Hey all,
Currently working on Lord and Assassin. Assassin model is done, but weapons are still in dev. Will post checkpoints as I progress through the model's creation

. As for the concept, I used the Braveheart King and images provided by Colonel to make a hybrid character. Here are images of progress so far. Clicking on images will get you higher res close up
Comments
Henningshammer would be ecstatic.
Even after the 10th time looking at his face, he says "ive seen some sheiit"
Co-Lead | Level Designer
I'm feeling the hype building up but I don't want to get rekted by MAA's 1 year wait(I cri everytim) so I'll just keep a eye on this for now
OMG THE LORD LOOKS SO COOL AND HE HAS A TWO HANDED FLAIL AND AND AND
only 1 year?
We're phrasing these new classes as potential. There are no guarantees other than this - we're going to try. This is apart of the dream, and the community wants it, whether they are new or old! We are rightfully cautious with people we bring on board. James has proven he is strong, determined, and flexible to help us complete our goals. Obviously we'd love to get these bad boys/girls out for the fans to enjoy - and frequently. We're moving forward with our one class at a time incremental release philosophy, and to be specific, we started with the release of the SS.
In the past we ran into bottlenecks and now they are being erased one hard working dev/creator/contributor at a time. These bottlenecks appeared in many ways, either because some developers we brought on have moved on to other projects, we lacked time to zone in and focus on completing, or we need more of one skill to help finish the work. So can the team be viewed as a group at fault for long delays, the engine we're on, or individual developers? No one person should be singled out. At the end of the day, we're a group that goes through a lifecycle. we're a mod/ standalone game, and we work for free. It's the nature of many things, what happens next is more important.
We've found great people like James Davis who deserves to have his excellent work in game, and I'll stop at nothing (with the help of recruiters like banjo, cainsith or paladin) to arrange or find, or respectfully assign, someone to help us push out more content - especially amazing works of art like this.
I enjoyable digressed. Can't wait to see this stone cold stunner in game!
Co-Lead | Level Designer
You are asking for a lot on the first date. Just leave him some room!
I personally prefer the prominent jaw structure and larger beard of the concept art, but I think you got exactly the results that you wanted to achieve as per your description above and the model for sure looks fantastic!
But i'm sooooo excited :DD
Since the time I did this model and Now creating the Knight Lord model I have been practicing and researching anatomy and modeling/sculpting/texturing techniques for nearly 3 months. I'm really determined Knight Lord will result to look much better than Knight Assassin due to that but I still have the files to go back and tweak assassin to push the detail further. Currently working on Knight Lord, Knight Assassin, and a personal project called Necromancer Kasdeya but promise the creation of the models will be very timely and I'll post updates as I create them
Maya Results
But then it was decided that should have some blue in the attire to reflect the Knight's side so, changed the red
I understand, thanks for the critiques, I always welcome them
Though I will say, I can't help but feel her corset would look better if it were a neutral color rather than the blue.
The current knight classes have very little blue on them to begin with, and it's counter-intuitive to have the class based around being unseen to be the most strikingly colored.
As for the colors: it has already been mentioned that the blue/red is a tad too much. I agree with that. The colors are pretty dark, too – like those of the Man-at-Arms, maybe even darker. Compared with the brighter colors of the other characters and depending on the situation, it's harder to see them in-game on quite a few occasions, especially with the pace of combat in PVKII.
The accessories or 'equipment' near the belly region appears to be rather flat – like it's painted onto her armor. I feel the armor has the same problem in that region.
I imagine that some that some of my points are details that come into play at a later stage. I am, unfortunately, not too familiar with the steps in a model creation process.
My final 'complaint' would be that the clothing and stance of the original concept art of the 'Assassin' gave him a certain elegance, while the female version looks like she had to improvise a bit and use whatever she could find. If I saw her sitting in the streets, I wouldn't hesitate to throw her a coin – poor girl. Now, some of you might argue that this could be the perfect disguise and I won't disagree, but it might be a bit 'too' realistic that way. A pirate captain does neither always have a peg leg and a parrot nor is it a job requirement to be missing the left eye to join his crew.
Unfortunately for the polycount requirement most of the detail is just normal maps. Areas like the belt area are textures and normal maps simulating actual geometry As for stance, for rigging purposes it has to be T Posed, can't match the stance in the concept for the modeling of the character. The scale of the character is matched to previous models that are in the game. As for the color, I agree, it is valid, does need adjustment. Thanks for the critique
And while I might look dumb saying this, I must thank you for not giving her high-heels.
Is that the impression I gave? That she would have high heels? Sorry, you probably didn't intend it to sound like that, but that's kind of insulting.
FUF!
He could use an armor set that covers his full body, though. The concept art, for example, is wearing a chain mail, which is covering his head, upper arms and most probably his torso. I feel that we are looking at a two-piece set like this one:
On top of the chain mail, there is a layer of steel pieces or plates:
I'd assume that the Lord in the drawing is wearing the following layers:
The current outfit consists of mostly cotton and has more in common with a peasant's outfit:
Thanks for the references
Pinterest page
https://www.pinteres...avis625/knight/
https://www.pinteres...or_inspiration/