It looks like you're new here. If you want to get involved, click one of these buttons!
In any game where you fight other people you have to learn how to fight their play style and adjust. This isn't rock paper scissors. Adapting is a valid argument as it is the basis of every competitive game. You cannot expect to do the same thing every time and expect to win. People will learn to adapt and beat another person's play style. They are who set themselves apart from the average player. If you do not wish to do this, then there is no helping you, we are done here. I wish you a long happy time of playing PVK2.
Black Bellamy wrote:
Your in denial when people melee in tf2 you dont see them jumping around its clearly still there in pvkii all it does is give a toxic feel to new players. Also as i said just have a cooldown on the times you can jump bam problem solved.
Ukyo Kuonji wrote:
Shrek or be shrekked.
Its stupid and idiotic when fight depends on jumping. Everyone knows that "slow after jump" is the basis for each HL game to be playable. Thats my opinion and as u can see not only me.
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
loli loli loli loli loli loli loli loli
Reply to first post
Hi, I greet you, and your redundant little comma too.
I think bunnyhoops should be removed. I concur. Bunny hoops are the worst.
The only big difference between Awsome players and weaker players are this stupid jumps. False. I've played this game for longer than you and have observed poor and average players employ jumping to no great effect. Jumping in the manner of a professional is as much a matter of skill as the standard, Earth-based Dance of Death.
Do u know how it looks when TWO PROS fights? Yes.
They jump in and out, in and out. No. I am living proof. I can attest to the power of simply magnetizing to one's target before they can escape to come around for another dive.
10 people jumping like idiots and this is big advantage to pro players. I'd say the main advantage of professional players is that they're better than everybody else.
The solution is simple. Counter their positioning (intended to counter the positioning of poor players that know not how to counter their positioning) with better positioning intended to counter their counter positioning.
Slow down after jump like in every HL game. Oh.
It will make game more static and less toxic for new players who cannot understand why they cant hit this jumping "Pro player". Is it not obvious? The Inexperienced player cannot yet aim and the professional is actively dodging. If they can't understand that... Could they ever hope to defeat the professional even on their own terms? Also, there's nothing toxic about being better/worse than another player. That's just life. We get better.
Then u will see there is no big difference between Pro and New players! I hate to break it to ya, but there's a reason they're called "pro" instead of "old".
It will force players to invent new tactics It won't. Jousting is an old tactic and works against new players that can't aim.
And not go in alone to kill 10 guys. People seem to eschew teamwork, so it won't have that effect either.
'Cause they cant hit u when u jumping all the time. They can't hit anything anyway! They can't even hit me in the back when I'm fighting an enemy! Except for those times when they hit me in the back. Those are always disappointing.
Reply to second post.
i play 3 years but im not the only one playing this game. If only there were a way for new players to reach your skill level...
It is so annoying and stupid when someone jump all the time and im sure u know what i mean. I'm more annoyed by the "Retreating strike" "Mindless flailing" "Keep rollin' rollin' rollin" and "moving around aimlessly" maneuvers.
I remember moment when they put "slow down" after jump in Counter Strike and ppl stopped jumping, game started to be static. Every hl game-mod have slow after jump. Pointless anecdote.
Its stupid and idiotic when fight depends on jumping. It is not the case that fights depend on jumps.
Everyone knows that "slow after jump" is the basis for each HL game to be playable. Thats my opinion and as u can see not only me. It IS just your opinion. PVKII is evidence to a position that contradicts yours.
Maybe you have some advices how to explain players this "difficult rules of game"? I mean to collect trasure, def. trincet etc. Such information is contained within loading screen tips. There should really be a list of them accessible from the main menu.
Reply to third post.
As Finlord said i just dont have to play it />. This is one of the best mods of HL and could be the best melee game ever but not with players jumping all the time. Make a stand. Literally. Keep your feet on the ground and demonstrate to the world that the best way to fight is with one's feet firmly on the ground. Refrain from complaining until the developers bring everybody down to your level.
3 years of playing I have no doubt. Your argument has been around for longer than that.
I play so long and for 100% i cant tell u that only difference between best and normal players are this jumps. Nope.
Game is very fast and chaotic. That's fine.
It should be more static to be playable. It's already playable.
Instead of "accelerating jumping" u could make simple dodge. By Jove he's got it.
I thought that this is forum where everyone can show his point of view but i was wrong. U create circle of mutual admiration and we'll see where it will lead You />. Your opinion is not a new one. We've seen it before. Personally, I'm tired of it.
In melee range, jumping moves a player across an opponent's screen a significant distance at the speed of sudden.
It's no different to suddenly moving in any other direction (although jumping is the one that works most often, other directions must be relative to the direction the enemy is moving in, and are invariably more effective when combined with jumping. Jumping over an opponent's head can also be quite disorienting for the victim, however, you haven't mentioned that once.)
In my experience, players naturally look down, thus exacerbating the effect a jumping opponent will have on them.
Your accursed smileys are decidedly not improving others' opinions of you.
Interesting is the fact, that u respond on this Topic not my Bondi special suggestion />. I'm pretty sure that your suggestion was not a very good one. Ah yes, poorly-executed rapid-fire or improper propulsion of a javelin. Trust me, throwing a particularly powerful javelin would look better with a heroic pose, a sparkling particle effect, a disembodied choir, and some god rays. It would not make a good balance for the Pirates' and Knights' ranged classes. It would meet them on their own terms. This is not the PVKII way. The Raven ideas are fine.
Maybe thats why i prefer Chivalry.... You prefer it because people humor you there? You accuse all present of participation of a circle of mutual admiration and then you state that you prefer a circle of mutual admiration that just-so-happens to include you?
Regret Jedi You spelled it right (miraculously) twice, and then you suddenly got it wrong. I just, I... Huh?
Everything has its beginning, hop aboard the grogboat!
Colonel: Co-Lead | Level Designer