Hi,
I wanted to edit the spawn points of pvk_arena like in 2.4, so that the player spawns right in front of the gate. I've already decompiled the pvk_arena.bsp with vmex, so I can read the pvk_arena.vmf with hammer editor now. Problem is, I cannot recompile it. Here's the log of hammer editor:
CODE
materialPath: C:\games\pvkii\pvkii\materials
Loading C:\x\pvk_arena_d.vmf
Entity 226: func_areaportal can only be a single brush
4 threads
reading c:\x\pvk_arena_d.bsp
Error opening c:\x\pvk_arena_d.bsp
[Reading texlights from 'lights.rad']
[66 texlights parsed from 'lights.rad']
Loading c:\x\pvk_arena_d.bsp
Error opening c:\x\pvk_arena_d.bsp
I'm not very familar with mapping & the editor, so perhaps someone can help me to fix this problem?
I also tried to recompile other maps like pvk_temple, that for example works without any problems.
Would be very nice if someone helped me
Comments
Although, I wouldn't think changing the spawn points of another person's map would be a big deal.
Although, I wouldn't think changing the spawn points of another person's map would be a big deal.
I've been tempted to change one of pvk_lockout's spawn points you get stuck in the floor since I haven't been able to find out who the creator was and how to contact them =x
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Although, I wouldn't think changing the spawn points of another person's map would be a big deal.
I've already tried to ask someone of the pvkii team but I haven't received an answer yet, so I tried it with vmex.
But I hope someone will help me. Would be cool if some mapper of the pvkii team answered me here.
He also managed to fix it with lil help from me.
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Video --> Advanced --> High Dynamic Range
Turn it off and I believe that fixed the shiny issue
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seems to fix it sometimes for me
Turn it off and I believe that fixed the shiny issue
Nope, not for me. I still get shiny purple on both tr_desertruin (the official one, yes) and every version of Float. Probably on other custom maps too, but I rarely play em.
seems to fix it sometimes for me
Haven't tried this
Curiously enough, on desertruin the metal doesn't turn purple until somebody breaks a window on the house by the tower.
Haven't tried this
Curiously enough, on desertruin the metal doesn't turn purple until somebody breaks a window on the house by the tower.
Sounds cubemap related.
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That's cubemap and HDR related.
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