I was recently asked to make some new animations for the Bondi (special and chest carry specifically) but I decided to remake the rest so the Bondi can be more unique, as opposed to a reskinned Archer.
AGSMAThe Antichrist has ResurrectedPVKII Team, Beta Tester
edited 11:12PM
Why is Bondi holding a bottle of Gatorade for the special? Is that crap really that strong?
Other than that, good work so far. Can't wait to see them fully fleshed-out and with proper animation curves.
Why is Bondi holding a bottle of Gatorade for the special? Is that crap really that strong?
Other than that, good work so far. Can't wait to see them fully fleshed-out and with proper animation curves.
Haha, well we do need a model for it. I believe LordB just used some comparable object for the special as something to work with. So we should probably get somebody to make a model for that for first and thirdperson.
Haha, well we do need a model for it. I believe LordB just used some comparable object for the special as something to work with. So we should probably get somebody to make a model for that for first and thirdperson.
I think we coulld've done more than an extra bottle mesh. Remember when we tried to copy/paste Sharpshooter's bag onto Bondi's model and we were successful on that? He could simply take poisonous powder from it and spread with his own fingers. I'm not against a bottle with some liquid poison, in fact, I want it to be reminiscent of Asterix's magic potion in terms of design.
I'm going to add Blundernaut on Steam and ask to borrow the animations to see if I can help him out. Working on an IK rig to animate third person models in Blender made me forget about the first-person animations for a while.
Comments
Co-Lead | Level Designer
Other than that, good work so far. Can't wait to see them fully fleshed-out and with proper animation curves.
Haha, well we do need a model for it. I believe LordB just used some comparable object for the special as something to work with. So we should probably get somebody to make a model for that for first and thirdperson.
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░███░███░███░███░█░█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░█░░░█░█░░█░░█░█░█░█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░███░███░░█░░██░░░█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░█░░░█░█░░█░░█░█░░█░░░░░░░░░░░░░████░░█████░░░██░
░░░█░░░█░█░███░█░█░░█░░░░░░░░░░░░████░░█████░░░███░
░░░░░░░░░░░░░░░░░░░░░░░░██░░░░░░████░░█████░░░████░
░░░░░░░░░░░░░░░░░░░███████░██░░█████░██████░░██░██░
░░░░░░░░░░░░█████████████░███░██████░█████░░░░░░██░
░░░░░░░░░███████████████░████░██████░█████░░░░░░██░
░░░░░░░█████████████████████░██████░██████░░░░░░██░
░░░░░██████████████████████░███████░█████░░░░░░███░
░░░░░█████████████████████████████░██████░░░░░████░
░░░░████████████████████████████████████░░░░░████░░
░░░░███████████████████████████████████░░░░█████░░░
░░░░█████░░░░░░░░████████████████████░░░░██████░░░░
░░░░░██░░░░░░░░░░████████████████████████████░░░░░░
░░░░░░░░░░░░░░░░░██████████████████████████░░░░░░░░
░░░░░░░░░░░░░░░░░░░████████████████████░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░█████████████░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░████████░░░░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░████████░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░░░██░░░░░░░███████░░░░░░███░███░███░█░░░░░░░░░
░░░░░░███░░░███████░░░░░░░░░░░█░░█░█░░█░░█░░░░░░░░░
░░░░███████████░░░░░░░░░░░░░░░█░░███░░█░░█░░░░░░░░░
░░░████████░░░░░░░░░░░░░░░░░░░█░░█░█░░█░░█░░░░░░░░░
░░████░░░░░░░░░░░░░░░░░░░░░░░░█░░█░█░███░███░░░░░░░
MOBO: MSI Z87M GAMING
CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
GPU: EVGA GTX 660 Ti
RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
OS: Windows 10 Technical Preview
I think we coulld've done more than an extra bottle mesh. Remember when we tried to copy/paste Sharpshooter's bag onto Bondi's model and we were successful on that? He could simply take poisonous powder from it and spread with his own fingers. I'm not against a bottle with some liquid poison, in fact, I want it to be reminiscent of Asterix's magic potion in terms of design.
I'm going to add Blundernaut on Steam and ask to borrow the animations to see if I can help him out. Working on an IK rig to animate third person models in Blender made me forget about the first-person animations for a while.