PVKII 3.0 Just Over the Horizon

CrazytalkCrazytalk TerminatorPVKII Team
Octoshark Studios is excited to announce that Pirates, Vikings and Knights II version 3.0 is almost here! With it comes the Source SDK Base 2013 update. This means PVK will now be standalone with support for Linux and Mac, and multi-core rendering. For a quick look at what this release has to offer, and when it will be ready, see the trailer below.

[media]image
New maps in this video: te_cara & te_sandstorm. Also featuring in-game footage of the Man-at-Arms. Music by: Jaldaboath



maa_standing_pose.png


Man-at-Arms


The Man-at-Arms is the 3rd class to join the knights team in PVKII. Brandishing a Mace and Buckler for defense, Halberd for offense, and a Crossbow for picking off enemies, this Frenchman is known for his over-the-top taunts and hilarious demeanor. Check out some of his voice commands and achievements below.

If you cannot see the SoundCloud players, click here.

[soundcloud]
The Man-at-Arms takes pride in his ability to taunt his foes. His tongue is as sharp as his Halberd.

[soundcloud]
This is just a taste of the arsenal of voice commands at the Man-at-Arms' disposal. Voiced by Weaver.


maa_taunt_achievement.png
Doeth Thou Scoff Verily?
Directly taunt every enemy class.

variete.png
Variété
Kill with each of your weapons in a single life.


New Maps



bt_pinegrove01_sm.pngbt_pinegrove02_sm.png

bt_pinegrove is a new booty map by Gaz -- the creator of Island. Pinegrove is modelled off of the original PVK1 map that was loved by many. The map takes place in a peaceful forest. Fight off your enemies and hold onto as much treasure as possible in this spectacular remake of a classic!

te_cara01_sm.pngte_cara02_sm.png
te_cara is a brand new territory map featuring two moving territories. Started by Jahhur, the creator of Frostbite and Cathedral, this beautifully crafted map has also received love from Jimonions, Lhorkan, and Sir Bubbles. Work as a team to capture the territories and dominate your enemies!

te_sandstorm01_sm.pngte_sandstorm02_sm.png

te_sandstorm may not be a new name to the game, but the map has been completely remade by Ubermann. The style and atmosphere of this desert wonder will whet your appetite as you fight to control the food, water, and weapon supplies.

Some of our prop modelers and texture artists have also helped contribute to these maps. Sandstorm includes props by Alurios7, Juicyfruit, Nordoceltic, and textures by Skuee. James Davis is currently working on horse models for the territories in Cara and a few other surprises in maps like Catheral.




Celebrity Announcers

If you cannot see the Soundcloud players, click here.
Pirates:
[soundcloud]
Alestorm's lead singer, Christopher Bowes, recorded these Pirate announcer lines for us. Alestorm is a Pirate-themed heavy metal band out of Scotland with hit songs like "Keelhauled" and "Wenches & Mead." Check them out here.

Vikings:
[soundcloud]
Our very own Rejenorst was kind enough to record these Viking announcer lines. You may remember Rejenorst as the man who did the original Pirate and Viking voice commands.

Knights:
[soundcloud]
James "Grand Master Jaldaboath" Fogarty, lead singer of Jaldaboath, lent us his knightly voice for this announcer. Jaldaboath is a Medieval Templar Metal band based out of the UK. Their song "Hark the Herald" is featured in our trailer above. Check them out on Facebook.

As we close in on this heavily anticipated release, look ahead for a full changelog. Keep an eye on our Social Media feeds for more!

Give us a shout out:
Facebook | Twitter | YouTube | Moddb | Tumblr | Steam Community

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Comments

  • Dr.ClericDr.Cleric Senior
    edited 2:25AM
    Huzzah!
    “I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
  • Pache94Pache94 Donald Thumb Beta Tester
    edited 2:25AM
    giphy.gif
    king_k__rool_by_biel12-d3f0vny.gif
  • SkueeSkuee PVKII Team, Beta Tester
    edited 2:25AM
    Finally got to share the trailer with friends...pretty excited to see my stuff go live!
  • Black BellamyBlack Bellamy Senior
    edited September 2014
    :D
    "Everything with a beginning has an end"
  • OPlatypusOPlatypus Senior
    edited September 2014
    Wooooooo!

    image
  • AGSMAAGSMA The Antichrist has Resurrected PVKII Team, Beta Tester
    edited 2:25AM
    Why does the Man-at-Arms look like a cardboard?
    Anyway, can't wait for the public release.

    76561198031989549.png

  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things Members
    edited 2:25AM
    2.6->3.0

    Couldn't wait to count to 3 huh? Heheh, I would've expected some egregious HL3 confirmed comment, never really played the HL series though. I can't wait... because I am so going to mod that horse with Epona from LoZ, yep.

    Anyway, GREAT NEWS INDEED!
    5GY1DFV.png


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    yP71cHI.gif

    Xxkr2il.jpg
    56JtqQq.jpg
    kJFRh1a.png
    MOBO: MSI Z87M GAMING
    CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
    GPU: EVGA GTX 660 Ti
    RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
    OS: Windows 10 Technical Preview

  • DenshinDenshin Beta Tester, Authorized Creator
    edited 2:25AM
    At last, men, we're here, and it's been one exquisite ride.

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • schatzmeisterschatzmeister PVKII Team, Beta Tester
    edited 2:25AM
    I've been really waiting for this. And bt_pinegrove will be there, too! Hooray!

    Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
    Jack Sparrow: That's not much incentive for me to fight fair, then, is it?

  • edited September 2014
    It's happening D:

    EDIT: after listening to the sounds and watching the trailer:
    1363228249_mfw%20my%20face%20when%20puking%20rainbows%20meme.jpg
    "Finally I can shoot with this weapon and not just kill!"

    FUF!
  • Black BellamyBlack Bellamy Senior
    edited 2:25AM
    I DONT LIKE CHANGE D:
    "Everything with a beginning has an end"
  • Dr. ODr. O Minister of Roggen Senior
    edited 2:25AM
    2awesome
    PVKII Server: The House of Dr. O
    --friendly fire
    --manual block

    My maps/plugins:
    te_sahara_b1 : http://pvkii.gameban...com/maps/184372
    Weddings: http://forums.allied...ad.php?t=221933



    15:55 - Sir Whiskeyngton: well you're the minister of roggen
    15:55 - Sir Whiskeyngton: you'd just be doing your job
    15:56 - Sir Whiskeyngton: I need to send an army of monks to the enemy
    15:56 - Sir Whiskeyngton: since I'm the minister of propaganda



    5:22 PM - Felis catus: QSBtYW4gY2hvb3NlcywgYSBzbGF2ZSBvYmV5cywgQWxsIHdvcmsgYW5kIG5vIHBsYXkgbWFrZXMgU2lyIFdoaXNrZXluZ3RvbiBhIGR1bGwgYm95Lg==
    5:22 PM - Felis catus: base64
    5:23 PM - Sir Whiskeyngton: nab
    5:23 PM - Felis catus: dr o could translate that without a decoder
    5:23 PM - Felis catus: he is a wizard
    5:23 PM - Felis catus: he actually programmed roggen
    5:24 PM - Felis catus: he programmed the world
    5:24 PM - Felis catus: how it behaves
    5:24 PM - Felis catus: dr o is god
    5:24 PM - Sir Whiskeyngton: lol
    5:24 PM - Sir Whiskeyngton: you forgot the first commandment
    5:25 PM - Sir Whiskeyngton: 1. Thou shalt have no gods; thou shalt only have Budnab.
    5:25 PM - Felis catus: dr o made him
    5:25 PM - Felis catus: dr o defined the gods
    5:25 PM - Felis catus: dr o did everything
    5:25 PM - Felis catus: he is the god

  • ivan55599ivan55599 Senior
    edited September 2014
    [url="https://www.youtube....h?v=Mlftkjpt-X8"]https://www.youtube....h?v=Mlftkjpt-X8[/url]
    I'm not taking the credit of video.

    Good work. What else I can say mod & modders, who do their best and are still dedicated to fans and project.

    I don't want to be killjoy, but personally I'll wait for full changelog, before I hold my breath too much.
  • lillemakkenlillemakken Senior, senior
    edited 2:25AM
    Updated combat is the feature I'm looking the most forward to. Possible to give some kind of hints as to what has been changed/added/removed for 3.0?

    Anything that decreases "reaching" and fixes the semi-buggy hitboxes on weapons are more than welcome.
    Oh, and a system that allows for a long learning curve by incorporating the possibility to perform various tricks by utilizing the gameplay features given to us was something that gave PVKII a long learning curve in the past :) Sadly, patch 2.3's combat removed a lot of possible player-made tricks...
    A solid and good combat system without ridiculous weapon reaches caused by latency, ping, servers and rate settings is also very attractive and may pull a lot of players back to PVKII. Although, this is something that is very hard to do something about I can imagine.

    But just remember how good the combat was from 2.0 - 2.2, and how many players were playing at that time! :D

    Looking forward to 3.0.


    Good job, PVKII dev team!
    According to pvkii.com/forums,
    - Reaching enemies beyond your weapon model isn't a problem(you're just bad at dodging!)
    - Archer isn't overpowered
    - Higher post count is equivalent to higher skill, experience and knowledge in-game
  • Echo of the pastEcho of the past Members, Senior
    edited September 2014
    image
  • FelisFelis Glitch Kitty PVKII Team
    edited 2:25AM
    image

    PARTY HARD
  • PikkuPikku Dinah Members, Senior
    edited September 2014
    image
  • TenebrisTenebris Senior
    edited September 2014
    image

    Ignore the name and anything else, this is my reaction upon seeing this thread. Also, these screams are made of happiness.
    76561198003714084.png
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 2:25AM
    I cannot express how proud I am of everyone who has contributed to the development of this update, especially those who are in fine form right now and kickin some serious "bt_". From A-kz to Ze almighty Ubermann :P

    It feels like we are in a new glory stage for pretty much every area of development. We really are a team powering towards the finish line.
    This update has gone from a great update to become one of our best updates yet. Be there to celebrate with us when the colour of the leaves match the colour of our drinks!

    On the topic of this news post... Major kudos to crazytalk for putting this post and video together. It may have been a pain in the bt_ but it's so worth it! #pvkiihype :D

    xq0LCrG.png
    Everything has its beginning, hop aboard the grogboat!  
    Colonel: Co-Lead | Level Designer

  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things Members
    edited 2:25AM
    Hey, would you happen to have a 60 FPS downloadable version of the trailer? When the update comes out it will be on Source 2013 and those bink intro videos should work properly, and I'd love to set this as my intro video, haha.
    5GY1DFV.png


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    yP71cHI.gif

    Xxkr2il.jpg
    56JtqQq.jpg
    kJFRh1a.png
    MOBO: MSI Z87M GAMING
    CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
    GPU: EVGA GTX 660 Ti
    RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
    OS: Windows 10 Technical Preview

  • AfroamericanAfroamerican Senior
    edited 2:25AM
    Crazytalk wrote:
    multi-core rendering


    :icon_dinah:
  • BanokBanok Senior
    edited 2:25AM
    gaRRH

    itch bin awhale
  • BlackBurnBlackBurn Senior
    edited 2:25AM
    Congratulations you son of a sea biscuit!
    Your mother was a hamster and your father smelt of elderberries!
    Yarrr parrot!
  • Links121995Links121995 Beta Tester, Authorized Creator
    edited September 2014
    man_zpsba8927dd.jpg?t=1411741082

    The caption isn't appropriate yet. But it will be...
    8gQi4T5.png
  • OPlatypusOPlatypus Senior
    edited 2:25AM
    I hope his quotes will be as memorable as "Give me your booty and I will give you my heart <3"
  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things Members
    edited 2:25AM
    OPlatypus wrote:

    I hope his quotes will be as memorable as "Give me your booty and I will give you my heart <3"

    Indeed, lucky us that we get to preview his quotes on SoundCloud! Oh and also, in the current version of PVKII there already exists taunts towards the MaA and they are hilarious as well.
    5GY1DFV.png


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    Xxkr2il.jpg
    56JtqQq.jpg
    kJFRh1a.png
    MOBO: MSI Z87M GAMING
    CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
    GPU: EVGA GTX 660 Ti
    RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
    OS: Windows 10 Technical Preview

  • amirraz125amirraz125 Senior
    edited 2:25AM
    Brace yourselves, Barn3r is coming!
    mxVai8r.gif
  • SpirrwellSpirrwell That Guy That Knows Things About a Lot of Things Members
    edited 2:25AM
    I'm curious, have you tested the update process? Since we're moving to Source 2013, are we inevitably going to have to re-download the whole game or will it move the contents over to the Source SDK Base 2013 Multiplayer folder and download the files needed? Also, I'm curious of the file system and if its going to use VPKs. I know it doesn't have to, and from playing around with Source 2013 myself, I believe that you can actually bring in custom content with VPKs automatically either way with the "custom" folder. That would make custom content SO much easier to download\install.

    But anyway, my original question, what's the update process gonna be like? It could quite easily turn into a bit of a headache to update, and I'd like to know in advance if I'm gonna have to copy\backup custom files and such.
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    yP71cHI.gif

    Xxkr2il.jpg
    56JtqQq.jpg
    kJFRh1a.png
    MOBO: MSI Z87M GAMING
    CPU: Intel® Core™ i7-4770K OC'd @ 3.7 GHz
    GPU: EVGA GTX 660 Ti
    RAM: Ripjaws X 8GB (2 x 4GB) DDR3 2133MHz
    OS: Windows 10 Technical Preview

  • Black BellamyBlack Bellamy Senior
    edited 2:25AM

    Updated combat is the feature I'm looking the most forward to. Possible to give some kind of hints as to what has been changed/added/removed for 3.0?

    Anything that decreases "reaching" and fixes the semi-buggy hitboxes on weapons are more than welcome.
    Oh, and a system that allows for a long learning curve by incorporating the possibility to perform various tricks by utilizing the gameplay features given to us was something that gave PVKII a long learning curve in the past :) Sadly, patch 2.3's combat removed a lot of possible player-made tricks...
    A solid and good combat system without ridiculous weapon reaches caused by latency, ping, servers and rate settings is also very attractive and may pull a lot of players back to PVKII. Although, this is something that is very hard to do something about I can imagine.

    But just remember how good the combat was from 2.0 - 2.2, and how many players were playing at that time! :D

    Looking forward to 3.0.


    Good job, PVKII dev team!
    In my opinion they should make combat easier and more accessible so new guys have a chance
    "Everything with a beginning has an end"
  • AGSMAAGSMA The Antichrist has Resurrected PVKII Team, Beta Tester
    edited 2:25AM
    Spirrwell wrote:

    I'm curious, have you tested the update process? Since we're moving to Source 2013, are we inevitably going to have to re-download the whole game or will it move the contents over to the Source SDK Base 2013 Multiplayer folder and download the files needed? Also, I'm curious of the file system and if its going to use VPKs. I know it doesn't have to, and from playing around with Source 2013 myself, I believe that you can actually bring in custom content with VPKs automatically either way with the "custom" folder. That would make custom content SO much easier to download\install.


    I think that you need to download Source SDK Base 2013 Multiplayer first and then let the mod's update moving it's folders to the new engine version.

    76561198031989549.png

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