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GROGBOT UPDATE [RELEASED!]
PVKII Beta 0.4.2.0 Update Changelog & Release Notes
Hi everyone!
A major update for PVKII has been released, server owners please update your servers!
After many years of development, many hands programming, and many hours of crafting nav meshes; we are happy to release PVKII GrogBots into the wild! Tremendous thank you to our coders over the years, developers and testers, and authorized creators who all contributed to our GrogBots.
What are GrogBots? Simply put, they’re computer controlled players like those found in other source engine games like CS:GO or TF2. Players can practice against them offline, and play against them online alongside other players. GrogBots are on by default, so bots will populate any server, even if no one is playing. GrogBots are kind and give their spots up for a real players when they join. Watch the game chat as they may wish to talk to you!
Easy to learn; difficult to master. PVKII has a deep and complex combat system. To help teach players, both old and new, we will be introducing a series of streamlined learning resources, starting with GrogBots. After GrogBots we will release an extensive Player Guide, and soon after that, Video Tutorials.
We’ve also made a significant change to the battlefield. The GrogBot Update removes auto parry, and with it, the distinction between auto and manual. The playing field has been made fair for all players. No one is at an advantage. There are no more guessing games. Attack and block using timing, wit, and skill. Rulesets have been adjusted to reflect this change.
Highlights:
Offline and Online Bots aka GrogBots!
GrogBot Achievements
Combat System Changes
Map Changes
New Mapping Entities
Misc Updates
PVKII GrogBot Update is here! Keep the bloody good times going by celebrating with us and helping squash some bugs! Come out and play with us this NOV 17 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.
We'll be playing on these servers and more:
MrAgent's 0.4.2.0 Official Server
smut's House of Pancakes
Server 3 - To Be Determined
*Server listings are subject to change.
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
See you in game!
PVKII Team
Octoshark Studios
Co-Lead | Level Designer
Comments
Changelog
Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums to report any issues.
GrogBots
Please note that only official PVKII maps have tailored nav_meshes, to create a basic nav mesh or for some helpful tips for creating a nav_mesh for your map, please see the following references.
https://developer.valvesoftware.com/wiki/Navigation_Meshes
https://developer.valvesoftware.com/wiki/Navigation_Mesh_Commands
GrogBot Achievements
GrogBot Commands
Debug Commands (listen server only)
Removal of Auto Parry
Map Changes
New Mapping Entities
CVARS:
"air_density",
"mp_blunderbuss_bulletdrop",
"mp_blunderbuss_bulletspeed",
"mp_disablespecial",
"mp_flintlock_bulletdrop",
"mp_flintlock_bulletspeed",
"mp_ff_autokick",
"mp_friendlyfire",
"friendlyfire",
"mp_ff_ok",
"mp_forcecamera",
"mp_infinite_ammo",
"mp_kick_berserk_dmgmulti",
"mp_kick_delay",
"mp_kick_dmg",
"mp_kick_movementstop",
"mp_kick_physics_maxmass",
"mp_kick_physics_push",
"mp_kick_player_push",
"mp_limitteams",
"mp_meleedamagemultiplier",
"mp_meleerangeboost",
"mp_meleerangescale",
"mp_meleesubsequenthitdmg",
"mp_overtime_dm",
"mp_trinketdeath_scoregrace",
"mp_trinketreset",
"mp_trinketrespawn",
"phys_impactforcescale",
"phys_pushscale",
"phys_speeds",
"phys_stressbodyweights",
"sk_armor",
"sk_blunderbuss_gibdistance",
"sk_blunderbuss_pushback",
"sk_blunderbuss_pushup",
"sk_blunderbuss_pushup_limit",
"sk_crow_health",
"sk_crow_melee_dmg",
"sk_healthkit",
"sv_accelerate",
"sv_airaccelerate",
"sv_backspeed",
"sv_bounce",
"sv_friction",
"sv_gravity",
"sv_maxspeed",
"sv_maxvelocity",
"sv_rollspeed",
"sv_stopspeed",
"sv_turbophysics",
"sv_wateraccelerate",
"sv_waterfriction"
Code Fixes and Updates
Mac OSX Fixes
Particles
Thank You
This update is a result of many years of hard work. We’ve listed Developers and Contributors below we feel have put in substantial efforts over the years into making this release possible. Akz, Felis, Fuz, Popemaster, SauceMan527, Saunachum, Smutpirate, Spirrwell and Nive.
Special thanks to PVKII player community for providing Bot name suggestions:
Baldymanz, BlackDragon, Blazeris The Cat, Blue Oyster Cultist, carltonhanks, Colonel, Conscious Creature, CornKing, Djak, donan, Fotgof, Foxboi, fuz, GhostZeBear, Homer, Intelligence, "I shall not, sir.", jgh238, JimmyElPelado, Joshy, Jovana, Kaizuriku, latrox, lokkdokk, Luigi, Mr. Mjau, Mr. Rumdum, Mr.Tonguesoff, MSTVD, MysticEyes, Nex, Plank, Popemaster, Ricci, SaunaChum, Sir Mel Gibsman, Squeakers, TheRedWii, usobuki, Vladimir, WarHistoryGeek, [H] Hark Scrumpy, [ϺɌ] Visuv.
Co-Lead | Level Designer
Ranger need more use of ranged weapon, ranger class charge to much other with the knife when they could stay back and shoot
Boot need to use parry, i was never parry by a bot. just let bot possibility use auto parry.
Second point, a training arena could be very good. 1vs1 with possibility to chose adversaire level and class and with a very hight level difficulty like a Bot that make parry on all uncharged attack and never hit you with uncharged attack when you use parry or Bot can change attack direction. and option to increase Bot Life.