Octoshark Studios is excited to announce that Pirates, Vikings and Knights II version 3.0 is almost here! With it comes the Source SDK Base 2013 update. This means PVK will now be standalone with support for Linux and Mac, and multi-core rendering. For a quick look at what this release has to offer, and when it will be ready, see the trailer below.
[media]

New maps in this video: te_cara & te_sandstorm. Also featuring in-game footage of the Man-at-Arms. Music by: Jaldaboath
Man-at-Arms
The Man-at-Arms is the 3rd class to join the knights team in PVKII. Brandishing a Mace and Buckler for defense, Halberd for offense, and a Crossbow for picking off enemies, this Frenchman is known for his over-the-top taunts and hilarious demeanor. Check out some of his voice commands and achievements below.
If you cannot see the SoundCloud players,
click here.
[soundcloud]
The Man-at-Arms takes pride in his ability to taunt his foes. His tongue is as sharp as his Halberd.
[soundcloud]
This is just a taste of the arsenal of voice commands at the Man-at-Arms' disposal. Voiced by Weaver.
Doeth Thou Scoff Verily?
Directly taunt every enemy class.
Variété
Kill with each of your weapons in a single life.
New Maps
bt_pinegrove is a new booty map by Gaz -- the creator of
Island. Pinegrove is modelled off of the original PVK1 map that was loved by many. The map takes place in a peaceful forest. Fight off your enemies and hold onto as much treasure as possible in this spectacular remake of a classic!

te_cara is a brand new territory map featuring two moving territories. Started by Jahhur, the creator of
Frostbite and Cathedral, this beautifully crafted map has also received love from Jimonions, Lhorkan, and Sir Bubbles. Work as a team to capture the territories and dominate your enemies!
te_sandstorm may not be a new name to the game, but the map has been completely remade by Ubermann. The style and atmosphere of this desert wonder will whet your appetite as you fight to control the food, water, and weapon supplies.
Some of our prop modelers and texture artists have also helped contribute to these maps.
Sandstorm includes props by Alurios7, Juicyfruit, Nordoceltic, and textures by Skuee. James Davis is currently working on horse models for the territories in
Cara and a few other surprises in maps like
Catheral.
Celebrity Announcers
If you cannot see the Soundcloud players,
click here.
Pirates:
[soundcloud]
Alestorm's lead singer, Christopher Bowes, recorded these Pirate announcer lines for us. Alestorm is a Pirate-themed heavy metal band out of Scotland with hit songs like "Keelhauled" and "Wenches & Mead." Check them out here.
Vikings:
[soundcloud]
Our very own Rejenorst was kind enough to record these Viking announcer lines. You may remember Rejenorst as the man who did the original Pirate and Viking voice commands.
Knights:
[soundcloud]
James "Grand Master Jaldaboath" Fogarty, lead singer of Jaldaboath, lent us his knightly voice for this announcer. Jaldaboath is a Medieval Templar Metal band based out of the UK. Their song "Hark the Herald" is featured in our trailer above. Check them out on Facebook.
As we close in on this heavily anticipated release, look ahead for a full changelog. Keep an eye on our Social Media feeds for more!
Comments
Anyway, can't wait for the public release.
Couldn't wait to count to 3 huh? Heheh, I would've expected some egregious HL3 confirmed comment, never really played the HL series though. I can't wait... because I am so going to mod that horse with Epona from LoZ, yep.
Anyway, GREAT NEWS INDEED!
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MOBO: MSI Z87M GAMING
CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
GPU: EVGA GTX 660 Ti
RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
OS: Windows 10 Technical Preview
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
@ Jan 12 2012, 08:16 AM)

Denshin is a rather overpowered class.
QUOTE (Lucas
We're currently working on making Denshin less OP.
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
EDIT: after listening to the sounds and watching the trailer:
FUF!
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
I'm not taking the credit of video.
Good work. What else I can say mod & modders, who do their best and are still dedicated to fans and project.
I don't want to be killjoy, but personally I'll wait for full changelog, before I hold my breath too much.
Anything that decreases "reaching" and fixes the semi-buggy hitboxes on weapons are more than welcome.
Oh, and a system that allows for a long learning curve by incorporating the possibility to perform various tricks by utilizing the gameplay features given to us was something that gave PVKII a long learning curve in the past
A solid and good combat system without ridiculous weapon reaches caused by latency, ping, servers and rate settings is also very attractive and may pull a lot of players back to PVKII. Although, this is something that is very hard to do something about I can imagine.
But just remember how good the combat was from 2.0 - 2.2, and how many players were playing at that time!
Looking forward to 3.0.
Good job, PVKII dev team!
- Reaching enemies beyond your weapon model isn't a problem(you're just bad at dodging!)
- Archer isn't overpowered
- Higher post count is equivalent to higher skill, experience and knowledge in-game
PARTY HARD
Ignore the name and anything else, this is my reaction upon seeing this thread. Also, these screams are made of happiness.
It feels like we are in a new glory stage for pretty much every area of development. We really are a team powering towards the finish line.
This update has gone from a great update to become one of our best updates yet. Be there to celebrate with us when the colour of the leaves match the colour of our drinks!
On the topic of this news post... Major kudos to crazytalk for putting this post and video together. It may have been a pain in the bt_ but it's so worth it! #pvkiihype
Everything has its beginning, hop aboard the grogboat!
Colonel: Co-Lead | Level Designer
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MOBO: MSI Z87M GAMING
CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
GPU: EVGA GTX 660 Ti
RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
OS: Windows 10 Technical Preview
itch bin awhale
R.I.P THE SWASHBUCKLER
Your mother was a hamster and your father smelt of elderberries!
The caption isn't appropriate yet. But it will be...
Indeed, lucky us that we get to preview his quotes on SoundCloud! Oh and also, in the current version of PVKII there already exists taunts towards the MaA and they are hilarious as well.
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MOBO: MSI Z87M GAMING
CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
GPU: EVGA GTX 660 Ti
RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
OS: Windows 10 Technical Preview
But anyway, my original question, what's the update process gonna be like? It could quite easily turn into a bit of a headache to update, and I'd like to know in advance if I'm gonna have to copy\backup custom files and such.
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MOBO: MSI Z87M GAMING
CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
GPU: EVGA GTX 660 Ti
RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
OS: Windows 10 Technical Preview
I think that you need to download Source SDK Base 2013 Multiplayer first and then let the mod's update moving it's folders to the new engine version.