you can't bunny hop in the first place what is this
if the script only allows one jump per 5 seconds or whatever why would anyone play. do you know how annoying it would be to simply just navigate a map?
you can't bunny hop in the first place what is this
if the script only allows one jump per 5 seconds or whatever why would anyone play. do you know how annoying it would be to simply just navigate a map?
No body asked you and i was not thinking every 5 seconds i was thinking for every 1-1.5 seconds. If people want to spam jump like a bunch of rabbits on crack, i want a server to combat it.
QUOTE (Pysiek @ Dec 29 2010, 09:07 PM)
Welcome on boat!
"When she misses her monthlies and wees on one of them preggie stick fings and the numbers are laughing little baby faces then you can panic." - Bango Bingo
It is kind of a pain in the ass to write this mod for PVKII. PVKII does not expose a player_jump event like CS:S does. That said, I could probably use SDKHooks to achieve the same goal. If I get some time this weekend I will do some compatibility testing to make sure SDKHooks doesn't make PVKII unstable.
If it's doable, I'll try to throw it together. The dependency would be SDKHooks.
Comments
if the script only allows one jump per 5 seconds or whatever why would anyone play. do you know how annoying it would be to simply just navigate a map?
if the script only allows one jump per 5 seconds or whatever why would anyone play. do you know how annoying it would be to simply just navigate a map?
No body asked you
just don't host float hahah, that would be horrible, everyone spends half the game falling off the edge as is.
and yeah spamming shield bash is a little silly, but is still fine just because noone can charge it enough like that and it has barely any effect.
I wonder if anyone knows some parameters to put into console.
kinship is open for boarding,
sign the board and let flotsam become .s2
http://forums.pvkii.com/index.php?showtopic=12155
the uncurstable; the untouchable alliance, coalition, syndicate, kinfolks.... coterie
s2 'You'
Can't somone port some code from CSS or any game that already has this code.
Mister Sigh, CommoC Founder
QUOTE (Pysiek @ Dec 29 2010, 09:07 PM)
Welcome on boat!
"When she misses her monthlies and wees on one of them preggie stick fings and the numbers are laughing little baby faces then you can panic." - Bango Bingo
this
PVKII Numbers & Data
It is kind of a pain in the ass to write this mod for PVKII. PVKII does not expose a player_jump event like CS:S does. That said, I could probably use SDKHooks to achieve the same goal. If I get some time this weekend I will do some compatibility testing to make sure SDKHooks doesn't make PVKII unstable.
If it's doable, I'll try to throw it together. The dependency would be SDKHooks.
Author of PVKII Randomizer
Author of PVKII WeaponsMaster
Author of PVKII Randomizer
Author of PVKII WeaponsMaster