Players working with other players tend to kill enemies without being killed. Other than that, I'm too good at killing/inconveniencing people to see any killing sprees.
Archers and Sharpshooters have the range advantage, and this can often keep them alive while presenting them with an opportunity to kill their foes.
Huscarls, Berserkers and Heavy Knights have that natural toughness thing going on, and this can allow them to overpower enemies while enduring retaliation.
Captains, Men-At-Arms and Gestirs have a versatile blend of speed, damage, and adaptability that can keep them away from strong enemies and beating back the fast enemies.
Skirmishers, Men-At-Arms and Berserkers have great speed that carries them to fleeing enemies and away from angry mobs.
Killing sprees are more of a player/skill thing. Conservative and objective-oriented players won't pursue rampages regardless of whether or not they can.
Reckless and aggressive players may achieve a few kills before comically falling off of a cliff and ending their spree.
Players obsessed with their K/D may or may not achieve a noteworthy number of kills. It depends on their skill level versus the skill level of their opponents.
That said, I honestly cannot pick any one class that any above-average player you care to name has slaughtered my team with, over any other class that I've slaughtered theirs with.
Although Ss is usually the class I pick (Yes, I know I made a topic about how he was under-powered but since then my thoughts have been reversed after just maining the class for months)
Although Ss is usually the class I pick (Yes, I know I made a topic about how he was under-powered but since then my thoughts have been reversed after just maining the class for months)
I agree with the three you picked, usually what I see going down in the three popular maps (Arena, Cathedral, Island)
I personally like playing SS myself but I don't expect him to be the best, he is deemed a support class so its only right that his solo capability should be among the more difficult of the characters.
Any class that favors range or speed will always have the greatest potential to survive extended periods. That doesn't necessarily mean they are unbalanced/better classes though; it all depends on the context that the class is in.
The intention of the topic is to get input on how different people view the ability to get big killing sprees, no claims of classes being unbalanced or better.
Comments
Archers and Sharpshooters have the range advantage, and this can often keep them alive while presenting them with an opportunity to kill their foes.
Huscarls, Berserkers and Heavy Knights have that natural toughness thing going on, and this can allow them to overpower enemies while enduring retaliation.
Captains, Men-At-Arms and Gestirs have a versatile blend of speed, damage, and adaptability that can keep them away from strong enemies and beating back the fast enemies.
Skirmishers, Men-At-Arms and Berserkers have great speed that carries them to fleeing enemies and away from angry mobs.
Killing sprees are more of a player/skill thing. Conservative and objective-oriented players won't pursue rampages regardless of whether or not they can.
Reckless and aggressive players may achieve a few kills before comically falling off of a cliff and ending their spree.
Players obsessed with their K/D may or may not achieve a noteworthy number of kills. It depends on their skill level versus the skill level of their opponents.
That said, I honestly cannot pick any one class that any above-average player you care to name has slaughtered my team with, over any other class that I've slaughtered theirs with.
Although Ss is usually the class I pick (Yes, I know I made a topic about how he was under-powered but since then my thoughts have been reversed after just maining the class for months)
Myself would be Heavy Knight and Captain.
I agree with the three you picked, usually what I see going down in the three popular maps (Arena, Cathedral, Island)
I personally like playing SS myself but I don't expect him to be the best, he is deemed a support class so its only right that his solo capability should be among the more difficult of the characters.
Yeah, heavy classes are the overkillers for me. Weird, huh?
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