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When player goes to the territory hl2 will crash. Id say thats a huge bug
Captain Bridgecable wrote:
Hm? Which territory is the one in question? And do you see all the included textures? (Custom ones would be the flags, for example)
The territory on top at least, didnt test the underground one. It crashes after the round has started and player goes to the territory but just crashes hl2 not the server.
It doesnt crash when server is waiting for players and round hasnt started. Timers show 252 which seems odd, maybe something wrong with them? I can see the flags.
Just played it and it was perfect.
excellent job lad!
15:55 - Sir Whiskeyngton: well you're the minister of roggen
15:55 - Sir Whiskeyngton: you'd just be doing your job
15:56 - Sir Whiskeyngton: I need to send an army of monks to the enemy
15:56 - Sir Whiskeyngton: since I'm the minister of propaganda
5:22 PM - Felis catus: QSBtYW4gY2hvb3NlcywgYSBzbGF2ZSBvYmV5cywgQWxsIHdvcmsgYW5kIG5vIHBsYXkgbWFrZXMgU2lyIFdoaXNrZXluZ3RvbiBhIGR1bGwgYm95Lg==
5:22 PM - Felis catus: base64
5:23 PM - Sir Whiskeyngton: nab
5:23 PM - Felis catus: dr o could translate that without a decoder
5:23 PM - Felis catus: he is a wizard
5:23 PM - Felis catus: he actually programmed roggen
5:24 PM - Felis catus: he programmed the world
5:24 PM - Felis catus: how it behaves
5:24 PM - Felis catus: dr o is god
5:24 PM - Sir Whiskeyngton: lol
5:24 PM - Sir Whiskeyngton: you forgot the first commandment
5:25 PM - Sir Whiskeyngton: 1. Thou shalt have no gods; thou shalt only have Budnab.
5:25 PM - Felis catus: dr o made him
5:25 PM - Felis catus: dr o defined the gods
5:25 PM - Felis catus: dr o did everything
5:25 PM - Felis catus: he is the god
Co-Lead | Level Designer
I nominate for this map to be considered for Official selection.
Loved it straight up, I was expecting grail as havn't played all year,
but this map works so well and is a joy to play.
Easily can see it growing with game play.
1. after time the extra routes will get used when people find new ways to challenge
2. the flag decals should be different (as they are),
perhaps in regard a situation of pirate/viking/knight tribes
caught out in some sand storm, or near some mining source...
why should they have the same flags as maps set by the ocean or otherwise?
it puts this in a different worldly place within the same realm.
3. I want to play this again soon.
The lower capture is a little clustrophobic with specials being ineffectual as of the metal pole flag.
It would make sense as the lit area is a synthetic glow with no explicable source,
that the flag shouldn't exist either in a material sense.
Though if you make this a holy point as the top and bottom align,
maybe the rocks could be giving off the glow or the minerals they are after.
Maybe it is a colourful luminous radia-vescent crack pit they all want to mine.
Anyway, if not... then the glow should change with the capturing team hue,
maybe I just wasn't being very observant.