[REL] tw_megaman_gladiator

KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing PersonSenior
edited August 2013 in Community Maps
tw_megaman_gladiator_b2

8/5/13 Release b2! Download link: http://pvkii.gameban...com/maps/175705

tw_megaman_gladiator_b1cut60000_zps851ac4d6.jpg

So... since Megaman's appearance in Smash Bros announcement, it should be no surprise I wanted to make a map of him.

The map's design is based off a stage (Gladiator) from The Grid, a 3D DM style chaotic arcade game by Midway I use to play back in the day. Some changes were made to make it more appropriate for PVK2 and with "Classic" Megaman style graphics. Being Trinket Wars this map is going to feel chaotic on purpose.


~FAQ~

Q: Spawns!?
A: Spawns are in their respective color coded buildings, more below

Q: Kegs!?
A: The main fighting arena in the center allows people to crouch against it or above it to avoid kegs and not take damage. The towers, center blocks, and the center bumps on the walls aid as well.

Q: Range!?
A: EDIT: 8/5/13 Range does not seem to be nearly as problematic as I was afraid of. Currently it is quite unsafe to play range unless you are aware of your surroundings 24/7 thanks to the extra spawns around the map including the 4th side which is shared by all three teams.

Q: Health/Armor/Ammo!?
A: Health is on top of the main center block which requires more jumps than the other surrounding blocks. Armor is placed on the smaller blocks and in the corners of the map. Ammo is placed between the blocks surrounding the large block.

Spoiler'd pics and video


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~Spawn rooms~
Dr. Wily's = Pirates
Dr. Light's = Knights
Dr. Cossack's = Vikings

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Video of the spawn rooms and their animated textured walls

[media]image



Also, a surprise in this map as always in everything I work on~

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DEsXHTm.gif

Thanks to Michael Lambert for the custom death icon and Crazytalk for aiding me with the issues I had configuring it in

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"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli

Comments

  • Saias9Saias9 Senior
    edited 11:02PM
    Death icon looks amazing, so gonna let it kill me ;p
  • Geo IndoGeo Indo Senior
    edited 11:02PM
    Super awesome classic feel. can't wait for the finished product.
    smile.png Credit is due to those who deserve it. V
    pvkstatus.gif
  • Dr.ClericDr.Cleric Senior
    edited 11:02PM
    Looks neat! Only issue I see now is that why are the buildings all blue? Wouldn't it be better to have the spawn centers each teams respectable colour?
    “I don't have moments of weakness. I'm Rik Mayall.” -Rik Mayall
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited June 2013
    Dr.Cleric wrote:

    Looks neat! Only issue I see now is that why are the buildings all blue? Wouldn't it be better to have the spawn centers each teams respectable colour?


    I'll see what colored textures I can use from the classic series to distinguish the three spawn buildings (on the outside) appropriately besides just the emblems, thanks. As for the inside of the rooms, I liked the animated screens and haven't found variations to use that were easy on the eyes yet. There will be shields that you can't see until you shoot them like Time Gal has currently in front of the doors.

    Nichi2EditCROP_zpscolnflbv.gifKarenPirate1Crop_zps5ccbfa57.gifNichi1CROP_zpspr3i3epd.gif
    http://steamcommunit...m/groups/aclans Join and be pro today!


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    output_6Dn6Cs_zpse8ae5afc.gif
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    tumblr_mviov3cTGP1r8bshso1_500_zpsbada721a.gif
    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited June 2013
    Taking Dr. Cleric's advice, I differentiated the spawns by color. There will be a shield in front of them to prevent people trying to shoot at the doors with ranged weapons (just as in Time Gal)


    tw_megaman_gladiator_b1cut30020_zpsf2cf21b9.jpg


    I've been experimenting with some textures for the arena floor with not much success. I have made an animated texture to test with the arena floor and the outermost wall. Not sure which of the two it looks better with. The videos may have weird quality at the start but it fixes itself some seconds in.


    The Arena version (feels like a disco or on some computer terminal)

    image



    The Outermost Wall version (feels like in Dr. Wily's lair)

    image

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    http://steamcommunit...m/groups/aclans Join and be pro today!


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    tumblr_mviov3cTGP1r8bshso1_500_zpsbada721a.gif
    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited June 2013
    Map Title

    tw_megaman_gladiator_b1cut60000_zps851ac4d6.jpg


    Textures about finished, still testing alternatives for stairs and the main floor (some artifacts at distanced angles)

    tw_megaman_gladiator_b10003_zps91831e33.jpg


    Introducing Quick Man (not sure why the video quality is like this but I suggest you put it at highest setting)

    image


    Quick Man will arrive randomly on average once per TW round

    To those concerned about the music, it is quite low volume and may be barely heard in a full match (on purpose to not bother folks)

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    http://steamcommunit...m/groups/aclans Join and be pro today!


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    output_6Dn6Cs_zpse8ae5afc.gif
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    tumblr_mviov3cTGP1r8bshso1_500_zpsbada721a.gif
    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited August 2013
    Map completed! http://pvkii.gameban...com/maps/175705
    I am aware I took some time to post it here but I wanted to be sure the issues the map had were the map itself or the server. Everything should be resolved now.

    b2 changes:
    --Quick Man comes out earlier instead of near the end of matches
    --Doors should be better (thanks Ubermann)
    --Pirate 4th building spawn should spawn Pirates now instead of Knights
    --Emblems of each of the Dr.'s no longer create an opening to see through

    Known issues:
    --Brightness (not sure how to handle this, possibly color correction?)
    --Slight delay on end of Quick Man tune and carries over if he spawns when round ends (goes away after it finishes playing)

    Nichi2EditCROP_zpscolnflbv.gifKarenPirate1Crop_zps5ccbfa57.gifNichi1CROP_zpspr3i3epd.gif
    http://steamcommunit...m/groups/aclans Join and be pro today!


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    tumblr_mviov3cTGP1r8bshso1_500_zpsbada721a.gif
    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

  • Cap1Cap1 Land Lubber! Banned
    edited 11:02PM
    Dr Wily approves!
  • KOKORONOKAWARIKOKORONOKAWARI Funny Little Japanese Drawing Person Senior
    edited 11:02PM
    To those who are wondering why sometimes the doors spaz and lock up, it looks like it has to do with a conflict with te_gravitywars_b4 if it was played at any time before the server's next reset. Far as I recall the only thing the map changes is the pushscale, but that alone is not the reason as I've tested changing the pushscale on other maps and the doors do not lock up.

    So just a word of caution in case other servers have this issue, it is because of te_gravitywars_b4.

    Will talk with the creator about the map next time I see him.

    Nichi2EditCROP_zpscolnflbv.gifKarenPirate1Crop_zps5ccbfa57.gifNichi1CROP_zpspr3i3epd.gif
    http://steamcommunit...m/groups/aclans Join and be pro today!


    10402520_1443600839260675_3566335342614205908_nRESIZE_zpsf8423ece.jpg
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    tumblr_mviov3cTGP1r8bshso1_500_zpsbada721a.gif
    "I like axes"
    --kokoronokawari
    loli loli loli loli loli loli loli loli

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