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Manual parry should be on by default IMHO, AP should be an option.
But whatever would be said in this topic, it would not change the dev's opinion.
"Yo, boyo! AP would be on by default FOREVER" says capt'n.
Dr. O wrote:
Ping has actually nothing to do with auto/manual parry per se.
If you don't like auto parry, play on a manual parry only server. IT'S THAT fridgeING SIMPLE.
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
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Lets put it like this. PVKII is a very chaotic game at best and that If you are a new player, having to handle with what's going on around you and attacking/defending the person in front of you, this will be frustrating for any new player . PVK is filled with many veterans and with their knowledge can drive any new player(s) away. Veterans know how the auto parry system works even more so than new players! Different combat systems create slight different tactics that all veteran players should all be familiar with by now (that's what makes you a 'veteran player' after all). When you start off in PVK you will go through many learning stages, The important thing to remember here is that you will learn attacking direction before blocking direction. I assume the PVK Devs do NOT want to throw new players into the deep end when they start off and so they shouldn't. Asking for default manual parry will gimp every new player which would seriously impact on the community's chances of expanding, for what reason? Because people don't like new people having a little perk when they start!? Like I said, veterans know how auto and manual parry works and the play styles that follow in the combat situations. If you don't like auto parry, play a manual server. You could also turn manual parry on a automatic server, do what ever makes you feel comfortable, hell I'm pretty sure manual parry has its benefits against auto parry when used correctly! Just do not preach manual parry to those who haven't even learnt the basics yet..
I am not arguing that the ping issue is simply an issue of the parry system as you are already aware (because I brought it up before outside of this topic) that range increase from when players of large differences in ping face each other. Anyone who plays in these situations don't need to have their profession in this field to "see" the effects of things like range and timing of parrying become more critical. High ping isn't impossible to play (since you stated 100 ping, which is higher ping but high to me is 120+ and even then it isn't a bad experience until pushing 200+) otherwise these players not from NA wouldn't be coming to those servers all the time and do fine.
15:55 - Sir Whiskeyngton: well you're the minister of roggen
15:55 - Sir Whiskeyngton: you'd just be doing your job
15:56 - Sir Whiskeyngton: I need to send an army of monks to the enemy
15:56 - Sir Whiskeyngton: since I'm the minister of propaganda
5:22 PM - Felis catus: QSBtYW4gY2hvb3NlcywgYSBzbGF2ZSBvYmV5cywgQWxsIHdvcmsgYW5kIG5vIHBsYXkgbWFrZXMgU2lyIFdoaXNrZXluZ3RvbiBhIGR1bGwgYm95Lg==
5:22 PM - Felis catus: base64
5:23 PM - Sir Whiskeyngton: nab
5:23 PM - Felis catus: dr o could translate that without a decoder
5:23 PM - Felis catus: he is a wizard
5:23 PM - Felis catus: he actually programmed roggen
5:24 PM - Felis catus: he programmed the world
5:24 PM - Felis catus: how it behaves
5:24 PM - Felis catus: dr o is god
5:24 PM - Sir Whiskeyngton: lol
5:24 PM - Sir Whiskeyngton: you forgot the first commandment
5:25 PM - Sir Whiskeyngton: 1. Thou shalt have no gods; thou shalt only have Budnab.
5:25 PM - Felis catus: dr o made him
5:25 PM - Felis catus: dr o defined the gods
5:25 PM - Felis catus: dr o did everything
5:25 PM - Felis catus: he is the god
Dr. O wrote:
Well first you question my opinion on the parry system by claiming my ignorance concerning the internet and now you say anyone can understand the effects of high ping on the game without understanding the internet.
And you are changing the subject to range differences which is another issue caused by ping.
High pings make it impossible to play, this does not exclusively refer to the parry system but to each aspect of the game.
High pings make the game unbalanced in many aspects,
yet this is no justification for autoparry
If people keep on introducing auto-stuff (parry, aim, whatever) because there is ping, games will just consist of running around and spamming mouse1 until the day when there is autorun and autoattack.
I stated it because they were capable of seeing the effects without having to have knowledge. I would've expected someone with knowledge to know this without having seen it. But you also state it is impossible to play with higher ping when I mention these players come on all the time and do fine and fight well. So yes, with all this I can see why I would question it.
That was why I brought up the range.
It does create some unbalance yes but not a whole lot can be done about this.
It is a reason to not completely revert to the current manual parry for even other reasons stated already by me and several others here that you can read.
Dr. O wrote:
It shouldn't be removed though, new players might not understand the parry system and still need to have fun playing the game.
This would be a very quick way to get killed in PVK2 by anyone who knows how to use either parry method (in stable ping environment). So no. Having auto parry isn't going to cause a chain of events that the game will play by itself, that is some nutso conspiracy theory. Where did anyone say we wanted to add more auto-related abilities? In fact, I even mentioned the guard break to Dinah's post as a suggestion. I am up for compromise within an intelligent and non-arrogant setting, not a simple black and white.
Dr. O wrote:
No you are confusing something here. Maybe you should read it again if you don't see your contradiction.
High pings make it impossible to play this does not exclusively refer to the parry system but to each aspect of the game.
...does not exclusively refer to the parry system but to each aspect of the game
I did not change the topic by saying that ping affects many aspects of the game, it is my argument against you saying ping justifies autoparry, because it does not. I did not start talking about range though like you did.
Another contradiction, I thought you want to cure ping with autoparry because manual is not playable.
not a whole lot can be done about this.
You should be reading more carefully, don't project other peoples' opinions from this thread on me:
4.Make ranged characters more dependent on melee teammates... (SO WE CAN ACTUALLY PLAY THE DAMN MELEE SYSTEM!!!1)
Captain Bridgecable wrote:
1. Players can actually very easily and consistently perfect parry the Berserker's axe and sword combo or the Sharpshooter's dagger. Auto parry usually fails to do this.
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
Denshin is a rather overpowered class.
QUOTE (Lucas @ Jan 12 2012, 08:16 AM)
We're currently working on making Denshin less OP.
Ooooh.... I still play Dark Messiah Single Player. Multiplayer is dead sadly... we should get people together to play the multiplayer!
Buy and play the single player at least! One great story in that game and its a very fun game.