- A team specific power-up as a map entity, like grog for pirates that make them stronger, the cross that makes specials for knights faster, and ZE MEAD HORN that makes vikings faster (to other teams it just gives health)
- make that sucker in trinket wars that you own glow like a mother-of-pearl but light up enemies hiding behind the glow, not a single dinah will miss it now.
- make the archer less accurate after jumping but buff his reload speed and/or butter-knife damage (running is just fine)
- find a way to fix "silent kegging" (maybe give the skirmisher a low laugh that doesn't get stopped by anything but can only be heard by those in rough kegging distance)
- bring back the old voices mixed in with the new, because I've heard almost all of the new ones
- make friendly fire Perfect Parries not counter-able
- make the 'blunder'buss slightly more accurate and slightly less/more damaging (or maybe I just be a cabin boy with me gun)
- give the gestir some songs so I don't have to hope for the Immigrant Song moaning XD
- make it so you can knock off the HK's helmet and give him some "no helmet" voice lines
- nerf the gestir's sword and shield just a bit. Maybe just 10-30 damage a hit.
- make parrying in the air slow you down a bit
- make the hissing on the keg get louder as the keg gets closer to KABOOM (or not, just throwing it out there)
- get a novice that can be an easy way to get the 2... nvm, you got that trololololololol
Voice Lines:
Captain to Archer: Everyone loves a rebel... *shudders/exited*, AINT NAY SLIPPIN AVAST FROM THIS, FEATHER-FEET!
SS to HK: Like hitting the side of a mumbling, shiny, cowardly ship, with nothing worth ROBBIN'!
SS to Archer: Mockingly: Your weapons are so primitive, on to me grave!
Skirm to Archer: Me neva offed a matey in a blouse, ha ha ha
Skirm after killing a reloading Archer: Sorry, guess me be a bit rough for ya runt
Knight after killing a Pirate: That is for Captain Morgan!/No escaping the curse of Captain Morgan!
Pirate after killing a Knight: Send me regards to Cap'n Morgan!/Dodged that Morgan fella again!
Archer to a Pirate: I challenge you to walk in a straight line, you need the practice I presume.
This stuck out from your peculiar list, the only thing that I just could undoubtley agree to. Thar definetly needs to be something done bout it. Whats causing silent kegs anyway? Or is it just random.
the knights need a peasant class with a pitchfork that basically acts like the gestir spear, and a sickle/hand scyth. also, ive said it before and ill say it again, some more monty python references would be awesome. knights could have a white bunny that is similar to a parrot on the ground, and in groups of enemies it will quickly leap from foe to foe. coconut clapping would be awesome as well, maybe use that for "strategic sense".
Heiand truly did she know the name of the KongSenior
This stuck out from your peculiar list, the only thing that I just could undoubtley agree to. Thar definetly needs to be something done bout it. Whats causing silent kegs anyway? Or is it just random.
As far as I can tell, it has something to do with other sounds being played at the exact moment the keg fuse sound should start. That's mostly speculation, though.
If there will be a healing class, what if one class has the ability to restore armour and that also includes broken shields, but only if they have +0% damage.
I'm that kind of player who goes for the class based on what the team needs. When I join a team I'd like to see how many players are playing which classes by checking the scoreboard. The tab button doesn't work though when in the choosing team and class window.
I'd join knights in a 3v3v3, all the current knights are archers so I'd want to go as a heavy knight. But I can't find that out until after I've picked a class and spawned.
Dino D-Day has this function, it says like "raptors" x2 And maybe add a class limit function? Don't yell at me if you don't like the idea |:
A class limit in a game with 7+ classes per team seems appropriate. Maybe no solid numbers but like the team can't have more than 60% of the same class.
To make the huscarl a little bit more slow and tanky you could try switching out the two-handed axes of him and the berserker, not sure on this at all though.
Also, if the heavy knight is getting a big and slow two-handed mace, his sword should be a little bit faster and less powerful, it would solve a lot of his problems.
A highlander "gamemode", which limits the team to only having one of each class.
Oh sure, them vikings will have a one player advantage.
On to suggestions:
- The Gestir could use a "we lost the horn line" instead of thinking the horn is a chest of gold - Begining the round only to find yourself mute of voicelines, fix it, i am tired of suiciding so i can taunt them enemies - Prevent island viking spawn entering - Have an icon above the player in which the trinket will spawn on (if the trinket isn't taken in time), i would like to know in which direction i will be headed - The heavy knight could use some "attack the vikings/pirates" lines, i mean how hard can it be to think of something - Make the captain special go through teammates - Sometimes the fire on the captain blunderpuss barrel doesn't appear when a special is loaded, makeing me fire the special when i attempt to load it (i don't always remmeber when i have a loaded special) - Make beta version 3.0 appear - Make the voicelines "Thank you", "We lost the booty/gold/treasure", "Get the territory" show up in the chat box like the "Yes" "No", "Help", etc lines
...I'm in the top10 on the - PVKII -[my-g-n.com] server...
You wouldn't happen to be brainstrike, the guy i rivaled with for the 1st spot in the last stat reset (untill i realised i had better things to do than beeing first on a rank system almost nobody cares about), didn't play for a month there and was still in 2nd place, shows how much people play there
Just tried out the current beta from a couple of years in hiatus. One thing that i've noticed with the skirmisher is that the pistol accuracy has been greatly decreased, especially when walking. I think it makes it sort of useless in some situations that to me was the whole point of using it back in the days when i used to play.
I used to do it sort of like this: Getting chased by anyone (except berserker on berserk) means i go faster. So i run backwards while shooting at them, not making a lot of damage but building up to the special. When I've got the special full, i either get my sword out and kill them (or at least make a lot of damage and knocking them back) or i go to a chest and run off with it. It's irritating to the skirmishers victims, yeah, but being irritating is what the skirmisher class is all about imo. They'll run faster than you, shoot you with their pesky little guns, chop you with their weak but very fast sword, and if you're unlucky you'll get a taste of their fierce special or get a keg thrown in your face when you least expect it. But he is weak too, be in the right place at the right time and you just have to swing your weapon one or two times and he'll be dead meat.
Now it's more like: Getting chased, just run away until you can distract them (another enemy or something) and pull out your gun, shoot at them while at standstill to be able to hit. Otherwise you'll just have to use your sword or just keep on running.
Reflections on this?
Heiand truly did she know the name of the KongSenior
edited 2:53AM
No, skirmisher is still the easiest class and you can still play entire rounds without having to even swing a sword.
Something small i see that could change a lot tho...
Why dose the crossbow have the ability to do damage threw shield with knock-back affect and the blunderbuss cant?
A)Remove the crossbow ability to do damage threw shield, but let it keep the knock-back affect and do the same with blunderbuss
or
B)Give the blunderbuss the same ability the crossbow has where he can do damage threw the shield with knock-back affect
Can you guys make it so chests have an option in hammer to prevent them from spawning back to where they orginally are placed? Along with that can you allow us to change the time it takes for chests to return? Thanks
1. give the gestir a weaker jabs and stabs but give him extra damage for the total velocity of him and the victim in relation to eachother.
2. make the bow less accurate when running or jumping, like a pistol.(lots of hate on this topic though)
3. give the berserker a "boo" sound when he attacks someone in the back, scary as hell.
4. give the parrot some kill lines "ar, to Davy Jonesn locker" "Sqwuak, now you give me a bloody cracker?"
5. some lines for killing someone with your chest "HK: You can't even outrun me? ha!" "berserker: Don't touch shinies" "Captain: That is our job, ye landlubber". etc
6. points for attacking someone that is attacking a teammate. might inspire teamplay.
Heiand truly did she know the name of the KongSenior
6. points for attacking someone that is attacking a teammate. might inspire teamplay.
Ho Ho !
I already walked into this path, and forum members are NOT interested into giving points for teamplay. Really Sorry..
Heiand truly did she know the name of the KongSenior
edited 2:53AM
They already do give points for teamplay, that's why doing objectives gives you 4 times as many points as getting kills.
Kordaling uninstalled pvkii like 2 years ago when they told him they weren't going to make pvkii into a MMORPG with orcs and mages and shirley, don't even listen to him.
Kordaling uninstalled pvkii like 2 years ago when they told him they weren't going to make pvkii into a MMORPG with orcs and mages and shirley, don't even listen to him.
Couldn't have possibly been 2 years. I still shutter every time I see one of his posts. I haven't been around for 2 years... have I?
QUOTE (Nagzar The Zerker @ Jan 30 2011, 01:11 AM) »
Comments
Captain to archer "I've seen more muscle on a dead chicken's leg", "Not much up close, are you?" (after killing him)
Pirate/near death " Someone patch me up 'fore I slip on me guts"
Falling to death "NOT LIKE THIIIS!..."
Captain to archer "I've seen more muscle on a dead chicken's leg", "Not much up close, are you?" (after killing him)
Pirate/near death " Someone patch me up 'fore I slip on me guts"
Falling to death "NOT LIKE THIIIS!..."
More voice lines to spread the humour!
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
@ Jan 12 2012, 08:16 AM)

Denshin is a rather overpowered class.
QUOTE (Lucas
We're currently working on making Denshin less OP.
- make that sucker in trinket wars that you own glow like a mother-of-pearl but light up enemies hiding behind the glow, not a single dinah will miss it now.
- make the archer less accurate after jumping but buff his reload speed and/or butter-knife damage (running is just fine)
- find a way to fix "silent kegging" (maybe give the skirmisher a low laugh that doesn't get stopped by anything but can only be heard by those in rough kegging distance)
- bring back the old voices mixed in with the new, because I've heard almost all of the new ones
- make friendly fire Perfect Parries not counter-able
- make the 'blunder'buss slightly more accurate and slightly less/more damaging (or maybe I just be a cabin boy with me gun)
- give the gestir some songs so I don't have to hope for the Immigrant Song moaning XD
- make it so you can knock off the HK's helmet and give him some "no helmet" voice lines
- nerf the gestir's sword and shield just a bit. Maybe just 10-30 damage a hit.
- make parrying in the air slow you down a bit
- make the hissing on the keg get louder as the keg gets closer to KABOOM (or not, just throwing it out there)
- get a novice that can be an easy way to get the 2... nvm, you got that trololololololol
Voice Lines:
Captain to Archer: Everyone loves a rebel... *shudders/exited*, AINT NAY SLIPPIN AVAST FROM THIS, FEATHER-FEET!
SS to HK: Like hitting the side of a mumbling, shiny, cowardly ship, with nothing worth ROBBIN'!
SS to Archer: Mockingly: Your weapons are so primitive, on to me grave!
Skirm to Archer: Me neva offed a matey in a blouse, ha ha ha
Skirm after killing a reloading Archer: Sorry, guess me be a bit rough for ya runt
Knight after killing a Pirate: That is for Captain Morgan!/No escaping the curse of Captain Morgan!
Pirate after killing a Knight: Send me regards to Cap'n Morgan!/Dodged that Morgan fella again!
Archer to a Pirate: I challenge you to walk in a straight line, you need the practice I presume.
Gestir song: "Thunderstruck"
This stuck out from your peculiar list, the only thing that I just could undoubtley agree to. Thar definetly needs to be something done bout it.
Whats causing silent kegs anyway? Or is it just random.
But...but.. the old voices were much fewer! You wan't them back because you haven't heard all of them? How is this possibl
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
@ Jan 12 2012, 08:16 AM)

Denshin is a rather overpowered class.
QUOTE (Lucas
We're currently working on making Denshin less OP.
Whats causing silent kegs anyway? Or is it just random.
As far as I can tell, it has something to do with other sounds being played at the exact moment the keg fuse sound should start. That's mostly speculation, though.
If there will be a healing class, what if one class has the ability to restore armour and that also includes broken shields, but only if they have +0% damage.
Co-Lead | Level Designer
The tab button doesn't work though when in the choosing team and class window.
I'd join knights in a 3v3v3, all the current knights are archers so I'd want to go as a heavy knight. But I can't find that out until after I've picked a class and spawned.
Dino D-Day has this function, it says like "raptors" x2
And maybe add a class limit function? Don't yell at me if you don't like the idea |:
Guaranteed idioticy since 1995.
Cry some more.
Also, if the heavy knight is getting a big and slow two-handed mace, his sword should be a little bit faster and less powerful, it would solve a lot of his problems.
Oh sure, them vikings will have a one player advantage.
On to suggestions:
- The Gestir could use a "we lost the horn line" instead of thinking the horn is a chest of gold
- Begining the round only to find yourself mute of voicelines, fix it, i am tired of suiciding so i can taunt them enemies
- Prevent island viking spawn entering
- Have an icon above the player in which the trinket will spawn on (if the trinket isn't taken in time), i would like to know in which direction i will be headed
- The heavy knight could use some "attack the vikings/pirates" lines, i mean how hard can it be to think of something
- Make the captain special go through teammates
- Sometimes the fire on the captain blunderpuss barrel doesn't appear when a special is loaded, makeing me fire the special when i attempt to load it (i don't always remmeber when i have a loaded special)
- Make beta version 3.0 appear
- Make the voicelines "Thank you", "We lost the booty/gold/treasure", "Get the territory" show up in the chat box like the "Yes" "No", "Help", etc lines
You wouldn't happen to be brainstrike, the guy i rivaled with for the 1st spot in the last stat reset (untill i realised i had better things to do than beeing first on a rank system almost nobody cares about), didn't play for a month there and was still in 2nd place, shows how much people play there
I used to do it sort of like this: Getting chased by anyone (except berserker on berserk) means i go faster. So i run backwards while shooting at them, not making a lot of damage but building up to the special. When I've got the special full, i either get my sword out and kill them (or at least make a lot of damage and knocking them back) or i go to a chest and run off with it. It's irritating to the skirmishers victims, yeah, but being irritating is what the skirmisher class is all about imo. They'll run faster than you, shoot you with their pesky little guns, chop you with their weak but very fast sword, and if you're unlucky you'll get a taste of their fierce special or get a keg thrown in your face when you least expect it. But he is weak too, be in the right place at the right time and you just have to swing your weapon one or two times and he'll be dead meat.
Now it's more like: Getting chased, just run away until you can distract them (another enemy or something) and pull out your gun, shoot at them while at standstill to be able to hit. Otherwise you'll just have to use your sword or just keep on running.
Reflections on this?
Why dose the crossbow have the ability to do damage threw shield with knock-back affect and the blunderbuss cant?
A)Remove the crossbow ability to do damage threw shield, but let it keep the knock-back affect and do the same with blunderbuss
or
B)Give the blunderbuss the same ability the crossbow has where he can do damage threw the shield with knock-back affect
(i think A could work better tho)
-release update before the end of the world(2012)
QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
@ Jan 12 2012, 08:16 AM)

Denshin is a rather overpowered class.
QUOTE (Lucas
We're currently working on making Denshin less OP.
1. give the gestir a weaker jabs and stabs but give him extra damage for the total velocity of him and the victim in relation to eachother.
2. make the bow less accurate when running or jumping, like a pistol.(lots of hate on this topic though)
3. give the berserker a "boo" sound when he attacks someone in the back, scary as hell.
4. give the parrot some kill lines "ar, to Davy Jonesn locker" "Sqwuak, now you give me a bloody cracker?"
5. some lines for killing someone with your chest "HK: You can't even outrun me? ha!" "berserker: Don't touch shinies" "Captain: That is our job, ye landlubber". etc
6. points for attacking someone that is attacking a teammate. might inspire teamplay.
Ho Ho !
I already walked into this path, and forum members are NOT interested into giving points for teamplay. Really Sorry..
Kordaling uninstalled pvkii like 2 years ago when they told him they weren't going to make pvkii into a MMORPG with orcs and mages and shirley, don't even listen to him.
Couldn't have possibly been 2 years. I still shutter every time I see one of his posts. I haven't been around for 2 years... have I?