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"I like axes"
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Ukyo Kuonji wrote:
I think a lot of the arguments that are posted are only in specific what-ifs and idealistic conditions. I still think the Archer is better because I find it easier to hit the arrows than a travelling bullet, but the SS isn't useless.
A lot of this boils down to opinion, which is why the Archer v SS topic will never die lol.
It is still rather strong at close range.
At close range it's just a nuisance, though the crossbow delivers the bigger nuisance with its knockback.
The Archer can deal more damage with his arrows than the Pistol of the Sharpshooter.
How does a Archer waste bolts when he uses them in place of arrows? Isn't the Sharpshoooter, too?
Black Bellamy wrote:
Due to his weapons being projectiles its extremely difficult to be a real long range "sharpshooter" or hit anything at long rage
Ukyo Kuonji wrote:
I still think the Archer is better because I find it easier to hit the arrows than the bullets.
What Ukyo Kuonji Should Have Said wrote:
I'm a better Archer than I am a Sharpshooter, because I find it easier to land the arrows than the bullets.
People will sill be debating it when the bondi comes in too.
Reply to MrMoho
In a test to compare a consistently strong ranged class and a glass-cannon ranged class, I feel that the glass-cannon class should be allowed to fire its glass-cannon.
Where the crossbow has knockback, the rifle has damage and the added advantage of attackers disregarding their shields.
My aim would be poor if the Sharpshooter himself took over. The fact that I was related to the act of aiming would be enough to cause 90% of the shots to miss.
When in close-range as a ranged class, one should use one's melee weapons to their advantage. Engaging an opponent with the dagger and then bailing out is usually good for a few inches.
You seem to have immense trouble figuring out how the pistol works, so I'll tell you what I've learned.
-One shot per two seconds.
-Slightly affected by gravity over moderate distances.
-Reticule is just a teensy bit too small to be accurate, in my opinion. If you center it on your opponent and they take up more than half of the space inside it, take the shot.
-A tiny bit of leading never hurt anybody wielding a non-hitscan weapon.
-Shooting distracted enemies is good.
-Persuading enemies to use their shields is good.
-Aiming in close-quaters in unnecessary and dangerous.
Well there's your problem. You're ignoring the rifle. You're probably ignoring the dagger, too.
Firstly, the "Sharpshoooter" is not too. The rifle's damage is enough to fill an empty special bar with one headshot on a Berserker. This is a great asset. Secondly, during my testing, I found that the Crossbow deals more damage than the bow when used for long-range shots like the rifle, and even more with headshots. However, in the time it takes to switch to the crossbow, aim, waste a bolt, and switch back, one could simply loose an arrow and knock another one. I also found that while the rifle's headshots are devastating, the crossbow's headshots are laughable.
I keep saying it, ammo is all over the place except in Last Team Standing where no/few players get any pick-ups at all. On that note, I'd like to point out for Bandwagonman that the Sharpshooter gains ten pistol bullets from ammo pick-ups, starts with fifteen, and has a maximum of twenty. What you suggest is already the case.
I recall an encounter with what was more or less a team full of inept Sharpshooters (clearly not very skilled at the game, as opposed to merely poor Sharpshooters) and they were spread out and annoying (somehow not completely sword-fodder) but my most memorable encounter with multiple Sharpshooters involved rapid rifle fire. My shield got me close, but their pistols took me down shortly after.
There were only two.
It's amazing that anybody can use any projectile weapons at all, given that every other projectile travels slower than those bullets.
An accurate one-word description of your own post. Allow me to fix it so it looks less like an opinion masquerading as a fact.
I'll see you then.
Black Bellamy wrote:
all his guns should be hitscan so he has an edge that no other class has so instead of being forced to go up close to get consistent results he can lay back aim and snipe like he was made to do...i really think its a good idea they should at least test it in private...i dont see how it would break the game
I do not have trouble aiming with the pistol
My main probelm here is though, No matter how good you are, while jumping, you will miss with the pistol, even when aiming,
the fact that you cannot see the projectile makes it a lot harder to hit with
Granted, this problem only applies to long range, something I think he should be better at than the archer. Also, I am not ignoring the rifle. The crossbow has a faster reload and knockback, giving it higher dps.
Also, I have the feeling you use the crossbow far too late.
making him more predictable (like the huscarl)
On top of it, you and Koko keep saying that the Sharpshooter gets his special after a rifle and pistol shot or dagger attack, but so does the Archer.
And when it comes to the melee weapons, boy howdy would I be happy if the Archer ever even had to use that thing, and that is a problem solely with the archer, the fact that his jump-and-shoot tactic always outclasses his sword...
...unless you run out of amunition (this is something I really want to go away)
damage and actaully some denfesive capabilitys, something the dagger has almost none of. Also, Koko, what sort of people do not pick up missed amunition? It is bloody usefull, especially when you are a Gestir!
The SS Flintlock was already hitscan in the past when SS was released, it isn't a new thing to test.
I see this, then I see this:
Regardless, if you can't hit with it then land then fire immediately prior to moving again just as Archers pull before jumping.
Again, as I said before, this also makes it harder to dodge something you cannot see.
Sustained damage you cannot see at long range? Sounds unfair.
How often are the circumstances you are using xbow/rifle to fire, reload, fire repeatedly in a row?
If someone gets the jump on you with you not noticing from the side/back is it too late?
Archer's is also predictable when you notice the way he stands and pulls the arrow. It is also harder to land especially from far/up close. Since SS has the benefit of being aoe (not even mentioning the launching potential) it easier to land it and follow up with a pistol/rifle during their blind/stun.
This quickly changes the closer you are. SS doesn't have the same drop off as Archer to this up close. You can try on bots the amount of special you get up close. Again, not every Archer including good ones have 360 vision especially in chaotic fights.
Kiting potential it can if landing the shots, if not, he will be run over because there is zero fear of potential parry/perfect parry. It is easy to tell a great archer from a good or mediocre one from if he remembers his sword.
Also, why do you want running out of ammo for Archer to go away?
I suggest you try to melee a HK while parrying his swings and see how much damage + special you get during that time.
And yes, this ammunition thing is solely a problem in lts. It does put the Sharpshooter not often, but at times below the Archer in terms of what he can do in a round.
We were speaking strictly of Archer, not Gestir...
Edit: Opinion I say here like this isn't indicative what is to come for the ranged classes. It is just to downplay the bit of hyperbole that is out there. Nor am I against the changes that are to possibly happen.
Ukyo Kuonji wrote:
Things like aiming and skill are up to the player, not the class.
if i remmemkber corectly the sharpshoter has the best move speeed of the rangewd classes so he xcan get away with just jump spamiing snaf jitting people with his pistol and many things ifb canmty sdecibesn that givwsk me odbotfeble nightmare;ls
"If I remember correctly, the sharpshooter has the best move speed of the ranged classes so he can get away with just jump spamming and hitting people with his pistol and many other things I can't describe that gives me terrible(?) nightmares."
Judging by how the sentence ended, I'm pretty sure she did it on purpose. Also, she's wrong, the sharpshooter's move speed is identical to the archer's, but aiming his pistol effectively makes him slower unless you work around it with tactical jumpage.
I thought it was funny, also, odbotfeble is a great word. Get on it, Webster.
One of my more prevalent requests though is to allow his bullets to go through teammates. It gets to be annoying trying to hit someone when a skirmisher(s) is/are actively dancing around him.
but aiming his pistol effectively makes him slower unless you work around it with tactical jumpage.
Ukyo Kuonji wrote:
Things like aiming and skill are up to the player, not the class
Archer essentially does it similarly.
SS don't have 100% precision
When you aim you get 90-95% at long range that can make a difference
Without aiming you get 80-85%
When you run it's 70-75%
When you jump it's more like 50-60%
But SS lost more speed, and shoot time