Now Announcing Announcers!

Bingo BangoBingo Bango one-eyed willyPVKII Team
Hello, friends!
It's been a wee while since we've put news up, so here it be.

A little problem that's affected PVKII for a while is getting your team to act like a team - to go after objectives, to be aware of enemies, to defend, to protect chest carriers and so on. Part of an ongoing initiative we're expanding on with PVKII's development, what with the new voices and such, is to bring more personality and flavour to the game whilst simultaneously encouraging objective-based teamplay and functionality (and FUN).

We're implementing team-specific Announcer voices to let you know what's going on in-game whether you're in a scrap with some cheeky Pirates or running boldly away from some furious Vikings!

We've called upon some of the mightiest names, the most ferocious warriors from the world of themed metal music. Our Knight team announcer is known as Lord Jaldaboath, Grand Guitarist Inquisitor, Knight of the Keyboard Realms, Officer of Oratory and Sovereign Grand Songwriter General of his gloriously eponymous musical troupe, Jaldaboath.

Listen to them! Buy their things if you like, too!

Here are some more tasty sound samples:
Defend Territory
Call to Arms
We're Losing!
Capture Territories
We're Winning!

In other news, PVKII is now on the Steam Translation Servers! This will help keep our translations updated and allow us to add new content more efficiently. If you're interested in helping translate, head on over to the STS Site for more information!

That's all for today. Oh - do stop by our forum on your way out and leave your impressions of all this lark. We'd appreciate it verily.
We'll be showing off who we've got lined up for the other announcers soon. You'll like 'em!

The PVKII Team
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Comments

  • JasherJasher Senior
    edited 4:46PM
    Interesting direction. Hope it works.
  • HeiHei and truly did she know the name of the Kong Senior
    edited 4:46PM
    I love it
  • MaysonMayson Senior
    edited 4:46PM
    The idea is great. The announcer of the pirates needs more 'arrr's, though!

    I'm curious how this turns out. You adress the right problem there, too. I wonder, if the announcer would change anything, though. I encountered already players, who were killing rather than doing the objective on purpose...
  • MescoolMescool Senior
    edited 4:46PM
    Doesn't make much sense in a medieval game, but it'll make people work together.
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  • Mr. UnicornMr. Unicorn Bear-O-Dactyl Senior
    edited 4:46PM
    I doubt it will change much, but only time will tell. Even if it doesn't, it'll be neat to have.
    QUOTE (Nagzar The Zerker @ Jan 30 2011, 01:11 AM) »
    I am smoking logic.

    image
  • TschoppoTschoppo the choppin´ Senior
    edited 4:46PM
    my question of the day is:
    Will this be combined with any visuals? like text,an appearing drawing or even a video showing lord jaldboath how he speaks to ya?

    slugsig.jpg

  • Bingo BangoBingo Bango one-eyed willy PVKII Team
    edited 4:46PM
    Probably not. We're currently considering exactly how to implement it. 'Voice in your head' seems like the best option - perhaps giving the lines a very slight echoey tweak

    then again, it is PVKII, so it doesnt have to make sense!
  • JoshikumakoJoshikumako Senior
    edited March 2011
    QUOTE (Bingo Bango @ Mar 7 2011, 12:09 PM) »
    Probably not. We're currently considering exactly how to implement it. 'Voice in your head' seems like the best option - perhaps giving the lines a very slight echoey tweak

    then again, it is PVKII, so it doesnt have to make sense!


    What about deaf players? I think there should be some text on screen, telling you whays going on. maybe when your not in battle.

    Also... write to alestorm to see if they can do the pirate voices XD

    and tyr for the vikings XD
    Mi1zkf9.gif
  • DenshinDenshin Beta Tester, Authorized Creator
    edited 4:46PM
    T'is a very stronghold like feel to it. I'm sure it would greatly assist making players more perceptive.

    QUOTE (Trojan•Clinique @ Nov 8 2011, 08:06 PM)
    Denshin is a rather overpowered class.

    QUOTE (Lucas =) @ Jan 12 2012, 08:16 AM)
    We're currently working on making Denshin less OP.
    signatureopaquesmall.png

  • edited 4:46PM
    Knights should have a town crier going "Hear ye, hear ye!", pirates should have that guy in the mast going "Land ahead!" and Vikings should have Odin telling them what to do. Fitting and fun, as all those chracters are known for yelling to people from far away (except Odin who is god so he can speak in you head).

    Example lines;

    "Hear ye, hear ye! Our territory is being captured!"

    "Territory ahead! Capture it!"

    "Odin demands more territory!"

    image
    image
    Guaranteed idioticy since 1995.
    Cry some more.
  • Bingo BangoBingo Bango one-eyed willy PVKII Team
    edited 4:46PM
    QUOTE (Gothic @ Mar 7 2011, 12:48 PM) »
    write to alestorm to see if they can do the pirate voices XD


    way ahead o' ye
  • SmackSmack Damn this compooter Senior
    edited 4:46PM
    I like it, I like it a lot!

    Wise Chinese proverb say "He who pays for porn has failed at life."

    image
  • JoshikumakoJoshikumako Senior
    edited March 2011
    so what bands do you think the pvk team should write to for the vikings? (amon amarth doesn't count)
    Mi1zkf9.gif
  • JerreJerre Senior
    edited 4:46PM
    This sounds really nice. I love those voices. Maybe text appearing on screen would be great too... smile.gif
    Yo ho, yo ho, a pirate's life for me.
    We extort, we pilfer, we filch, and sack,
    Drink up, me 'earties, yo ho.
    Maraud and embezzle, and even high-jack,
    Drink up, me 'earties, yo ho.
  • JizzlerJizzler Senior
    edited 4:46PM
    will I be able to turn these announcements off?
    lMrr3YC.gif?1
    image,PVKII,white,black.png
  • SquirrelSquirrel Senior
    edited March 2011
    QUOTE (Jizzler @ Mar 7 2011, 06:37 PM) »
    will I be able to turn these announcements off?

    Good question.
  • Bingo BangoBingo Bango one-eyed willy PVKII Team
    edited 4:46PM
    probably
  • JizzlerJizzler Senior
    edited 4:46PM
    Cool.

    lMrr3YC.gif?1
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  • HeiHei and truly did she know the name of the Kong Senior
    edited 4:46PM
    QUOTE (Gothic @ Mar 7 2011, 09:43 AM) »
    so what bands do you think the pvk team should write to for the vikings? (amon amarth doesn't count)


    Amon Amarth
  • R-PhoenixR-Phoenix Simpering Beggar Senior
    edited 4:46PM
    QUOTE (Gothic @ Mar 7 2011, 01:48 PM) »
    Also... write to alestorm to see if they can do the pirate voices XD

    Oh noes it's already difficult to stand their songs sung by skirmishers.
    I'm Resurrected Phoenix, #1 Europe HEIÐRIK KONG Fan and Founder of European-Canadian Alliance.
    sjdhfklsdf.png
  • VelociraptorVelociraptor Senior
    edited 4:46PM
    I approve of the idea as long as we're given an option to turn it off. Just in case it gets frustrating.
  • MiggogMiggog PVKII Team, Beta Tester
    edited 4:46PM
    I hardly doubt I'll ever grow tired of lord Jaldaboath. He is fabolous!

    Kind of amuses me that every faction of pvkii has its own metal music. Now that Jaldaboath is in, maybe Alestrom come too. And as suggested Tyr would be the natural expansion wink.gif
    lego_sig250_v3_zps09b6104b.jpg
  • HeiHei and truly did she know the name of the Kong Senior
    edited 4:46PM
    QUOTE (Miggog @ Mar 8 2011, 09:52 AM) »
    I hardly doubt I'll ever grow tired of lord Jaldaboath. He is fabolous!

    Kind of amuses me that every faction of pvkii has its own metal music. Now that Jaldaboath is in, maybe Alestrom come too. And as suggested Tyr would be the natural expansion wink.gif


    the team has been in talks with Alestorm for ages
  • MiggogMiggog PVKII Team, Beta Tester
    edited 4:46PM
    <!--quoteo(post=216740:date=Mar 8 2011, 06:59 PM:name=Hei
    lego_sig250_v3_zps09b6104b.jpg
  • Nagzar The ZerkerNagzar The Zerker Imma derpy troll :B Senior
    edited 4:46PM
    oops.
  • Lt.HargroveLt.Hargrove Senior
    edited 4:46PM
    QUOTE (Nagzar The Zerker @ Mar 9 2011, 04:39 AM) »
    oops.


    Nay you again


    image
    I am sorrying for my poor English.






  • edited 4:46PM
    QUOTE (Lt.Hargrove @ Mar 9 2011, 06:44 PM) »
    Nay you again

    Nagzar seems to be undead, as he keeps coming back. Hurry, we must hide 'his logic' before he smokes it.
    image
    image
    Guaranteed idioticy since 1995.
    Cry some more.
  • edited 4:46PM
    Announcers!? "Mission begins in 30 seconds!"

    Don't get me wrong, TF2 is one of the best multiplayer games on the pc and borrowing ideas from Valve is fine.
    However, I don't think an announcer makes sense and may confuse players more than help them. "MAKE THE VOICES IN MY HEAD STOP!"

    I think we may be able to salvage a different idea from TF2, the objective based response rules from players.
    "Get on point stupid!" "Get on the friggin point!"

    Even having the player's own character say what objective needs to be done would make more sense.

    I think there should also be a system in place for how often the commands are spouted, depending on how far the player is from the objective, if the player is already participating in another objective, and how long ago the last objective based shout was said by himself or any nearby players. If it gets too spammy, it will just be annoying.
  • SighSigh Senior
    edited 4:46PM
    Like it a lot!
    Greetz,

    Mister Sigh, CommoC Founder

    QUOTE (Pysiek @ Dec 29 2010, 09:07 PM)
    Welcome on boat!


    "When she misses her monthlies and wees on one of them preggie stick fings and the numbers are laughing little baby faces then you can panic." - Bango Bingo
  • JizzlerJizzler Senior
    edited 4:46PM
    QUOTE (ITS'aME'aMARIO!! @ Mar 10 2011, 01:19 AM) »
    Announcers!? "Mission begins in 30 seconds!"

    Don't get me wrong, TF2 is one of the best multiplayer games on the pc and borrowing ideas from Valve is fine.
    However, I don't think an announcer makes sense and may confuse players more than help them. "MAKE THE VOICES IN MY HEAD STOP!"

    I think we may be able to salvage a different idea from TF2, the objective based response rules from players.
    "Get on point stupid!" "Get on the friggin point!"

    Even having the player's own character say what objective needs to be done would make more sense.

    I think there should also be a system in place for how often the commands are spouted, depending on how far the player is from the objective, if the player is already participating in another objective, and how long ago the last objective based shout was said by himself or any nearby players. If it gets too spammy, it will just be annoying.



    Or just have the option to turn it off.
    lMrr3YC.gif?1
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This discussion has been closed.