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Main Features:
Bondi
The youngest of all the Viking classes, the Bondi, is a freeman who owns a land, proud of his farm, and is seasoned in the art of hunting.
A hunter, swift with his bow. Immense strength with his atlatl. And a piercing, precise, seax. A new range element unlike his elders in battle. He is less honorable a man for his lack of melee weapons, however his steadfast charm for hunting and gathering makes him an honorable story to his family. But his story is a quest of vengeance. His land is taken; his family murdered. And so he seeks to end the lives of those who attempt to take all he has left.
Special: Hunter Rapid Fire. Use in the heat of battle, Bondi enters a euphoric hunter state to release multiple arrows in succession towards targets with piercing damage.
Voice and Music
Voiced by Franki “Hankshaw” Garpeman, a real life viking conquering the internet with his deep voice and sexy Nordic accent. Known for his voice work in the Elder Scrolls Renewal: Skywind project, Reficul, Crystals of Fate, and more recently, Quantum Replica.
Bondi Musical Theme by Dylan JDM
The Bondi is the culmination of countless hours of hard work from PVKII Developers, Authorized Creators, Beta Testers and Contributors, with significant efforts coming from: Corvalho, jRocket, Lord B, and our amazing coders and QA/testers!
Character Classes
Updated team balance for bondi update
Bondi Dismemberment
Can slice up ragdolls into gibs with gibs enabled with some limitations
Can now attack gibs and bounce them around with some limitations
MAA special no longer slows down movement during the warm-up phase
MAA can now get excited properly during his special with weapons other than his halberd
Shield Re-balance
Only fully charged shield bashes can stun
Cannot be stunned by shield bashes if blocking, but your block will be cancelled if it is fully charged
Reduced shield knockback to make sword counters more relevant
Slightly reduced shield bash hitbox to make bashing people behind you more difficult (a full fix will come at a later time)
Code Updates
Misc:
Ragdoll lifetimes and limits can now be fully customized beyond player limit, or “Doom” style ragdolls that almost never go away
Misc. crash fixes and crash exploit fixes
Add “cold” damage option to trigger_hurt, which uses a blue fullscreen damage indicator instead of red
Fast weapon switch enabled by default
Powderkegs should now always be transmitted regardless of how far away they are as well as players holding them, which should fix the inaudible keg bug
Miscellaneous minor performance increases, particularly on player spawn
Weapons no longer block you from switching to other weapons (useful to the randomizer plugin where you for instance couldn’t switch between the Berserker’s bigaxe and Huscarl’s two handed axe)
Impulse 101 now really gives all weapons
Disabled team is now a ConVar “mp_disabledteam” which could be used for mods, to disable a team on any map, or enable a team on a map that has a disabled team
New “instant_trigger” entity for mappers/maphacks, a radius based trigger that doesn’t use a brush
Fix modified balance servers not being tagged as such in some cases
Remove damage dealt label from scoreboard as it’s not completely accurate
Remove redundant NAT warning
Minor updates to net_graph to show more information
Add cl_menumodels ConVar to disable models in the main menu (may be useful on Mac if you crash while joining a server sometimes)
Add server-side option to disable player sprays “sv_playerdecals” in case you don’t want players potentially posting adult content
Updates and fixes to MapHack scripting interface
Contributions & Other Noteworthy
Agsma - Bondi Trailer, Promo Art
Corvalho - Promo Art
Roald - Bondi Trailer Environment
Phonebooth - Texture Art
Comments
I don't know how you madmen managed it, but he feels like the perfect balance between Sharpshooter and Archer. He's got the Sharpshooter's quick firing and mobility, while still needing to charge and lead his shots like a projectile. Really gives a fun, stimulating challenge leading his shots as they're quicker to drop, but just as fast a normal arrow. The insane arrow drop feels like a genius idea to avoid playing similarly to archer/sharpshooter, all whilst feeling familiar in capable hands.
Now for his special? Good god, I think it's the only special that's capable of outright killing someone from full health down to zero. Feels like a rapid-fire crossbow, also appreciate how it mimics the archer's bow trajectory, rather than keeping the ludicrous drop-rate.
Seax feels like Gestir's seax, only I feel like I can appreciate it more on Bondi; it being a primary weapon for Bondi rather than just a neat novelty for Gestir's shield.
Your team is wonderful, and the game feels just as fun as ever. Thank you guys for contributing to a game that's been apart of a majority of my teenage-hood. This game will always strike up nostalgia whenever I think about it.