I've been running this today on my server Lighthouse and people like it. It crashed my server in pvk_arena_beta1 but in other dm maps it's worked fine.
You mentioned something about separate configs. Would be nice if the plugin would set mp_timelimit to 0 and use own mapcycle to change maps.
Now just waiting for the new version
I had not considered doing a separate maplist. I am planning on initiating a map vote as a player approaches the last round.
Let me create a little list of wish items and I'll make sure the map list is on there.
Issues can be logged directly in the issue tracker for the plugin. I'll continue filtering through them here, as well, but it would be helpful if people logged them as they came up.
1. Very interesting. When you get credit for the falling death, it should give you fresh ammo in your primary ammo slot. Looks like I need to do some parrot testing in general.
2. Good catch. The cvar is created with "max" set to 1.0. That will be fixed in another build.
3. Do you know the actual weapon name for the punch? It's not giving you credit since apparently I missed that weapon name.
4. Are you saying the LTS map reset causes a reset of the player weapon levels? Maybe I don't understand which round you're talking about. I've played through the entire WeaponsMaster on LTS maps.
5. Does mp_restartround work in PVK? I haven't had any luck when testing with it. That's a neat idea.
I'll try the LTS one again, it looked like people were resetting at the start of the next LTS round for some reason on skypirates
mp_restartround works in non-DM maps~ which is a shame
Something strange also happened, we were in a DM map and I joined the match 7 minutes in, and I started at level 16 when I turned on the gungame mode... not sure why lol. Another person was higher level but he had already been playing the map a while if it meant anything.
I'll ask about the punch hopefully with an answer today~
Issues can be logged directly in the issue tracker for the plugin. I'll continue filtering through them here, as well, but it would be helpful if people logged them as they came up.
Something strange also happened, we were in a DM map and I joined the match 7 minutes in, and I started at level 16 when I turned on the gungame mode... not sure why lol. Another person was higher level but he had already been playing the map a while if it meant anything.
Ooo. I need to do a cleanup of the variables when the plugin is enabled, not just on map start. Good find.
I found an issue. For some reason, I was unable to turn Weapons Master off. I've been running a server for friends every so often, and one recommended both Randomiser and Weapons Master. I found them to be quite fun, and put them in place. When I tried to turn off Weapons Master though, it allowed people to spawn with their class, health, armour and weapons, but when someone got a kill, weapons master activated. Randomiser turned off without any issues. The only way I could turn off Weapons Master was to unload the plugin each map. (I could set my config file, but then I'd have to load it every map I wanted it.) So, the wm_enabled 0 is not working
Another issue, unsure if intentional or not, is that in the 'waiting for players' time, kills you get still count towards Weapons Master levelling up. So people start in a round with Sword/Axe combos, or occasionally Big Axes.
I'll download the latest version, (I got it about a month ago), and see how things go.
KOKORONOKAWARIFunny Little Japanese Drawing PersonSenior
edited February 2012
punch_cpt I think is what is used for punch kills
Edit: tried to also do the auto respawn thing, doesn't seem to exist?
Edit 2: The round end tune, like when Knights win and plays their victory music, doesn't play even when WM is turned off. When we took WM off to test, it started to play again. I posted it on the site you mentioned.
Edit: tried to also do the auto respawn thing, doesn't seem to exist?
Edit 2: The round end tune, like when Knights win and plays their victory music, doesn't play even when WM is turned off. When we took WM off to test, it started to play again. I posted it on the site you mentioned.
I've put in a change for the punch_cpt but haven't been able to try it.
The auto respawn feature doesn't work. The ForceRespawn method on the player does not appear to do anything.
I should have a fix for the sound bug. With any luck, I'll have a new test build on my server late tonight (Friday, GMT-8).
I was hoping for some improvements to work better for servers that dont run the plugin all the time.
add: map vote before someone wins and dont change map right after someone wins, maybe show who won for longer
add: mp_timelimit changed when wm enabled
fix: kill counter doesnt reset when wm enabled
fix: if wm is set to disabled in server.cfg some ppl still will start the map with kegs
Thats what i could think of now.
KOKORONOKAWARIFunny Little Japanese Drawing PersonSenior
There's an issue with a new map keeping your old levels from a previous map when I switched with the SM menu. The previous winner spawns with no weapons at all
Also I set killstolevel to 5, but it only works on butterknife any level after only requires 1 kill
There's an issue with a new map keeping your old levels from a previous map when I switched with the SM menu. The previous winner spawns with no weapons at all
Also I set killstolevel to 5, but it only works on butterknife any level after only requires 1 kill
Fixed the killstolevel bug.
Interesting that the other issue occurs. As long as a proper MapStart event fires internal to SM, this shouldn't be an issue. I'll do some poking around.
Comments
I had not considered doing a separate maplist. I am planning on initiating a map vote as a player approaches the last round.
Let me create a little list of wish items and I'll make sure the map list is on there.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
Thanks!
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
I'll try the LTS one again, it looked like people were resetting at the start of the next LTS round for some reason on skypirates
mp_restartround works in non-DM maps~ which is a shame
Something strange also happened, we were in a DM map and I joined the match 7 minutes in, and I started at level 16 when I turned on the gungame mode... not sure why lol. Another person was higher level but he had already been playing the map a while if it meant anything.
I'll ask about the punch hopefully with an answer today~
okie doke
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Ooo. I need to do a cleanup of the variables when the plugin is enabled, not just on map start. Good find.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
Another issue, unsure if intentional or not, is that in the 'waiting for players' time, kills you get still count towards Weapons Master levelling up. So people start in a round with Sword/Axe combos, or occasionally Big Axes.
I'll download the latest version, (I got it about a month ago), and see how things go.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
MadKat's WeaponsMaster/GunGame Test Server
vds.katserv.net (66.151.138.238) : 32000
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
Edit: tried to also do the auto respawn thing, doesn't seem to exist?
Edit 2: The round end tune, like when Knights win and plays their victory music, doesn't play even when WM is turned off. When we took WM off to test, it started to play again. I posted it on the site you mentioned.
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
I've put in a change for the punch_cpt but haven't been able to try it.
The auto respawn feature doesn't work. The ForceRespawn method on the player does not appear to do anything.
I should have a fix for the sound bug. With any luck, I'll have a new test build on my server late tonight (Friday, GMT-8).
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
Think its related to this but sometimes when WM is off people may start with butterknives or a keg on a new map/first spawn.
sweets
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
They also don't load yet. I left in work-in-progress code for this build. It shouldn't fall over if they aren't present.
This build should fix:
Some of the other bug reports will take some time in front of the server repeating a mindless task before I get the data I need to fix them.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
add: map vote before someone wins and dont change map right after someone wins, maybe show who won for longer
add: mp_timelimit changed when wm enabled
fix: kill counter doesnt reset when wm enabled
fix: if wm is set to disabled in server.cfg some ppl still will start the map with kegs
Thats what i could think of now.
yay update
if you need assist testing sometime let me know~
http://steamcommunit...m/groups/aclans Join and be pro today!
"I like axes"
--kokoronokawari
loli loli loli loli loli loli loli loli
Also I set killstolevel to 5, but it only works on butterknife any level after only requires 1 kill
Fixed the killstolevel bug.
Interesting that the other issue occurs. As long as a proper MapStart event fires internal to SM, this shouldn't be an issue. I'll do some poking around.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster