Hello friends, knights, pirates, vikings and parrots.
First of all let me start off by saying I love this game. I have been playing pvk 2 for many years since I was first aware of it and there were very few classes. I am thrilled that suddenly (seemingly) life has come back into the game and the servers have once again started to fill up. I think the game is amazing fun, the maps are out of this world and I have an awful lot of fun playing. However, (the dreaded however), as well as casual play I do enjoy the competitive element of gaming, that said I wanted to know if anyone else has found this, or if there are any plans at all to nerf the man at arms class. I mention the competitve element because in certain game types the man-at-arms is almost untouchable and I feel a nerf is desperatley needed.
But why?! I hear you cry, and I will explain. First and foremost I do enjoy the man at arms a lot, I think it's a good class and I see that idea behind him being a faster option for the knights. That said, I feel in trinket wars especially the man at arms is able to run riot if used by a good player and in a one on one situation you will almost never be able to take him out of the equation without help from multiple other players from pirates and vikings teams'. This is, I think, mainly due to his special. Good, even average players have figured out there is an ability to almost 'roll' or 'chain' man at arms specials together one after another and because the effect of his special lasts so long it is almost impossible to get away from. ONce they have used special they can very easily build the bar back up and jump straight into it again leaving all enemies devastated.
The above tactic is almost inevitable on trinket wars so let's run through our options....
This does not really work as Man-At-Arms special blocks your ability to perfect parry and therefore you end up in a defense shell get hammered by his super powerful weapon (and it's crazy long reach) until death or until he has gathered another special to start this off again.
2) Run away??
AAAh if only one could retreat from the spinning, crossbowing polearm reaching wheel of death this is the special state man-at-arms. This is simply not an option. Man at arms is already one of the quickest classes in the game so even in vanilla states, it is almost impossible to run away from him. Not only will he (probably) be much faster than your class, added to this his special slows you down and also speeds him up. EVen if you had a chance you are now trying to run through mud with the murder maniac criting you constantly and ignoring your weak efforts to block.
3) Lash out
Now this seems to be the only half reasonable reply, once in the green mist of death, you cannot run or block so you simply have to try and time when man at arms runs in to hit you and lash out. This is an option when playing those who are new to the game, but playing against good players they figure out they have a huuge reach advantage with the weapon and a huuuge speed advantage whilst in (and out) of special mode so they can manuvere around you and slip in and out like Muhammed Ali in his prime vs you after a long night in T.G.I Friday's. (You are probably going down.)
4) He hasn't used his special - he's nearly finished AAAAAND oh. He's gone.
Another hugely irritating function of cloud of death rocket system special is this. If in the rarest of circumstances you engage a man at arms who isn't using his special on you after initiating a duel you are able to lower him to near death - go you for the killing blow and ,.... BOOM. he hits the gas (literally) and he shoots off. Once again, he is already one of the fastest classes so when is shooting off into the distance jumping and weaving and you are already slowed from the gas there is no chance of catching him up. He will run to heal, use his crossbow once or twice and then boom, he is back in the field chaining specials and killing pretty much everyone with an off the charts k/d ratio.
I would like to know what others think of man-at-arms, specifically in trinket wars and I was wondering if there were any plans to nerf the green mist of doom, it seems awfully unbalanced when compared to the gestirs spear dash, or the sharpshooters pathetic powder bomb. PLEASE PVK GUYS PLEASE HA.
As for how the nerf would work I don't know. For the special I would guess changing it so it hits once, hits a larger area but then doesn't follow the actual man at arms around. Therefore it would be useful in booty games or when near the trinket itself, for example, but then wouldn't surround the actual character creating the almost invunerable state of murder frenzy whereever he may step.
Failing that possibly just nerf his weapons power or his vanilla speed?? These are just ideas but again I implore you, people of PVK2 pleasssssse balance this !
Thanks y'all and see you in game,