The projectile-based guns have been that way for ages and they make sense. These aren't glocks, these are flintlocks and powder-based muzzle-loading guns.
Also using hitscan would make aimbot cheaters even more awful.
At first Thufir deleted all his groups, friends, and edited all his forum posts to say "account deleted," and his servers said they would shutdown.
He was missing for a few days but now hes back and apparently going to keep the servers up.
I wasn't going to say anything, but Combine, you really can't say whether it will or won't be removed. Is it likely? No. The screenshake is hardly distracting, and they make sense. If it's that bothering to you, try the other LT…
Palastinalied for when you're in the crusading spirit.
Rokatanc https://www.youtube....h?v=tMXwluMcGrg la suite meurtriere, or most anything else by Vox Vulgaris is good too.\
Arany Zoltan's entire you…
El Negro wrote:
Just change that to;
"It contributes to the game by being distracting, so it increases the challenge of having to focus on your enemies."
Come on, boys, all that "distracting screenshake" is NOTHING compared t…
Ukyo Kuonji wrote:
PVK2 doesn't aim for realism though, simple as that
Wouldn't it be less realistic to have a Byzantine fighting alongside the Knights...?
And even so I don't think its about realism so much as variety
Archer: "They will call me, Saint Archer!"
Berserker: "Keep them coming, this is easy!"
Gestir: "I will eat your ghosts! Then I will kill you, and eat your ghosts again!"
And above all:
"I think I just killed a toddler"-- Berserker upon ki…
Here are the dumps (they are all from after the hotfix) https://www.mediafire.com/folder/p507g50i0m8hl6l,5k1ayk4k3yzwlcm,dexx990cpf945fu,k5coyk15jjt24bj,jof9lhjmytaoio9,8fk608cp5p4xxjw,v5105ssp2qtz71j,amh7zal51cxathv/shared
Skirmisher and Berserker.
They have the highest movement speed and DPS. In any melee game high movement speed is the most important thing. Berserker probably has the best special in the game when used right. And skirmsisher has the keg which is …
1. Be sure that you're using Hammer from the sdk_base folder;
2. on Map Properties write the skybox's name, don't add the "skybox/" part in it, since it represents the folder where the textures are located;
3. If you're doing ever…