pvk_bazaarwork in progress 77% doneKeep an eye on this, it will probably be updated daily.UPDATE: MORE PHOTOS OF PROGRESS
-map is booty steal.
-I know what most people are thinking, its a bit blocky. I will be adding curves in fo sho.
-updated some stuff on the combat, as you can see from the bridges, the kegs could become quite deadly, but some of the bridges are low enough for vikings to shank at and for knights to shoot.
-im working on the building aspect now, so the players can freerun all over the place (jumping from roof to roof, entity to roof etc)
-the vikings and pirates will have to steel from a castle at the end of the bazaar. once they have the chests they can find many ways to make it back to their base (ie tunnels, rooftop ,alley ways etc.)
- 2Dskybox created
-Sun
-extra light added/ more to come
-3D skybox/cubemaps/some water/knight spawn major update/vikings spawn displacements/tunnels/scallywag secrets/traps still to come
- at the stairs location i will be adding some statues, rocks, displacements to provide cover for attacking teams, this will allow teams to attack the knights with some cover from the new archers in beta II. It will also provide a nice ambushing tactic for the heavy knights however.

Vikings spawn - displacements coming soon (thanks for the fence LordTrilobite)

hubb jubb Strip Club

Damn You Rooftops

knight chest zone

hubb jubb Strip Club roof top

Bazaar bridges

Pirate Spawn

hubb jubb Club at bazaar

Desert sun

Updated castle.
THIS MAP WILL BE BOOTY.
its my first map ever! A few weeks ago i didnt even know how to use this thing, now i know! hooray! im not a noob at hammerz lol
The map should be done before the new patch.
Comments
Co-Lead | Level Designer
make sure you optimise it.
Fairness will be looked upon, but it's really not that big.
ya i though of that lol, it might be a library, mosk or just not even be there.
will do will do. It's pretty much like a market and ill have like different shops/stores, so ill have like a magician shop, weapon shop, plant store, pirates store,knight store, vikings store etc. There will be like secret things in each shop/store/pub etc.
It should be done before the next patch, so it will be optimized and fairness will be looked upon.
If anyone wants to help in the creation of dis, im open for help.
Co-Lead | Level Designer
Can't wait to play it.
I've done that in most of my maps
ya i noticed in your 300 one you did that, but i think were he is coming from is just all the developed ones by the PVK team - the armour and stuff is all scattered.
Co-Lead | Level Designer
Co-Lead | Level Designer
You should ask the team to include it in the beta 2 release.
can't beleve you only started using Hammer a few weeks ago and you have come up with this, awesome!!
P.S. thanks for the message.
thanks
i will most likely submit it to the team and/or pvkmaps.com . Itll probably be done in the next few weeks.
Does anyone have any ideas on something they want to see in this map? i.e. a special store, a stable etc.?
Co-Lead | Level Designer
I see what you mean, I am full of creativity ( i considered exactly what you said lol, part of the title, is a pun to how creative the map will be, despite the word being spelt different) and i acknowledge your opinion, respectively. I just laid out the chests randomly to test, i'm not even completely done the map so i understand your opinion and i will use it. I think i will be making small platforms with pillars, most likely 8 chests on each wall - island style but with a bazaar twist.
And yeah, that would be awesome dude, when i think i'm done this map, we'll set er up, we test, and if there is no shat to clean after the test - its good to go.
KNIGHT BOOTY SPAWN IS NOW UPDATED. hooray.
Co-Lead | Level Designer
okalee dokalee yes of course
ive just added an update: some more light, some platforms along the buildings and the knight spawn is slightly updated.
Co-Lead | Level Designer
Displacements: You said you would add them... perfect.
Details: Fill the map with junk, so it looks like a town where people actually live in^^
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
Displacements: You said you would add them... perfect.
Details: Fill the map with junk, so it looks like a town where people actually live in^^
Ive got no cubemaps yet so i just put in some lights randomly, i understand you completely
I'm adding a few desertruin type mountain things near the viking spawn (i have to figure out how to make those), some sand buildup along buildings and dunes in the skybox as some displacements.
Junk will be added, i will try not to add too much because it might slow down fps, but there will be the town junk and town sounds.
UPDATE: viking spawn update, town platforms added, realistic lamps to house light, strobe light added to strip club.
How would we do that? put it on a secure password server or something?
Co-Lead | Level Designer
Just keep in mind the FPS issue, I dont wanna see another pvk_portz (cool map but with terrible FPS).
Deal with it. Rock`n´roll.
Co-Lead | Level Designer
Write net_graph 3 in the console for turning it on and net_graph 0 for turning it off.
Co-Lead | Level Designer
Co-Lead | Level Designer