Did the polycount somehow affect this area? I think a strong trapezius should look a bit different, but who knows with all those steroids PVKII classes take today.
Did the polycount somehow affect this area? I think a strong trapezius should look a bit different, but who knows with all those steroids PVKII classes take today.
Thanks
Heh, true, I noticed just now, It might have happened cuz the necklace was on the way while remeshing, I'll make sure to get this fixed xD
Will he get a [I don't know how to call this] 'cloth material' like the gestir? He looks a tad more cartoonish than the other characters at the moment.
Will he get a [I don't know how to call this] 'cloth material' like the gestir? He looks a tad more cartoonish than the other characters at the moment.
Oh yes, he will, most of that are just plain colors. I'm just making sure everyone is alright with the color palete before moving on to the details
I think it looks perfect. Maybe experiment making the cloak a bit darker, but it looks great regardless.
I concur. Darken the cape to match the other dark pieces of attire. Then he'll have a... Uniform colour scheme? An evenly distributed palette? One of those...
Mind if I inquire about the nature of his boots? They seem unlike the shoes of the other Vikings.
I really like the color pallets for bondi, but what if he had more brighter colors to make him pop out more from the other vikings?
kind of like the gestir pallet, but reversing the colors with yellow green on top and dark green on bottom
I agree with Pache, though his example might be a little *too* bright and pastel for the vikings. I think a similar but distinct palette would really help distinguish him from a distance, and seeing as how he's the Vikings' archer, that's pretty necessary.
I think it's best when his cloak matches his pants.
I too think the second one is the best one, and Links's idea might be pretty good as well.
I also really like the white trim on three. It helps his necklace stand out.
AGSMAThe Antichrist has ResurrectedPVKII Team, Beta Tester
edited April 2015
I prefer the second one. The fourth one looks very similar to Gestir's clothes and the sixth one doesn't look good enough, although I like the more vivid green shirt. The rest is a bit too blue, which I think it doesn't fit well under Bondi's look.
I hate to go shopping with the Bondi! He is never able to decide what he wants to wear. Here is my credit card, just let him have all the outfits. ' />
The dark colors seem best for the bondi for me.
If the bondi was like bright colored it woud not only give a problem for escape from the enemy but also a fail gank to an enemy(becuase of the bright colors)
If the viking team was trying to steal a chest without being seen then it woud be hard for the bondi to not get detected by the enemy.
If the bondi was trying to escape from an enemy(archer) then it woud be hard if he was targeted first of all the vikings on the battlefield.
Things that move around (such as enemies and enemies with chests) tend to stick out against the non-moving background. None of the shirts are dark enough to cause confusion, but a few of those cloaks might break up his outline directly from behind in poor light. Then again, in other conditions, the dark cloak would make him stick out against the relatively well-lit areas.
Speaking from experience (I use my Black Knight skins all the time) I can honestly say that enemies sneaking away with chests are recognizable from significant distances simply because they're holding a chest. Even from behind, the position of their arms is unmistakable.
It matters not how well lit they are. If they're in a dark enough shadow to make dark colours better at hiding them, they're in too dark a shadow for the colours to matter.
If an entire area is poorly lit, however, it can sometimes be difficult to maintain a lock on my darkly-coloured opponents. There are a few areas dark enough to qualify, but the Knights still shine, the Men-At-Arms still have their bright socks, and Archers... Are so dark that they stick out against the darkness like a living shadow. It's difficult to make out the details of them, but they're impossible to miss completely.
Now we're talking about color from a game-play perspective?
All I know is that there's no two characters in this game that have similar color palettes. They're all discernible from one another, and the Bondi shouldn't break that pattern.
He needs to look different because he is different. Mistaking him for a Gestir could mean life or death. Not that color is everything, all of the characters are easy to distinguish from rather far distances even in the darkest conditions because of how they walk and hold their weapons. But still, he shouldn't be the same shade of green that the Gestir is, he has to have a style and personality of his own.
Plus, if you're already in the field of vision of your target, your gank has failed regardless of what color you are.
The model is not in-game yet. Code side the class is already done with placeholder weapons and model. Will focus more on Bondi after 3.1.1 is released.
If I had to nitpick, I'd say the Bondi's clothes should be just a little bit brighter. Really though, he's looking very nice. Can't wait to play him so I can show Archers they're not so hot.
Comments
Did the polycount somehow affect this area? I think a strong trapezius should look a bit different, but who knows with all those steroids PVKII classes take today.
Thanks
Heh, true, I noticed just now, It might have happened cuz the necklace was on the way while remeshing, I'll make sure to get this fixed xD
How does it look in comparison with his fellows vikings? Should I change the color palette anywhere?
Oh yes, he will, most of that are just plain colors. I'm just making sure everyone is alright with the color palete before moving on to the details
I concur. Darken the cape to match the other dark pieces of attire. Then he'll have a... Uniform colour scheme? An evenly distributed palette? One of those...
Mind if I inquire about the nature of his boots? They seem unlike the shoes of the other Vikings.
kind of like the gestir pallet, but reversing the colors with yellow green on top and dark green on bottom
I too think the second one is the best one, and Links's idea might be pretty good as well.
I also really like the white trim on three. It helps his necklace stand out.
http://steamcommunity.com/id/trar/
If the bondi was like bright colored it woud not only give a problem for escape from the enemy but also a fail gank to an enemy(becuase of the bright colors)
If the viking team was trying to steal a chest without being seen then it woud be hard for the bondi to not get detected by the enemy.
If the bondi was trying to escape from an enemy(archer) then it woud be hard if he was targeted first of all the vikings on the battlefield.
Speaking from experience (I use my Black Knight skins all the time) I can honestly say that enemies sneaking away with chests are recognizable from significant distances simply because they're holding a chest. Even from behind, the position of their arms is unmistakable.
It matters not how well lit they are. If they're in a dark enough shadow to make dark colours better at hiding them, they're in too dark a shadow for the colours to matter.
If an entire area is poorly lit, however, it can sometimes be difficult to maintain a lock on my darkly-coloured opponents. There are a few areas dark enough to qualify, but the Knights still shine, the Men-At-Arms still have their bright socks, and Archers... Are so dark that they stick out against the darkness like a living shadow. It's difficult to make out the details of them, but they're impossible to miss completely.
All I know is that there's no two characters in this game that have similar color palettes. They're all discernible from one another, and the Bondi shouldn't break that pattern.
He needs to look different because he is different. Mistaking him for a Gestir could mean life or death. Not that color is everything, all of the characters are easy to distinguish from rather far distances even in the darkest conditions because of how they walk and hold their weapons. But still, he shouldn't be the same shade of green that the Gestir is, he has to have a style and personality of his own.
Plus, if you're already in the field of vision of your target, your gank has failed regardless of what color you are.
The finished model is now on the Trello page. I think coding is next.
I've got some more progress on Blondi:
http://steamcommunity.com/id/trar/
Now all he needs is a deep, soothing, manly as fridge voice.