I have to admit one thing, i really hated trium b1, i thought it lacked about everything i love in gameplay and evn though it was innovating i just couldnt feel that special touch that really good maps have, it just seemed like you want serious about it. But now..... just wow, the details, the new look, you really put your soul into that map, it seems like it might become one of the most awesome ones ever, i hope you understand my critisism and very bad englidh, also hope you will contact the developers and try to make it an official....
I have to admit one thing, i really hated trium b1, i thought it lacked about everything i love in gameplay and evn though it was innovating i just couldnt feel that special touch that really good maps have, it just seemed like you want serious about it.
But now..... just wow, the details, the new look, you really put your soul into that map, it seems like it might become one of the most awesome ones ever, i hope you understand my critisism and very bad englidh, also hope you will contact the developers and try to make it an official....
Thanks for the kind words, we have very much put our souls into this map. We're really trying to give something different to the PVKII community and we hope when it comes out it'll be on servers everywhere. These last two years (wow, has it been that long?!) have been really fun working on this map. I just hope it doesn't take another 2 to finish it.
Hey guys, sorry there hasn't been many screen shots lately. Just though I'd bring your attention that the Knight's spawn is 100% complete. Here are some screens of the castle's exterior to celebrate!
Sorry guys, school's been a 9-iron in square in the nuts so far this week. Consequently I haven't found much time to really sit down and work on the map. Though I do have some follow up screen shots for you all to prove that it's still alive.
Just got the "ok" from the big guy upstairs (CrazyTalk) if I promise to mention that I didn't make any models or textures on the following screens. All that goes to Gaz.
New (WIP) Water Fall area.
Feedback...DEMANDED!
Heiand truly did she know the name of the KongSenior
Even though it looks pretty strange, I like how you change the environmental appearance within your map.
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you. Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
Even though it looks pretty strange, I like how you change the environmental appearance within your map.
That was my goal! I wanted no two areas of the map to look the same, I even wanted each area to have it's own unique set of textures and models. IE there are no Palm trees anywhere else but the Pirate's spawn. You'll also find that 99.9% of the pirate's spawn is nothing but displacement work, whereas the Knight's spawn is 90% brush work. The Viking's spawn is 50/50.
I guess you should apply as a mapper, too... looks really awesome.
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you. Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
Comments
More screens in the future!
Pirate's spawn final.
I have an aristocratic smile and like to punch people
New (WIP) Water Fall area.
Feedback...DEMANDED!
Maybe you could make the fog a little bit bigger.
The changes you made look very good.
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
It's still a WIP, more model and such will be added. Let me know what you guys think!
Co-Lead | Level Designer
Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
Jack Sparrow: That's not much incentive for me to fight fair, then, is it?
Co-Lead | Level Designer
PVKII blog at gamer.ru
EDIT: I just noticed the blackness of the sides of the arches. Is there something you can do to make those shadows less hard?