I may start mapping again since I have nothing to do. However, I wish I have various texture questions. Here are following questions:
1) Is there a murky water texture such as greenish and dark? I was going to use it a poisoned water or something. If it does not exist, I might use the lava texture even though it doesn't look so great.
2) The texture used in Aztec (forget what it's name is, I'll describe it) that has the red border around it, is 1024x1024, and is seen in Temple and Arena causes me issues. May someone modify it so it only has the red border and include a bumpmap and be tileable? If not, I'll make do by making a bunch of geometry.
3) May someone recommend Aztec and wood textures that look nice in mapping? For example, the textures that were used in Temple and Arena.
4) Some textures on brush entities look low quality. Could it be from being on a brush besides func_detail? func_detail provides the highest quality for textures, yes?
I probably have more questions I am unable to think of at the moment. I may start threads similar to this about models, lighting, and all. I'm pretty much starting basics on mapping again. I feel that I've skipped important details in Hammer such as lighting and entities. So please, answer the questions provided.