There is not much progress because of my laziness. I'm going to finish couple of things and release the latest version hopefully within a week. There will be some unfinished areas.
I'm trying to decrease map size for the next update. Its about 70 mb right now which probably too much for some servers. Keep in mind that many areas are still far from finished.
Best if you add him if you want to contact him instead of bringing this thread up all the time, so it gives people who recently upload their maps to get a better chance of the spotlight and also less spam in the comment section.
Best if you add him if you want to contact him instead of bringing this thread up all the time, so it gives people who recently upload their maps to get a better chance of the spotlight and also less spam in the comment section.
I don't believe that here is that much of traffic.
I discussed this map with a friend and to me, this map feels like it is all about looks rather than gameplay.
I feel it's bad for PVKII atleast because it's very open which defeats the purpose of melee and pretty much 1 shot by an Archers crossbow and into the lava you go due to the lack of cover. If this was made for a game all about range i'd definitely approve the map as it is perfect for it, the size, cover, and maybe reduce the fog so it shows the entire map then of course it'll fit. But for PVKII it just really does not fit, you can have a map look however you want it to look, long as the gameplay is not changed or overdone then you'll be in the safe zone.
Maybe if you re-did the map and focused more on the layout first, then the looks of the map rather than the other way around (i feel that's how it looks like you took it) then you would be able to make the map even better but at it's current state i don't think it's going anywhere.
So to sum it up, the map looks outstanding, gameplay wise is not.
Fixed some slippery and buggy displacements, changed lava so it wont instant kill you anymore, added secret place (can be used once per round), reduced horn shake effect, added some random stuff and probably fixed some other things I dont remember.
If there is any missing textures or models or if you find any bugs please let me know.
Here's the list of stuff I've obtained while playing 6.1
1. Sometimes the players spawn in the "Introduction" location. You said this has been fixed though.
2. It was told by players that Lava is rather way too weak, increasing damage to it would probably do.
3. Most of the places had some FPS drops, at least for me. This could be worse for those with weaker videocards, so.
4. Download time was longer than average despite having a strong internet (I have 300mb Fiber and the server runs on 1GB), I really think a redo with the textures is best.
5. There should be more "covers" around the map.
Comments
Your soul cannot be saved.
Your soul cannot be saved.
B5 Download link: http://www.paste.fi/file/14635021038379
Pics:
https://gyazo.com/2cbec392b26cfd12f19a6d27488e8f09
https://gyazo.com/7485e9f7bf7ecd0d19b5b3387284a2b5
https://gyazo.com/a86b5c07c6aa19cc05f2d025b28f1611
I'm trying to decrease map size for the next update. Its about 70 mb right now which probably too much for some servers. Keep in mind that many areas are still far from finished.
I guess players with bad internet will have to wait 2 minutes.
Your soul cannot be saved.
Pache's port maps are over 100 mb and the EU don't take that long to dl it on NA server
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Your soul cannot be saved.
Best if you add him if you want to contact him instead of bringing this thread up all the time, so it gives people who recently upload their maps to get a better chance of the spotlight and also less spam in the comment section.
Nope, Sorry. I have been really busy lately. I'll try to do those things you showed me in near future.
I don't believe that here is that much of traffic.
I feel it's bad for PVKII atleast because it's very open which defeats the purpose of melee and pretty much 1 shot by an Archers crossbow and into the lava you go due to the lack of cover. If this was made for a game all about range i'd definitely approve the map as it is perfect for it, the size, cover, and maybe reduce the fog so it shows the entire map then of course it'll fit. But for PVKII it just really does not fit, you can have a map look however you want it to look, long as the gameplay is not changed or overdone then you'll be in the safe zone.
Maybe if you re-did the map and focused more on the layout first, then the looks of the map rather than the other way around (i feel that's how it looks like you took it) then you would be able to make the map even better but at it's current state i don't think it's going anywhere.
So to sum it up, the map looks outstanding, gameplay wise is not.
Fixed some slippery and buggy displacements, changed lava so it wont instant kill you anymore, added secret place (can be used once per round), reduced horn shake effect, added some random stuff and probably fixed some other things I dont remember.
If there is any missing textures or models or if you find any bugs please let me know.
I'll add pictures later.
Co-Lead | Level Designer
Yup. Need to take care of my very first map.
Anyway I updated the map to b6.1. Fixed couple of missing textures (Thanks to El Negro for pointing them out)
1. Sometimes the players spawn in the "Introduction" location. You said this has been fixed though.
2. It was told by players that Lava is rather way too weak, increasing damage to it would probably do.
3. Most of the places had some FPS drops, at least for me. This could be worse for those with weaker videocards, so.
4. Download time was longer than average despite having a strong internet (I have 300mb Fiber and the server runs on 1GB), I really think a redo with the textures is best.
5. There should be more "covers" around the map.
Your soul cannot be saved.
b6_1->b6_2 changelog:
-Increased lava and elevator spikes damage
-Added color correction
-Fixed misplaced spawn
Thanks to El Negro for helping with testing.