Hey all- as you may know, I am the one who modeled most of the PVK2 characters. The original ones(I believe the berserker, skirmisher, and heavy knight) were done over 10 years ago! In that time, I have come a long way in both artistic and technical knowledge. Well, I had some free time, so I thought it would be fun to revisit them in my own vision, and in a "current-gen" style, and maybe putting them in Unreal Engine 4 if I have the time. I will be updating as I can. Here's the berserker, who looks way more muscley and badass(although the beard needs some work)-
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Edit: I meant Clash of Clans, not Clash of Titans.
Somehow it`s harder to believe for me that this character could exist, then current berserker. I don`t know how it`s called, um -immersion?
Yup, the proportions are more comic book like. This is really early and completely untextured. I'm aiming for something more gritty but still exaggerated. PVKII has always had this dual persona of being a comical silly game yet serious in its depictions of some historical classes and weapons. I think the nature of the game lends itself to the former approach so that's why I'm going in that direction.
[attachment=1500:skirmisher1.png]
[attachment=1501:skirmisher2.png]
I'd rather have a Berserker that has well-proportioned muscles and a barrel-chest, like this guy here;
https://images.duckduckgo.com/iu/?u=https://tse1.mm.bing.net/th?id=OIP.M7b7ee1758241e197bd71e2cb4fb063c7H0&pid=15.1&f=1
And hey, I'm not saying you're obsessed with bodybuilder muscle just because of the Berserker, look at the Skirmisher's muscles!
Although he looks a lot like an adult Beavis! He he hem, hehem!
Your soul cannot be saved.
Man, Guybrush Threepwood has been lifting like hell since the last time I saw it.
You don't get muscles like those doing that, though.
And you know, since it's only his forearms...Popeye the Sailor, he is!
Your soul cannot be saved.
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There's a hammer importer too https://forums.unrealengine.com/showthread.php?94470-HammUEr-a-Hammer-Worldcraft-map-importer-for-Unreal-Engine
What I'd really like to see someday is a PVKII character in a new engine that retains the original art style and basic looks like stature and facial features.
This is pretty useful, actually. I've always found UnrealEd a bit convoluted for my novice mapping skills, and seeing a tool like this might make me try giving a shot at UDK, even though UE3 got discontinued last year.
Needless to say I'm quite curious to see a PVK map on Unreal Engine. Granted, I've never been a fan of UE's shaders, but it would be interesting seeing the mod converting itself into a fully fledged game, though the chances of it happening are slim.