I can't get the 3d skybox to work at all so I'm leaving it out.
Interlopers tutorial gave me either the entire map doubled into the skybox or invisible water/no 3d skybox.
I guess the map is almost done. I'll release it some time soon.
QUOTE (Waxy @ May 20 2011, 07:56 AM) »
Thanks Tschoppo, you're a great help.
I'll get on it.
I tried making a 3d skybox using the tutorial but part of it was confusing.
" remember to delete the reference geometry and also the sky_camera …
Thanks for the great help, you've all been darlings.
I need just a few more tips.
First: I put some func_chestzones and weapon_chests where the should be in the map, but I need to know how to put in ticket counters. I think right now you can sit aro…
Thanks, gonna get straight to it!
The map is bt_topofthetower, and it's a short Booty map between Pirates and Knights. 40 tickets for Knights and 30 for Pirates, with Knights starting with the only two chests.
I don't know if it'll be very well bala…
I'm running into a few more problems with my first map in PVK2/first map I'm actually working hard on.
It takes place in an ocean, on an island, so I went right ahead and put some water in my map:
As you can see I've got a barren and dried up ocean.…
Thanks for the help with displacements, I got em working fine and I'm making rocks and islands like a pro!
I want to stick a pirate ship into my map (preferably the one from bt_island) but I don't know how to get that model. I know how to do prop_st…
QUOTE (Hellsten @ May 9 2011, 11:54 AM) »
So basically small changes to the skin to add some variation, then have random skins applied to players as they spawn.
This, this, this this this this this this.
I believe I saw you ingame some time ago. Sky Pirates map. I was kegging. You were blocking.
Apologies for the rude words.
OT: I don't think you can change headbobbing, and if you could it would affect all the classes, no? We don't …