op_assault_beta8

edited 10:58AM in Community Maps
Hey Guys,

its a loooooong time ago but:

http://www.teamgeist-werbung.com/pvk/op_assault_beta8.rar

assault is still alive! ;)

so let me now what ya think!

BenRyde

op_assault_beta8.jpg

Comments

  • Major ChulainMajor Chulain Senior
    edited 10:58AM
    indeed a long time...
    j7rk8n.jpg
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited November 2014
    Was this the map with the balloon you could ride in? Was the issue of going in it at the warmup round causing a server crash on round start fixed?

    Nichi2EditCROP_zpscolnflbv.gifKarenPirate1Crop_zps5ccbfa57.gifNichi1CROP_zpspr3i3epd.gif
    http://steamcommunit...m/groups/aclans Join and be pro today!


    10402520_1443600839260675_3566335342614205908_nRESIZE_zpsf8423ece.jpg
    output_6Dn6Cs_zpse8ae5afc.gif
    tumblr_mq1t1bZGDA1r30985o1_400_zps948e174a.gif
    tumblr_mviov3cTGP1r8bshso1_500_zpsbada721a.gif
    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • edited 10:58AM
    yep thats right. cause of that i removed the balloon. didnt iked that thing as much. instead of it there is a flak now. works much better ;)

    when the game_ui ist activated ( u are in the balloon for example) and the round restarts, the server crashes. deathmatch games wont crash...

    just tell me when anything bugs on assault ;)
  • CrazytalkCrazytalk Terminator PVKII Team
    edited 10:58AM
    Love it! Though the crows shouldn't block movement.

    Also, the last run from the chest to the helicopter is a bit confusing. Perhaps when you reach that part of the level, a path of glowing arrows could direct you to the helicopter?

    badass.jpg

  • Banjo BoyBanjo Boy Pickin' to Beat the Devil PVKII Team, Authorized Creator
    edited 10:58AM
    The legend is back!

    Would love to see an updated obj_castle!
  • edited 10:58AM
    would like to play and test the map on a custom map server. any ideas? ;)
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited November 2014
    It is now on SBP custom :icon_viking2:

    Map is entertaining but a few things I noticed:

    The chest, is it just one? The second round I saw 3 spawn. It is nice at least considering it is annoying Knights can take the chest and you may NEVER find them with it...

    The helicopter thing I had to figure out since no one on the team could that it was up the elevator.

    What are the green splotch doors for? Are they breakable? I tried meleeing it but it didn't make the breakable style sound.

    Was nice to relive the map again fun~

    Nichi2EditCROP_zpscolnflbv.gifKarenPirate1Crop_zps5ccbfa57.gifNichi1CROP_zpspr3i3epd.gif
    http://steamcommunit...m/groups/aclans Join and be pro today!


    10402520_1443600839260675_3566335342614205908_nRESIZE_zpsf8423ece.jpg
    output_6Dn6Cs_zpse8ae5afc.gif
    tumblr_mq1t1bZGDA1r30985o1_400_zps948e174a.gif
    tumblr_mviov3cTGP1r8bshso1_500_zpsbada721a.gif
    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • edited 10:58AM
    This map was great! My only issues was that I couldn't figure out how to break the second set of doors, but you can take the hallways around that problem Also, the final lift doesn't always seem to function. People were complaining about the turret being over powered, but they were just standing there trying to snipe instead of following the objective. I loved this map and hope to play it a lot in the future.
  • edited 10:58AM
    need more time to test it. dont know why there spawn more the one chest. perhaps i will make more then one chest from the beginning on. the 2 doors can be broken by powder kegs ;) perhaps i should built a new sprite, with a powderkeg on. the idea with the arrows at the last stage to the elevator is nice. i think that makes sense. or a sprite for the elevator... will see. what do u mean, should i remove the flak? is it too powerful? or should i just make it more difficult to hit with it? blocking movement crows will be fixed. and: every objective u finished, it will adds time to the counter ;)
  • Dr.ClericDr.Cleric Senior
    edited 10:58AM
    Just played a few rounds on SBP. Its fantastic! The only gripe many people seem to share is that when you get the chest it isn't obvious where to go.
    “I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
  • Combine™Combine™ PVKII Team, Authorized Creator
    edited 10:58AM
    This map is fantastic! the turret was fun to use aswell! just the crows blocking my movement was annoying, other than that i loved it!
  • edited 10:58AM
    how can i create a custom loading screen? the old way doesnt work anymore ;(
  • Dr.ClericDr.Cleric Senior
    edited 10:58AM

    how can i create a custom loading screen? the old way doesnt work anymore ;(


    I'd like to know as well, I am thinking of making a pack for all the SBP maps.
    “I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
  • CrazytalkCrazytalk Terminator PVKII Team
    edited 10:58AM
    I believe in the filename of the loading images, you should no longer use the "op_"

    For example, the files would now be named "assault_beta8.vmf" and "assault_beta8.vtf"

    We did this so maps with multiple gamemodes didn't need multiple loading images

    badass.jpg

  • edited 10:58AM
    hmmm, doenst really work. btw when the map is loading, it deosnt say "assault_beta8" is loading, it says op_beta... and gametype ist deathmatch. anyone knows whats the problem?
    beta9 is on the way ;)
  • FelisFelis Glitch Kitty PVKII Team
    edited 10:58AM
    Use "obj_" instead of "op_".
  • edited 10:58AM
    omg sure, name is correct now but loading image wont be shown,,,

    so which path is the right one?

    STEAM\SteamApps\common\pirates, vikings and knights ii\pvkii\materials\vgui\loading_maps\
    assault_beta9.vmt
    assault_beta9.vtf

    "LightmappedGeneric"
    {
    "$basetexture" "vgui/loading_maps/assault_beta9"
    }

    where is the error? ;)
  • FelisFelis Glitch Kitty PVKII Team
    edited November 2014

    "LightmappedGeneric"


    There's the error, path is correct.

    Correct .vmt:
    "UnlitGeneric"
    {
    	"$basetexture" "vgui/loading_maps/assault_beta9"
    }
    


    Also don't forget the _widescreen ones too. assault_beta9_widescreen.vtf and .vmt
    Normal is 1024x1024, widescreen 2048x1024 afaik.
  • edited 10:58AM
    yeahhhh thats it! ;) THANKS!!
  • edited 10:58AM
    so what do u think?
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 10:58AM
    Oh momma!

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • MasonMason Senior
    edited 10:58AM
    Look sickkkkkk. It's been so long :P
    image
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 10:58AM
    This map is a blast!

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • Combine™Combine™ PVKII Team, Authorized Creator
    edited 10:58AM
    looks beautiful!
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