You probally going to skip to the screenshots but I still hope you can take your timing reading this
My name is Roald and I am new to this community.
I have been mapping for CS:GO about 2 years now so I am known to hammer.
A few days ago I got introduced to PVK II. The first time trying out the bt gamemode I kinda feld in love and I just had to start working on a custom map for this gamemode. If you are interrested in my CS:GO maps/hammer skills go take a look here: http://steamcommunit...yworkshopfiles/
The Idea was to port my CS:GO map 'Invade' to this game, but it feld to be better to make a own custom map with a layout that supports the bt gamemode. I am working on a castle set in a forrest with a autumn atmosphere with golden/red tree's all over the place. The Castle will be overgrown and stuff. 'Laburnum' means 'Golden Rain' which represents the golden tree's but I might change the map name later on. There is probally now much feedback to give yet, but later on I'd like to get some feedback on the layout and overall look/feeling of the map.
The layout will be a litle like Island but also a litle bit different. I'll use the triangle layout but add a center aswell where the chests are located. The Knights will be centered on the map, closer to the chests with more defending possibilities (difference in elivation: castle walls). The downside of their position is the fact, like Island, that they do have advantage on grabbing the chests from the center but that also means the other teams might focus more on fighting the knights at the start of the game. To prevent it to become more of a 2 vs 1 situation I centered the chests on a neutral place. Hope it's a litle understandable, I do not have a overview to show you yet.
Only been working two days on it yet but there is already some nice progress
IMGUR ALBUM: http://imgur.com/a/0gUsl
Update 27-06-2017: changed inside lighting of the Knight base