I really enjoy this mod and I started thinking of Class suggestions and here they are:
~Pirates:
- Bounty Hunter:
The Bounty Hunter is a Stealth based class that focuses on Fully Charged attacks from behind.
Base Character Stats:
HP: 100
Armor: 50
Speed: Moderate, Almost as fast as a Captain
Weapons:
Slot 1 - Curved Blade/Sickle:
Stats:
Damage: 10 - 25
Damage Type: Sharp
Range: About as much as the Huscarl, Gestir, or Heavy Knight's Sword and Shield
Attacks: 3 Different ways to Attack
Blocking: Yes, Able to Perfect Parry
Slot 2 - Throwing Knives:
Stats:
Damage: 5 - 15 Low Charged 26 if Fully Charged 50 on Headshot
Damage Type: Sharp
Range: Able to be thrown very far, About as far a fully charged Throwing Ax or Javelin
Attack: Attacks by Throwing one of the Knives Overhead
Blocking: No
Ammo: On Spawn: 5 Upon Ammo Pick-Up: 10
Special: Takes out 5 Knives and throws them at once, Does more damage then basic throw, Chargeable.
Slot 3 - Dagger
Stats:
Damage: 5 - 20 35 if Back-Stabbed
Damage Type: Sharp
Range: Low, Slightly farther than the Sharpshooter's Knife
Attack: 6 different ways to attack + 1 Backstab Animation.
Blocking: Yes, Does not reduce much damage, unable to Perfect Parry
-Knights:
~ Squire:
A more upfront Melee class that is a more Hit-n-run focused.
HP: 150
Armor:80
Speed: About as fast as a Archer.
Slot 1- Messer (German for Knife)
Damage: 15 - 40
Damage Type: Sharp
Range: Same as Archer's Shortsword
Attack: 4 different ways
Blocking: Yes, Able to perfect parry.
Slot 2 - Sling
Damage: 5 - 30 50 on Headshot
Damage Type: Blunt
Range: Low but still effective
Attack: Attacks by putting a sharp rock in the Leather of the sling.
Blocking: No
Ammo: On Spawn: 15 Rocks Upon Ammo Pick-Up: 30 Rocks
Special: Puts a medieval grenade in the leather of the string that instead of blowing up enemies, it will instead light them on fire. If it hits the ground it will put oil and fire on the ground, the Oil is able to lighted by the Archer's Special.
Slot 3 - N/A
~ Vikings:
Atgeir Viking (couldn't think of a name):
A Frankish soldier that Wields a Atgeir.
Slot 1 - Atgeir (Or Viking Halbred)
Damage: 20 - 45
Damage Type: Sharp
Range: Long
Attacks: 5 different attacks, Mostly attacks by slashing
Blocking: Yes, Able to perfect parry
Slot 2- Short Sword and Kite Shield
Pretty much the same as the Huscarl's
Slot 3- Short throwing blades
Damage: 10 - 30 50 on Headshot
Damage Type: Sharp
Range: Moderate
Attack: Unseathes one of the blades from belt then procedes to throw it Underhand.
Blocking: Yes, can not Perfect Parry, Does not stun Enemy
Special: The Viking will take out a unlit torch and light it then heat up the blade and throw it at the enemy, If you take to long to throw the sword will (unrealisticly) melt.
Type what you think in the comment section!
The oldest and strongest emotion of mankind is fear, and the oldest and strongest fear is fear of the unknown.
- H.P. Lovecraft
Comments
I don't get the Squire, you seem to want him to be some kind of "other archer" except with a somewhat slightly stronger lil' sword and just a plain sling, nothing else.
As a matter of fact, a real Squire just doesn't seem to be worth it for PVKII, even if by making him be a support class only for the Heavy Knight and any other Knight-based classes (like the Lord) it would overcomplicate the game.
I like the idea of a Viking using an Atgeir, we got the Man-At-Arms' Halberd that doesn't seem to work as any kind of unique weapon (And honestly, his weapon should be stronger, slower and with more reach than the HK's Two-Hander), making a viking with the Atgeir that has its own unique moves COULD work, but I'm not too sure, it would probably be compared to the MAA's Halberd and Gestir's Spear.
Your soul cannot be saved.
- H.P. Lovecraft
Hell, this was actually the best multiplayer I have ever played. I love you pvkii, but I`m only here because it died.
*In upcoming 20 years of next 3 updates