- Decreased cutlass start attack speed"
I mean, what the hell?? Captain never was an excelent class for professional competition/clanwar on master level playing and neither was an easy on medium/begining or low-skill level playing, and even neither a great team supporter... He is already a class that is least usable in a game, which is awful/outclassed at any kind of role, offense, defense, support and heavy tank. Sure, he has most max health/armour compared to other classes, but he is still terrible in fair fight with other offensive class such as gestir, yet he is the easiest to kill as ranged/archer class as he doesn't really have long range weapons (blunderbus doesn't count as any, and parrot dies before it reached enemy), not really good speed, no shield and really short range melee with no so great damage, which as well makes it really hard or almost impossible to fight huscarl (especially who is good at throwing tomahawks as it a good ranged weapon) or HK on master level playing. Captain is far away from being an really valid/viable class to play, and yet with each update he gets only worse... I miss ol' good PVK 2.2 where he wasn't overpowered, YET he really was a good offensive class, as his movement speed was obviously much better and his blunderbus wasn't just a joke/very-situational garbage or just holding for special (and even special back then was more serious and couldn't be dodged that easy as now), and his melee is easy outparried and it's really, REALLY hard to parry heavy weapons such as twoaxe of huscarl and bigsword of HK, which similar to skirmisher's melee (well, maybe sliiiiightly better than that). Now, captain is terrible at offensive, defensive, tanking or even supporting... However, to compensate the decreased cutlass start attack speed you would need atleast increase it's really short range to turn atleast to be more viable at defensive and heavy kind of role, however I really do not want to turn captain in to tank/heavy HK in pirate team (neither I really think pirates need one, it's absolutely diffirent role play classes team). So I do really want to see some improvement for captain, be it increase in movement speed like in old good days so he could be atleast compatible with new berserker in a fair match and maybe some other impowement as making his blunderbus or increasing his primary melee range. Well, maybe I would just like him turning to be the way he was in 2.2, as I really felt he was *perfect* back then and I still think this way. I know he is the only class you can paint (regardless of how much achiements you have done) and name your exclusive support weapon, but it's not a good excuse to make this class underpowered and make it be least playeble class in game.
Yet, I do really disagree with developers how awfully they balance the game with each update, without even doing professional testing as they have re-balance it over and over and over again and almost never fix things that were obviously broken. Just look on what they do to the gestir spear, gestir already was somewhat broken due it's easy parring and fast attack system almost same as skirmisher, yet with his large range he could PUSH enemies away which makes him almost unreacheble at master level playing, but however instead of fixing it and nerf the range, they INCREASED it which makes him even more broken class... *facepalm*
Yes I know my english is not perfect, but I'm aint native english speaker either.