Level Designer - Roald

RoaldRoald PVKII Team
edited November 2017 in Team Applications
Hello everyone,

My name is Roald, 24 years old from the Netherlands. My occupation is Social Worker and my hobby is Level Design.
I have been creatings maps for CS:GO for 2 years now. The projects I worked on I see as a learning progress that got me where I am right now.
I feel it's time to really deticate myself to something related to Level Design and I would love to work in a team with other creative people like myself.
All my life I have been interested in creative stuff like drawining, painting and what so ever that triggers my creativity.
Before social work I have finished my study Graphic Design, but never exploided myself in that profession.

[url="https://steamcommuni...iles/?appid=730"]Steam workshop[/url]


Burg (WIP)

Avalanche (WIP)



Drill (WIP)

Laburnum (PVKII)
Laburnum was just a litle experiment for PVKII to get to known to the assets, editor and etc.
You can click on the title to get to the topic.

Objective Push (PVKII)
Just a WIP for a Objective Push map for PVKII.


  • schatzmeisterschatzmeister PVKII Team, Beta Tester
    edited 9:00AM
    Awesome stuff!

    Will Turner: You didn't beat me. You ignored the rules of engagement. In a fair fight, I'd kill you.
    Jack Sparrow: That's not much incentive for me to fight fair, then, is it?

  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 9:00AM

    Ahoy Roald!

    Thank you for your communication and application.

    I really like that you showcased your progress and projects with Source. You are creative, resourceful, and a team player working with others on projects together. I feel you more than have what it takes to soon join the pvkii dev team :icon_pirate2:

    As you know, you would be able to choose tasks that delight you the most. We would love to help you expand your portfolio, if you take on the following:

    Mapping: revamping old/current maps, or create a new map, etc.

    I hope that you enjoy your time with us and help us continue to create our magical worlds and works of art. We are always welcoming talented artists that stick. Artists that commit to grow and become more than they are right now. Artists that have game development in their blood. Artists that love to map like it's a cup of coffee in the morning. To be direct, artists that work with what and who ever they can, support each others portfolio development, and help bring worlds to life! Artists that finish what they start, be it a weapon model, or a task of revamping a map's effects, or finishing that dream map that the game never knew it could have. From you!

    As you know, we work on the game in our free time as a project for: our portfolios, our old and new fans, and our the love of the game. We work in a way that fits our schedules. We are very understanding of each others priorities - be it school, work, or other projects.

    Let's keep in touch and discuss your applicant's challenge at the appropriate time that is comfortable for you. We give applicants a "first task" to judge their skills and how they can create content for the game. I want to provide you with options, and you can choose what you feel would be the most enjoyable!

    We use Discord as our primary means for teams communication, as well as Steam.

    Here is your thread in the Applicant's Progress Zone.

    Thank you and we hope to welcome you aboard soon,

    Co-Lead | Level Designer

  • AGSMAAGSMA The Antichrist has Resurrected PVKII Team, Beta Tester
    edited 9:00AM
    Great work with the god rays in Laburnum.


  • ColonelColonel Finger Lickin' Good PVKII Team
    edited June 2018
    Welcome on boat Roald!

    Roald joins the PVKII Team after making an immediate impact, showing consistent great work, very reliable, and being a great team player with other devs/creators. 

    We look forward to sharing his work with the community with desertruin and many worlds to come!

    Co-Lead | Level Designer

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