Also I would like to preface that everything is subject to change. I and quite a few other testers don't particularly like the crossbow change, but that's not knocking El Negro's abilities, sometimes things don't fit.
But hey, if you guys like it then it could remain stock. Or maybe this will make me get on my ass and code an ability to switch skins at will. It kind of reminds me of those dark vs light themes in apps. I usually prefer dark. Could probably make that an option.
Here is a "minor change" that I'm sure you "Minor Details Addicts" will feast your eyes upon;
-Archer's Crossbow match the ones in the Quiver.
Has anyone noticed how bland the textures on the arrows were for the Archer's quiver? They weren't even textured at all. Well, not anymore. Now they're textured AND look at least 99% exactly like the ones you see on the bow, as well as the arrow itself, be it first-person or third-person.
Two comparison pictures; ONE and TWO
- Heavy Knight's 'Goofy Eyes' begone
Very sure many of you noticed that the Heavy Knight has goofy eyes, they are pretty much "reverse cross-eyed".
Well, I've fixed that, you can see it here; http://imgur.com/a/HeZVx
- Blood Overhaul 3
During my days becoming a PVKII semi-dev, I wanted to learn the beauty that PVKII could offer, such as RTNL and BloodPass.
After I learned about BloodPass, I got myself to give it to all weapons and I did. The very first batch was terrible, the second one was not so much of an improvement.
This time, I think I got the best of it; HALBERD, TWO-HANDED SWORD, CAPTAIN CUTLASS, ARMING SWORD.
As you can see, or as you should see, my intention is now to make the blood look a lot flatter than before while still keeping the "graininess" on it.
Meanwhile, it has some transparency here and there AND it's a bit more shiny, at least at specific parts, somewhat similar to real life blood itself.
Also, it's a lot more "brutal" or/and "gory" than before.
These are just examples, I may re-improve them yet again.
As for the others, I'm still on it.
I have not done Sharpshooter's Dagger and Huscarl's Axe, mostly because I see them good as they are already.
Gestir's Spear is so terrible to texture, and I'm not sure if I should redo for his Langseax or not.
Other than that, I do intend to redo Gestir's Spear.
I'm also going to release a "Public Test" of this, but we won't try it in any specific server, it's what I call an Individual Test.
- Bondi, Bondi Weapons & Viking Weapons
Well, Bondi looked fine but I know I could have done better, and I did...I hope.
Meanwhile, most of Viking weapons are sooo ugly they needed yet another Overhaul.
- Berserker's Lil' Axe Overhaul
The Berserker's Combo Weapons always had some issues; Being way too ugly.
I can't fix the sword much, although it's fine as it is at least. Yet the axe is disgustingly obvious, it needed a 'Facelift'.
Now, if you play at a "viewmodel_fov" higher than the default 64 (Unsure if that is the default actually), such as 90, and you did a left-direction block, you'll notice the face is plainly missing.
But that has been fixed; http://imgur.com/a/bNtt1
BUT this is all thanks to LordBee, I didn't make that face.
Yes, the axe was horrendous in third-person, so terrible that back when I was not a Content Creator I begged for the developer to accept my attempted fix, but it was futile (in my end, because it's still disgustingly ugly even if somewhat fitting in first-person).
And now, finally, I got it right. The texture matches EXACTLY like the one in first-person so there is no consistency issues unlike way, way before.
The older Axe was actually just a resized "old throwingaxe", something that disappeared when PVKII 2.0 came out, I think. And yes, it has been there ever since.
Not anymore.
Comments
NEW
OLD
Also I would like to preface that everything is subject to change. I and quite a few other testers don't particularly like the crossbow change, but that's not knocking El Negro's abilities, sometimes things don't fit.
But hey, if you guys like it then it could remain stock. Or maybe this will make me get on my ass and code an ability to switch skins at will. It kind of reminds me of those dark vs light themes in apps. I usually prefer dark. Could probably make that an option.
Please share your opinions!
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MOBO: MSI Z87M GAMING
CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
GPU: EVGA GTX 660 Ti
RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
OS: Windows 10 Technical Preview
Your soul cannot be saved.
Here is a "minor change" that I'm sure you "Minor Details Addicts" will feast your eyes upon;
- Archer's Crossbow match the ones in the Quiver.
Has anyone noticed how bland the textures on the arrows were for the Archer's quiver? They weren't even textured at all.
Well, not anymore. Now they're textured AND look at least 99% exactly like the ones you see on the bow, as well as the arrow itself, be it first-person or third-person.
Two comparison pictures; ONE and TWO
Your soul cannot be saved.
- Heavy Knight's 'Goofy Eyes' begone
Very sure many of you noticed that the Heavy Knight has goofy eyes, they are pretty much "reverse cross-eyed".
Well, I've fixed that, you can see it here;
http://imgur.com/a/HeZVx
Your soul cannot be saved.
- Blood Overhaul 3
During my days becoming a PVKII semi-dev, I wanted to learn the beauty that PVKII could offer, such as RTNL and BloodPass.
After I learned about BloodPass, I got myself to give it to all weapons and I did. The very first batch was terrible, the second one was not so much of an improvement.
This time, I think I got the best of it;
HALBERD, TWO-HANDED SWORD, CAPTAIN CUTLASS, ARMING SWORD.
As you can see, or as you should see, my intention is now to make the blood look a lot flatter than before while still keeping the "graininess" on it.
Meanwhile, it has some transparency here and there AND it's a bit more shiny, at least at specific parts, somewhat similar to real life blood itself.
Also, it's a lot more "brutal" or/and "gory" than before.
These are just examples, I may re-improve them yet again.
As for the others, I'm still on it.
Your soul cannot be saved.
- Blood Overhaul 3 (Post 2)
Knowing many people sure want to know what's new with Bloodpass, I got some more work done;
MACE, SHORTSWORD, SKIRMISHER'S CUTLASS, HUSCARL'S SWORD, BERSERKER'S SWORD&AXE, BERSERKER'S BIGAXE
I have not done Sharpshooter's Dagger and Huscarl's Axe, mostly because I see them good as they are already.
Gestir's Spear is so terrible to texture, and I'm not sure if I should redo for his Langseax or not.
Other than that, I do intend to redo Gestir's Spear.
I'm also going to release a "Public Test" of this, but we won't try it in any specific server, it's what I call an Individual Test.
Your soul cannot be saved.
- Huscarl's Sword
Huscarl's Sword was so ugly, it looked like stone when it should have looked like iron.
http://imgur.com/a/7OzFd
Your soul cannot be saved.
- Bondi, Bondi Weapons & Viking Weapons
Well, Bondi looked fine but I know I could have done better, and I did...I hope.
Meanwhile, most of Viking weapons are sooo ugly they needed yet another Overhaul.
Anyway, all information can be found here; http://imgur.com/a/Dfn3y
Look at the pictures and the description!
Your soul cannot be saved.
- Berserker's Lil' Axe Overhaul
The Berserker's Combo Weapons always had some issues; Being way too ugly.
I can't fix the sword much, although it's fine as it is at least. Yet the axe is disgustingly obvious, it needed a 'Facelift'.
Now, if you play at a "viewmodel_fov" higher than the default 64 (Unsure if that is the default actually), such as 90, and you did a left-direction block, you'll notice the face is plainly missing.
But that has been fixed;
http://imgur.com/a/bNtt1
BUT this is all thanks to LordBee, I didn't make that face.
Still, with what LordBee made, I was finally able to make this;
http://imgur.com/a/Pc5ft
Yes, the axe was horrendous in third-person, so terrible that back when I was not a Content Creator I begged for the developer to accept my attempted fix, but it was futile (in my end, because it's still disgustingly ugly even if somewhat fitting in first-person).
And now, finally, I got it right. The texture matches EXACTLY like the one in first-person so there is no consistency issues unlike way, way before.
The older Axe was actually just a resized "old throwingaxe", something that disappeared when PVKII 2.0 came out, I think. And yes, it has been there ever since.
Not anymore.
Your soul cannot be saved.
Co-Lead | Level Designer