Hello, I'm known on the forum, and in a game like lokkdokk. The first time I played in PVKII in late 2011 early 2012. It was unforgettable, powder kegs, parrot, beautifully detailed maps, as well as the idea of the three teams in the Source modification! On the Island, with its secret, these beautiful Fort, DesertRuin and other equally beautiful maps. I love Saints. But most of the rest of the story I like to create modifications. I drew attention to the first part of the modification, and began to dig in search of information. As it became known later, Gaz and Akz become part of a new team, we know that Gaz recreated Island and Pinegrove, and also did so and never published SailAway, that map on which players can control the ships and organize real battles in the modification. Akz, who developed GrogBot for the first part of the modification started to create bots for the second part of mod, but has not yet been brought to the development of the mind, or the developers do not want to let bots for some other reasons.
More than anything else, I like to reread an article on unpublished maps and search for information about them. I often look at the old site in the web archive. For example, I found information about pvk_crossroads learned about pvk_catacombs. It is a pity that the developers have lost them, as well as pvk_clouds. I am very happy that Hurtcules revived Glacier.
I am glad that it is working on AGSMA lts_bellyhazard, Miggog te_forge over and over Combine pvk_stranded, and Finlord with HelmsDeep.
I am happy that the community has a man like El Negro, who constantly creates for the community crazy things.
And I would like to thank all previous and current developers, as well, also everyone who supports our friendly community this 10 a long years and does not cease to believe in this game.
I love you.
P.S. sorry for my pure shiт english.