New Custom Axe for the Berserker.
Just had today the feeling to create something for PVK II. I think you guys dont know me, but you maybe saw me sometimes playing on the Convict Gaming Servers. Its actually a Double-Headed Axe, I first created a high-poly then a low-poly model of the axe, and baked normals. The Wood is ZBrushed with some different alphas. I hope we will get soon a support for custom models & skins ingame, so I can release this wonderful model. I will soon compile the model on the berserkers bigaxe. I would be happy if I get some feedback on my model

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( This isnt really a render, its just a viewport shader. )The Resultion of the Textures are 1024x1024, perfect for source games. Im sure the textures arent that great, and the model maybe too, im pretty new at high-poly low-poly modelling. Im just doing simple weapons like stick grenades or just melee weapons or props. Maybe later I get better and could do more complex models.
*UPDATE*Compiled & Added Proxies for Blood, and a Blood texture.

Dont forget, I just overlayed the blood texture on the diffuse for you guys. Ingame it will look much better.
*UPDATE NR. 2*Got it ingame with faktor's Tutorial he posted. I added reflections with envmap and made a hud icon

. World model is compiled too.





I will release it soon on FPS Banana and I will add a Link to it here later.
*RELEASED*http://www.fpsbanana.com/skins/87909Comment & Rate it!
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Comments
Great job man, amazing.
Note: ignore LordTrilobite, he is having bad day again.
Great job man, amazing.
Im proud of getting a good comment from a member of the PVK II Team. That was actually a complete day of work. I already got it succesfully compiled, and watched it in the modelviewer. Its beautiful!
First person model is done, world model is left. The only problem is, you cant use it ingame. Since the mod got steamworks all content gets loaded by the GCF. The PVK II Team said they're working on a fix.. I hope they fix it soon so I can upload it. And im going to eat now, and them im offline.
You can use custom content this way. It really works
Really, why? It makes even less sense than warhammers.
http://www.vikingrune.com/2009/02/top-ten-...-about-vikings/
Really, why? It makes even less sense than warhammers.
Beat me to it
Really, why? It makes even less sense than warhammers.
And it makes less sense that vikings are riding dragons ;P
nice work
i like the model
nice work
i like the model
No, dragons are fantasy, but there are dragons in Viking mythology. Double bladed axes however, have nothing at all to do with Vikings.
Anyways nice work
I have an aristocratic smile and like to punch people
Really, why? It makes even less sense than warhammers.
I agree
Pretty good model nonetheless.
FOR THE MAN WHO HAS NO SENSE OF THE RIDICULOUS
I have an aristocratic smile and like to punch people
If Huscarl can bash heavy armored knight with special within 20 meters, why not make berserker able to handle Two-Bitted Axe? Or why dragons breath fire in pvk_dragon_attack? wait, are dragons even exist? Were you drunk when you made that stupid nonsense map?
Idiots...
It's Its so he's is IS Is
S S S s ss s SS
Hey, good idea!
maybe the team could use this model on further releases for knights team (lord maybe?)
would be pretty badass to see a king running towards to you sreaming 'i'm invencible' wielding that bloodthirsty double headed axe
I have an aristocratic smile and like to punch people