hi im tolin and if you've played island in the US in the last 7-10 years you've probably seen me at least once
i've been modeling and texturing since the days of gmax, paint shop pro and milkshape3d but now i mostly use 3ds max, zbrush and photoshop. I'm able to use more modern techniques like PBR for texturing (not that itd be super relevant for a fukken sourcemod)
I like to make props, weapons, generally hard surface stuff.
http://farm4.staticf...07e4a64a3_o.jpg < nagae yari/pike for the indie game bushido
http://imgur.com/a/aYL8N < modded weapons for Chivalry
http://i.imgur.com/1RV7Rsg.jpg < shockingly low poly colt 1911 for zpocalypse
http://i.imgur.com/uYeYl42.jpg < also low poly mp5 also for zpocalypse
http://i.imgur.com/7jixdlD.png < clothing textures for bushido
http://i.imgur.com/3AEVPED.jpg < assorted polearms for bushido
http://i.imgur.com/KPwL5Bx.jpg
http://i.imgur.com/bcGsG5s.jpg
Comments
Co-Lead | Level Designer
Actually, PVKII uses Beckman, which is proto or pre-PBR itself
Your soul cannot be saved.
That's neat!! i haven't made anything for source since probably 2006 so i don't remember at all how it works, so that will be fun!