It says in the changelog that the axe/sword combo hit region changed...
"Sword/axe combo easier to land strikes with"
We made it angled instead of straight up/down.
There are some things I know that aren't listed there, but they don't impact gameplay really. For instance, there is now a blue bar that shows how long you have to initiate counter attack when you parry, and if you have a lcd keyboard from logitech you might have noticed it now supports that as well.
I overworked the main numbers and erased some of the redundant stuff . Don't know what happened to the cool Pictures and Effects in the Knights and Vikings section and I'm too lazy to fix it.
Anyhow I noticed that the Dmg increase for HK is a lie.
Also Capt velocity has been reduced to that of the HK
That with captain velocity seems true, though his cutlass is now deadly toy. I won't agree that HK's sword is not stronger, it is for sure more powerful. And now handling HK feels more "tankish", which is good, and also captain, as a pirates tank, feels more like one.
Don't fool ourselves - stats would be modified every update and everytime new character comes up. And we'd better get used to it, cause it's unavoidable for the sake of balance. (loose thouhgt)
Oh, i was watching both weapons and classes just yesterday and they were allright
So...what is that upgrade of zweihander? If i remember right devs put that in changelog. Were they lying?
the claymore (zweihander) has a slower to start charge speed than 2.4 thats the biggest difference ive noticed theres a extra 2-3 seconds before you can start charging a attack
My Mother sent me to Vietnam to Straighten me out, I was Twelve...
I personally like that new zweihander' stats more. It packs a serious punch and even if hitting costs you a hit or two, HK is intended to take a lot of punishment, but when You hit...it makes enemy running in fear.
Comments
"Sword/axe combo easier to land strikes with"
We made it angled instead of straight up/down.
There are some things I know that aren't listed there, but they don't impact gameplay really. For instance, there is now a blue bar that shows how long you have to initiate counter attack when you parry, and if you have a lcd keyboard from logitech you might have noticed it now supports that as well.
I saw that curt changelog. Its not full, though.
Great, thank you. It's better to do things well than to rush it out.
this by far is my fav update
being able turn my body when choppign away REALLY makes a difference in connecting combos with the lawnmower
Anyhow I noticed that the Dmg increase for HK is a lie.
Also Capt velocity has been reduced to that of the HK
PVKII Numbers & Data
Don't fool ourselves - stats would be modified every update and everytime new character comes up. And we'd better get used to it, cause it's unavoidable for the sake of balance. (loose thouhgt)
BTW. What cool pictures and stuff, Jack?
Good luck.
... the pictures of the classes and waepons... But I got them back now
PVKII Numbers & Data
So...what is that upgrade of zweihander? If i remember right devs put that in changelog. Were they lying?
but that extra 2-3 seconds = easier chance to be off time for oyur hits
not complaining though becuase it packs a fridgein wallop
I presume it holds all the newest numbers ?
Interesting to know that the seax still does more damage than the spear.
nööb pvk comic is da best
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