I'm testing entities out. I'm using three blocks that use func_physbox. Now I have questions!
How can I make a func_physbox explode? I've set Explosion Damage, Radius, and Magnitude. They don't work.
How do I change the weight of the blocks?
Different faces are darker than others due to dynamic lighting. How can I fix this?
What would I do to make the block kill (and destroy) whatever it hits?
These are the few questions I have. Help would be appreciated.