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The only insult I have noticed so far is you trying to discriminate how good a player is and if their opinion holds any water based on nationality.
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
Denshin is a rather overpowered class.
QUOTE (Lucas @ Jan 12 2012, 08:16 AM)
We're currently working on making Denshin less OP.
Well, having a clan in a small community game doesn't make someone more competitive @_@
Skweez Cheez wrote:
Great job inb4! You can make baseless assertions as to the skill level of an entire nation!
I mean of course, who could possibly think otherwise? This one European clan is surely proof that all of Europe is more skilled and therefore has a better grasp of game balance!
You can hardly call anyone "pro" because there isn't some MLG scene for PVK.
Skweez Cheez wrote:
Also I'm pretty sure that skill =/= knowledge of proper game balance. You could be terrible at PVK and have the reasoning to make proper design choices. You could also be a "pro" and have the worst possible idea of game balance in the world. Unless you're a game dev or a tester, you probably haven't spent as much time as them doing number crunches and playtests to make a class relatively statistically perfect in opposition of all the others.
If someone is too strong you should be working together with your team to stop them. if you work and move as a team it shouldn't be hard to take em down. Running blindly by yourself into a group of knights and getting killed by an archer doesn't make them OP. It just means you've made careless decisions.
All that being said, it would be better to have named this thread "Tactics against archers?" rather then trying to nerf a class in which we all have played and tested quite a bit.
Only found what you typed.
This is not a duel game either. Good Archer = OP? Hey, Good Skirmy = OP, Good Huscarl = OP, etc.
Poop is situational and how to counter them is situational which makes PVK2 an interesting game to play beyond just "rock paper scissors" when it comes to classes and fighting.
Correct me if I am wrong, but there has been two "official" PVKII tournaments (US and EU participated)....
America vs. EU? Who cares? We'll never know who's better because there's no way to achieve intercontinental LAN network quality. Beat your chest all you want.
He obviously meant these forums. The threads in this forum section. Not this particular thread, you understand that much.
Except no one as far as I recall made such a comment in this Archer thread, the SS thread below this one, or the Huscarl one. The only insult I have noticed so far is you trying to discriminate how good a player is and if their opinion holds any water based on nationality.
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
loli loli loli loli loli loli loli loli
I have an idea and I'd like some public feedback about it... Be nice.
What if the archers bow charge worked similarly to the gestirs javelin? Nothing would change about the way he moves, shoots, reloads, or his damage. He could still shoot you in midair, still jump around like a retard. *BUT* every time he jumps with an arrow drawn, his charge bar loses say, 1/4th of it's power. This way, when you've finally closed the gap between you and an archer, he can still jump around to defend himself/evade strikes, but he won't be drilling you with fully charged arrows while doing it.
And the Archer SHOULD have his loaded bow & arrow cancelled when getting bashed! This feature should have been implemented a long time ago, but instead what happens is that the Huscarl (or whatever holding the shield) is now vulnerable to the STILL loaded arrow because for some odd reason bashing makes the shield transparent and arrows can fly through it.
So If I draw an arrow half a second before a jump, wouldn't that negate the whole thing? I mean if there's no charge (yet) to be removed what happens then? Am I the only one who feels like the archer is fine the way it is? He's potent and deadly on a distance but fragile up close, I don't really see the problem. And this talk of his sword being being too powerful, I really hope you guys aren't gonna melt the legs off the guy and leaving him a gimped cripple.
Mmm...... Can you name three very good Archers?
Digital Killer, DiG1tal K1LL3r, D|G|T4L K|LLER
Sheesh, guys... I post a constructive suggestion to resolve the original reason for this thread (archer imbalance) and all you can do is rabble about who knows best. Good players can be biased. Unskilled players can be smart enough to identify balance flaws. You'll just have to trust that the development team can discern good input from bad. End of story.
Anything posted from this point about who's better, stronger, smarter, or has the biggest penis will be hidden. Warnings and suspensions handed out accordingly.
Now, give me some feedback about my archer idea, or post some ideas of your own.
Ye, I got it, you want the archer to be stronger than he already is
Imo its either adapting xbow to the sniper as I said or lowering the xbow damage
Not stronger, faster.