer map for pvk.
…
Update to version 2
Download
- fixed serious bugs related to round end/draw
- fixed round timer glitches
- unlocked the ball for pre-round start fun
- added new audience sound for round draw
- added new nabball death notice texture
- adde…
Pache94 wrote:
I used a player_speedmod to change the speed for the vikings
here is a video
I was not able to find a way to change the speed of each class on sdk hammer only their teams
The speed I used to get the zerk to be about the same …
Nabhoy again!
I took some moments and finished this map, finally decided to disable the pirates team. First of all, because the objective push mode would not allow me to do team rotations, and also because skirmishers would be op due to speed. So…
Nice update, however it seems ot have broken server performance for locally hosted servers. I used to host a server for 21 people from behind a router, and it would run perfectly even when full. Now everybody is getting pings >130. Any changes in…
I am working on an objective-push football map for pvk, with the help of fellow Nabs.
I'll publish some more details soon. Because I want the map to be stand-alone and not exploitable I requested a few small coding things and wait for them to be …
Try this:
Right click on pvk, then click properties. In the opened window go to the updates tab and check whether it says "Alyways keep this game up to date".
Crazytalk wrote:
This is definitely something we should implement, however, I must caution that it needs to be implemented carefully.
We need to limit the amount of score a player can earn over a certain period of time. This is necessary to p…
Sphynx wrote:
(Shh, don't call it 'football' in here! )
This looks like a lot of fun and it was actually something that came to my mind when I was thinking about the kicking mechanics. Is it possible to increase the kick's 'push' or even bin…
Hail Public Nabs!
Since we now have kicking in the game, the Nab Squad is organizing and hosting a football tournament in pvk! I have taken this counter strike map and football model (http://css.gamebanana.com/maps/26201, http://forums.allied...d.p…
Spirrwell wrote:
If I leave the group from my server, that 40 changes to something like 20 or 8. It's been almost 2 months since I looked at it, so I'm forgetting, but that's how it works. All someone has to do is monitor the client_update comma…
With sourcemod you can check a player's steam group membership, but there is no way you can modify that info to your liking. Unless you hack steam and give wrong answers. Also, you cannot influence pvk code with sourcemod, the player tag is a pvk sp…
The default tags are hardcoded in the game, as well as their priority. There is no point in messing around with sourcemod in this case, this has to be done in the game code if you want a clean solution. For instance, there exist already these comman…
Thanks for the neat feedback, it already gave me some ideas on what to improve and how. I'll be taking my time with making this though, since I'm also busy with other stuff, but stay tuned for a corny pvk experience