I Heard You need an Animator

ChewybunnyChewybunny Land Lubber!Applicant
edited July 2016 in Team Applications
I heard you guys could use an animator. I am in between projects right now and would love to dedicate some time to this endeavor.

Although I am not a specialist in Animation I've done it before, in 3DS Max, for various projects that I freelanced.

I primarily do enviro art of all kinds, level design and layouts (though I prefer to work with UT and Unity - I can probably pick up source fairly easily). But, as to contribute to the project and propell it further I am willing to dedicate m'time for animating!

Feel free to email me: RLembersky@gmail.com
Or just steam message me: Chewybunny


I don't have particular character animations that I can show off, but I can show you other artwork:

For those of you familiar with EverQuest, this is a recreation of a zone, Kelethin in Unity 3D: (All models/textures by me)

Some Character 2D Sprites I made, but modeled and animated in 3dsmax:


  • El NegroEl Negro The Genuinely Only Sane Person Guests
    edited 8:10AM
    Are you by any chance able to animate any of the PVKII characters (or even weapons) right now?

    I may mean nothing as I'm not the team-chooser guy, but I sure would like to see some of your work done.

    I can understand if you'll say that you can't because you don't have the necessary files, as extracting them THEN decompiling is not only a wench but also a problematic outcome; it won't always go well.
    I make mods.
    Your soul cannot be saved.
    Like my mods and think I deserve something? It's always money, you can pay me up on PayPal using this e-mail; TheSandhog@outlook.com
    Or just use this link; https://www.paypal.me/TheSandhog

  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 8:10AM

    'Ello Chewy!
    Thank you for your communication and application! Apologies for my delay in reply, been quite busy.
    We would love to help you expand your portfolio, if you take on the following:
    Essential map props and alternate prop skins, new weapons or updating old weapon textures, as well as providing new customization items or textures for future STEAM Workshop implementation! And you would also be able to learn the animation creation pipeline for source.

    I hope that you enjoy your time with us and help us continue to create our magical worlds and works of art!
    We are always welcoming talented 3D artists that stick. Artists that commit to learning and growth. Artists that have asset development in their blood. Artists that love to create like it's a cup of coffee in the morning. As an example, an artist that delivers over 10 assets to a PVKII Level Designer's world, and work with them to support each others portfolio development and help bring worlds to life! Then, once one map has been conquered, they're ready for the next big thing!

    We use steam as our primary means for teams communication. Let's keep in touch and discuss your applicant's challenge further. We give applicants a "first task" to judge their skills and how they can create content for the game.

    Please add me on steam if you havent at http://steamcommunit...m/id/kernontop/

    Here is your thread the Applicant's Progress Zone.

    Thank you,

    Co-Lead | Level Designer

  • ChewybunnyChewybunny Land Lubber! Applicant
    edited 8:10AM
    Hey thanks guys. Also, you can see something interactive I've been making: http://astrogolf4000.com/Kelethin/Kelethin.html

    Give it a sec to load. It's a recreation of a zone from EverQuest, however I'm thinking of re-using the assets I made here for a level for pvk2 maybe.
  • ColonelColonel Finger Lickin' Good PVKII Team
    edited 8:10AM
    Was fun to hop around, tried awhile back to make a map up in the trees, but is quite tough to get displacements to look good as branches.

    Map assets look quite lo-poly, would like more assets to be more detailed if you can.

    Co-Lead | Level Designer

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