First in a long series of training courses for competitive bhop.
Like most fighting skills, learning how to maneuver with air acceleration while manually mouse wheel bhopping takes time and dedication to master.
Before you can bhop mid fight you have to learn how to bhop smoothly without punishing your self while traversing the basic ground of your arena.
Jump timing and sharp angles in terrain if missed will take you from a imba sprint to a 0 speed halt in the blink of an eye.
Familiarity of motion is what allows you to take bhoping into a competitive fight.
To be so used to the motion that you do not think of it while doing it, all thought left free to deal with the combat situation.
I'm starting a collection of all the bhop mini races I used when starting out with manual mouse wheel bhop.
I recommend watching TV / AudioBook / PodCast / ECT while doing these exercises.
1: Makes it much more easier to do a lot without getting bored.
2: Helps to train the second nature / instinct / multitask nature that bhoping has to get to before it becomes useful in combat.
Without mastering the basics bhoping will only get you killed. It happens to everyone when they are first learning.
Over time we'll develop a large repository of every style of bhoping and how it applies to each class.
This vid is an example of a K -> LowerAmmo -> VP-V CompGame Round Start Path
Pretty standard start that displays the maneuvering to avoid ledges / ceilings
K = Knight Spawn
LowerAmmo = Center Mid Lower
VP = VikingPirate = Mid zone between V spawn and P spawn
VP-V = VP into V as a path of travel and tactical plan of round start engagement