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15:55 - Sir Whiskeyngton: well you're the minister of roggen
15:55 - Sir Whiskeyngton: you'd just be doing your job
15:56 - Sir Whiskeyngton: I need to send an army of monks to the enemy
15:56 - Sir Whiskeyngton: since I'm the minister of propaganda
5:22 PM - Felis catus: QSBtYW4gY2hvb3NlcywgYSBzbGF2ZSBvYmV5cywgQWxsIHdvcmsgYW5kIG5vIHBsYXkgbWFrZXMgU2lyIFdoaXNrZXluZ3RvbiBhIGR1bGwgYm95Lg==
5:22 PM - Felis catus: base64
5:23 PM - Sir Whiskeyngton: nab
5:23 PM - Felis catus: dr o could translate that without a decoder
5:23 PM - Felis catus: he is a wizard
5:23 PM - Felis catus: he actually programmed roggen
5:24 PM - Felis catus: he programmed the world
5:24 PM - Felis catus: how it behaves
5:24 PM - Felis catus: dr o is god
5:24 PM - Sir Whiskeyngton: lol
5:24 PM - Sir Whiskeyngton: you forgot the first commandment
5:25 PM - Sir Whiskeyngton: 1. Thou shalt have no gods; thou shalt only have Budnab.
5:25 PM - Felis catus: dr o made him
5:25 PM - Felis catus: dr o defined the gods
5:25 PM - Felis catus: dr o did everything
5:25 PM - Felis catus: he is the god
Comments
Can be great for videos as well.
Nice initiation doc, hope to see this happening.
Maybe solution is as simple as it stands in plugin' author's answer - rename plugin projectile suffix to match the actual pvk projectile suffix? Are You able to find it or need a dev's help?
I would love to see that
As for usefulness - most projectiles in pvk fly at pretty high speeds, camera view wouldn't take long to finish. Would be good in training and for stationar rangers, not so helpful for mobile ones.
Nevertheless, it comes with many differerent settings as to camera angles (I think) and things like that, and it is of course switchable by a chat command.
I can then restrict that command to certain people or make it public, like I did with the grab-beam plugin (The Force).
My purpose to use it is just for fun, the same goes for the grab plugin. We can use stuff like that when we have only VIPs on the server so no one can rage, you know..
http://www.youtube.com/watch?v=MgX010ufA48&feature=youtu.be
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
Once in a while it hits or kills people, would be quite fun to see how the bolt traveled in that scenario. Quite a cool plugin! Makes you feel even more proud over your l33t aiming skillz.
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
@ Jan 12 2012, 08:16 AM)

Denshin is a rather overpowered class.
QUOTE (Lucas
We're currently working on making Denshin less OP.
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
dead people would've time to watch it, implement it as a killcam as well
shouldnt be to hard just classifying the hooks
ill post in here when i figure it out
they are just what you'd expect the projectile to be called like 'arrow' for longbow projectile 'javelin' for javelin projectile, etc. The way it hooks it is probably string comparing name to see if contains prefix/suffix, so could just be changed to string compare against the set of names for projectiles
Agsma is me from the future
O__o
Thanks. Forwarded. Maybe the guy will be cool and make it work for pvk2.
Cool man, tell me if you find out anything more.
You're a nab
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
The plugin author said he will make it work, I just need now a complete list of all entity/projectile names. Can someone give it to me or where can I get it?
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
bullet
javelin
axe
bolt
parrot
rifle bullet
..just guessing. he said it would what you think it's called, so....
I wonder if bullets for hitscan weapons even exist, because of an instant hit. Better patiently wait for one of developers to confirm proper projectiles names or at least an info about place where to find these.
I can`t guess if it`s rifle bullet, rifle_bullet, rifleBullet, just bullet or anything else.
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
Anyways, I'd appreciate any additional info because it may be of help, especially regarding the parrot. They told me its npc. But what is npc?
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
you would have to script a WHOLE new type of function for that, but its possible... just not with in the parameters of this add on though
makes sense the parrot is a NPC thought because of his roaming/targeting nature
good stuff keep it up, i blew up my mind trying to figure out how to approach this from the pvkii stand point
You should become a sourcemod plugin writer, then
There is some guy who made a plugin for pvk, though, about captured chests filling your special bar. I have seen that one some servers. Maybe I should request the parrot view by asking him to make it.
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
thank you !
ive been thinking about it
would be a good way of getting my scripting hand back into focus
ill think of some nice easy first plugins to make
Shepdude (the author of this plugin) wrote this piece of code in order to make it also work for pvk:
And that's what he said:
"I assume the keyvalue "m_hOwnerEntity" exists for those entities if there are no errors, and I'm pretty sure sdktools' SetClientViewEntity just changes the value of "m_hObserverTarget", which should be the same across games."
But for some reason, it does not do anything for any projectile, except for the skirmisher's keg: It changes one's perspective to the keg's perspective, but the keg just falls down to the ground in slow motion when thrown.
So obviously something is wrong with the code. Can some of you devs help us with that matter?
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
--friendly fire
--manual block
My maps/plugins:
te_sahara_b1 : http://pvkii.gameban...com/maps/184372
Weddings: http://forums.allied...ad.php?t=221933
Agsma is me from the future