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I was testing how jumping relates to movement velocity (cl_showpos 1) just the other way, and was thinking about how it affects gameplay. Jumping in PVKII is way easier than most other source games, as you don't lose any velocity when landing (compare with Counter-Strike for instance), as well as it adds velocity to the character's movement speed. As a Heavy Knight, whose max running velocity is 190 (units per second), can easily go above 200 given the jumps are timed correctly. One can easily see how this could affect gameplay, as a HK could in theory move as fast or even faster than the Huscarl and Captain. As the class max velocity increases, so does the possible speed gain from jumping.
The colloquial definition of bunnyhopping doesn't really fit jumping in PVKII, but if you choose to define bunnyhopping as a way of increasing, as well as maintaining increased movement velocity, then yes, it's apparent in PVKII.
However, it doesn't necessarily mean that bunnyhopping in PVKII is overpowered. As people above me have mentioned, jumping doesn't always work in your favor, it has some drawbacks in some situations, but if you simply want to move from point A to B, then jumping is definitely a more viable option than just running. This is a mechanic that in my opinion could be questioned, as it isn't something that either seems intended or is taught through gameplay.
I'm open to the idea of a more in depth jumping mechanic that would potentially create additional pros and cons to jumping.
... Limits movement when you jump, and in a melee game thats just silly...
I was testing how jumping relates to movement velocity (cl_showpos 1) just the other day, and was thinking about how it affects gameplay. Jumping in PVKII is way easier than most other source games, as you don't lose any velocity when landing (compare with Counter-Strike for instance), as well as it adds velocity to the character's movement speed. As a Heavy Knight, whose max running velocity is 190 (units per second), can easily go above 200 given the jumps are timed correctly. One can easily see how this could affect gameplay, as a HK could in theory move as fast or even faster than the Huscarl and Captain. As the class max velocity increases, so does the possible speed gain from jumping.
[...] if you simply want to move from point A to B, then jumping is definitely a more viable option than just running [...]
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
I always had problems with players jump attacking me, its very hard to defend against them and it makes it also much simpler to dodge too. Like heavy knight teleporting himself a meter in the air, really...
alright... i can't stay silent anymore, this is ridiculous.
for one, "bunnyhopping", as the word is intended, doesn't even exist in anymore. constantly jumping as soon as you land does not increase movement speed. it was in the patch notes quite a while ago. all jumping constantly does is serve to mess with your oppennent. and clearly it worked on you. it may slighty increase the damage of the overhead swing, because of the very tiny momentum boost, but it's negatory. beyond those two things there are no more combat advantages to crouch jumping. (unless you want to consider enviromental movement combat based, but the point is rather moot.). Orochi pretty much covered the point anyways, but reading this thread since it was made and biting my tounge... i couldn't take it anymore, i had to post. please please please re-think your entire perspective on the simple act of crouch jumping in combination with movement.
Black Bellamy wrote:
Dont believe everything you read in those patch notes
if this is the best response you can come up with then i have nothing more to say to you.
Black Bellamy wrote:
Calm down it's a friendly games discussion not politics
Well it's kinda turning that way. If you tell people not to believe the ''patch notes'', without even a reason, why should I believe you in the first point? If a developer explains to you how the mechanism of jump work and why it isn't OP that's credible, because It's HIS work to make the game balanced. If you keep telling us ''not to believe'' you're not even trying to understand and that's why this isn't a discussion anymore It's just a rant. You got your answers and the opinion of different users which (in my eyes) the major part wasn't on your side and still this ''discussion'' isn't bringing any progress at all, and don't get me wrong I LOVE activity in the forums because they help even us Beta Testers and Devs to grow and get new Ideas perhaps, but not this kind of discussion, not when you answer with a ''don't believe what's written in the patch notes'' well if you don't trust the PVKII team which really gives A LOT to the game developing (and yes they are normal guys just like you) then you wouldn't even deserve an answer, even if you already got it.
I had a problem with them at first, but I was tempered by their harsh jumps and fluid blows to my personage and grew anew, a man destined to slay my aerial foes. That's how I remember it anyways, back when I played.
I have a question though, for the learned of this community: might there exist some illegitimate tactic used to increase one's jump-height?
I swear there were few who seemed to be able to make impossible, unprecedented jumps the likes of which were only accomplished by those I knew to do them. Jumps I couldn't reproduce myself.
Do you not trust the development team or?
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
Denshin is a rather overpowered class.
QUOTE (Lucas @ Jan 12 2012, 08:16 AM)
We're currently working on making Denshin less OP.