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Links121995

About

Username
Links121995
Joined
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2
Last Active
Roles
Beta Tester, Authorized Creator

Comments

  • I made some idles for the cutlasses, dagger, artisan pistol, and menu idles for the Pirates. While the menu poses work 100%, the in-game idles continue to play and modify the attack/block/shoot/reload animations while the classes are stan…
  • One person wanted to know when my animations would be added to the game. The answer is: No idea. In the meantime, these first-person Man-At-Arms animations, while not perfect, are serviceable. They've been serviceable for quite some time, but …
  • I updated the skins with adjusted colour distributions, a couple of fixes, and new preview images for no particular reason.
  • Axe (Spoiler) Bondi (Spoiler) Other (Spoiler) Chedda Cheez wrote: THIS GUY GETS IT Stop using two hundred words where twenty would suffice please, it's unimpressive and unclear. Keep individual points below fifteen words if yo…
  • I mentioned the recent interest in this thread to her, and she reiterated the content of the original post. I reminded her of the content of the original post, and reiterated the recent interest in this thread. From the ensuing conversation, I'm…
  • Here, I made a little something just for you people like you. By "you" I mean of course "me" but seeing as you mentioned the Gestir's inversions upon inversions, I thought I'd share. Put the Gestir.vpk in the custom folder of your pvkii folder. …
  • The best way to achieve a perfect parry is to engage opponents in such a way so as to force them to either try their luck with uncharged attacks, or die. Having successfully persuaded one's opponent into using a faster yet less secure attack in an …
  • This thread's existence and content both suggest that it should be renewed.
  • All the icons I intend to contribute are completed, vectored and grayscaled. 2.1/3 ain't bad, or so I've heard. Let me know if I win anything. Feel free to connect them to their achievements yourself, if you wish. I sh…
  • Beroxardas wrote: "survive a lethal blow with 1hp and kill your attacker" how would game count it? It would have to track every missed blow and check nearby victims+run timer or sth. I'm fairly certain the game could handle "rememberi…
  • Once again, it should be possible to connect these icons to their achievements without additional input on my part. But beware. One of them is a fake. Archmage: Wield the classical elements to deadly effect. Title: The Wizard
  • As a practical solution to the "problem" of parrots being twinkle-toed out of existence, I propose that you recall your bird before they kick it. I believe that the parrot is more effective in situations where its intended target is already in tr…
  • Gaz wrote: It would make more sense if the icon had two layers, one of which was white that code could apply colour to I think the attached images could create the desired effect. I'm not sure if it's because the proxy only works for t…
  • Every time I reanimate one of these models, I find myself resolving to sooner or later reanimate every single animation, which leaves me with half-broken animations alongside animations that I cannot bear to stop field-testing. Because of this, wha…
  • I am not going to argue those points again. The Heavy Knight may possess 200 armor, but because 60% of incoming damage goes to armor while the remaining 40% hits health, only 150% of the stalwart knight's current health in armor is actually an as…
  • MrMoho wrote: Dem Moves! Though the hands of the MAA during that Crossbow animation are a little static. Looks like he's using some sort of psychic powers to spin the thing. Links121995 wrote: "The crossbow draw animation featured h…
  • A suggestion as small as the voice lines it concerns. Those minor exclamations of exertion the classes vocalize when jumping? I suggest that they also sound off when rolling. "Ha ha! Hup! Haa!"
  • Alright, I shall now attempt to lay down a Sharpshooter strategy that takes the current ammunition count and damage values into consideration and rolls (ah ha ha ha) with them. Warning: Strategy Ahead (Spoiler) Summary: - Support the other…
  • It has become apparent to me that the Man-At-Arms model could benefit from a few, ah, adjustments. This is the reason I have yet to produce additional animations. That said, I still have a couple, and a bunch of first person animations to show off.…
  • If I recall correctly, based on what I've seen and the conclusions I've reached, Pinegrove is a well balanced map. The single aspect I would even consider suggesting an alteration to, is the placement of the Viking's runic chest zone, although gi…
  • Align left is for squares. By which I mean, uncool people. Not these squares. Hopefully, these can be matched to their achievements without additional input on my part.
  • I made one. "Art Of Defense" I also carefully analyzed the colours present in the existing achievements and made a colour guide for quick reference.
  • TheInBreastigator wrote: Only minor gameplay problem I see with this is that it would make for getting headshots a bit awkward if the head moves around too much during taunts or animations. Easy solution: use the pistol/longbow/javelin…
  • While unique, character-building lines are good, so are generic lines spoken in a unique, character-building way. For instance, a simple "Attack!" is used by every single class except the Berserker (I believe this calls for a "lolwut") but each ins…