I'm interested in the position of Programmer. Colonel has prompted me to apply several times, and I've finally decided, why not?
I've been programming for most of my life, starting at the age of 11.
I am well-versed in C++, having started using it at the age of 15. I spent 2 years as the Captain of a competitive Programming Team, travelling to different university coding competitions, where our primary language was C++. I have also used it extensively in an educational setting (college projects, etc.) OOP concepts are my bread and butter.
As far as game development goes - I don't have a plethora of it, but here it what I can show:
An XNA / C#-based PC RPG. I was the co-developer on this with my buddy. It was never finished (XNA went the way of the dodo), but it is absolutely playable (inventory system, combat system, etc. Walking up and down slopes moves you in the direction of the slope, ala Chrono Trigger style. Tee hee.) This game was written completely from scratch, with our own custom-made event pipeline, etc.
Feel free to download and check it out!
A Java-based space shooter I made in 2 days (most of the time was spent scouring the web for graphics and sounds.)
Other games include smaller things made for myself over the years, in assorted languages.
GitHub account: https://github.com/paraswarm
(Most of my repos are side projects or college projects.)
As far as what sets me apart: my ability to learn and assimilate knowledge at a rapid pace is rather high, which would prove beneficial for quickly coming up to speed on both the Source SDK and the PVK2 code base.
In addition, being a developer for a living means I'm no stranger to deadlines, ambiguous requirements, knowing how to find the info I need, familiarity with advanced programming concepts, etc.
Finally, I like to consider myself a humble developer, in the sense that I'm not one of those devs that feels "they know everything." I am always looking to learn from my peers, as I feel everyone has something nifty they can teach. In addition, I am a HUGE fan of brainstorming as a team, shooting my ideas / designs to other devs to see what they think, etc. I don't get bent out of shape if someone disagrees with my opinion - I greatly prefer intelligent discourse instead of getting defensive over dissenting ideas. Sometimes you just need a good old fashioned sanity check.
I'm also no stranger to, nor adverse to, "starting from the bottom" in a junior position and proving myself. I love a good challenge.
In closing, I think most people here know how passionate I am about PVK, as I've played it since 2007 (and still do, too frequently.) It would be something special for me to be able to contribute to what is, in essence, one of my favorite games of all time. I would love to be able to dedicate myself and give something back to this wonderful game and its community.