I made some idles for the cutlasses, dagger, artisan pistol, and menu idles for the Pirates.
While the menu poses work 100%, the in-game idles continue to play and modify the attack/block/shoot/reload animations while the classes are stan…
One person wanted to know when my animations would be added to the game. The answer is: No idea.
In the meantime, these first-person Man-At-Arms animations, while not perfect, are serviceable.
They've been serviceable for quite some time, but …
Chedda Cheez wrote:
THIS GUY GETS IT
Stop using two hundred words where twenty would suffice please, it's unimpressive and unclear.
Keep individual points below fifteen words if yo…
I mentioned the recent interest in this thread to her, and she reiterated the content of the original post.
I reminded her of the content of the original post, and reiterated the recent interest in this thread.
From the ensuing conversation, I'm…
Here, I made a little something just for you people like you.
By "you" I mean of course "me" but seeing as you mentioned the Gestir's inversions upon inversions, I thought I'd share.
Put the Gestir.vpk in the custom folder of your pvkii folder.
The best way to achieve a perfect parry is to engage opponents in such a way so as to force them to either try their luck with uncharged attacks, or die.
Having successfully persuaded one's opponent into using a faster yet less secure attack in an …
All the icons I intend to contribute are completed, vectored and grayscaled.
2.1/3 ain't bad, or so I've heard.
Let me know if I win anything.
Feel free to connect them to their achievements yourself, if you wish.
"survive a lethal blow with 1hp and kill your attacker"
how would game count it? It would have to track every missed blow and check nearby victims+run timer or sth.
I'm fairly certain the game could handle "rememberi…
Once again, it should be possible to connect these icons
to their achievements without additional input on my part.
One of them is a fake.
Archmage: Wield the classical elements to deadly effect. Title: The Wizard
As a practical solution to the "problem" of parrots being twinkle-toed out of existence, I propose that you recall your bird before they kick it.
I believe that the parrot is more effective in situations where its intended target is already in tr…
It would make more sense if the icon had two layers, one of which was white that code could apply colour to
I think the attached images could create the desired effect. I'm not sure if it's because the proxy only works for t…
Every time I reanimate one of these models, I find myself resolving to sooner or later reanimate every single animation, which leaves me with half-broken animations alongside animations that I cannot bear to stop field-testing.
Because of this, wha…
I am not going to argue those points again.
The Heavy Knight may possess 200 armor, but because 60% of incoming damage goes to armor while the remaining 40% hits health, only 150% of the stalwart knight's current health in armor is actually an as…
Dem Moves! Though the hands of the MAA during that Crossbow animation are a little static. Looks like he's using some sort of psychic powers to spin the thing.
"The crossbow draw animation featured h…
Alright, I shall now attempt to lay down a Sharpshooter strategy that takes the current ammunition count and damage values into consideration and rolls (ah ha ha ha) with them.
Warning: Strategy Ahead (Spoiler)
- Support the other…
It has become apparent to me that the Man-At-Arms model could benefit from a few, ah, adjustments. This is the reason I have yet to produce additional animations.
That said, I still have a couple, and a bunch of first person animations to show off.…
If I recall correctly, based on what I've seen and the conclusions I've reached, Pinegrove is a well balanced map.
The single aspect I would even consider suggesting an alteration to, is the placement of the Viking's runic chest zone, although gi…
Only minor gameplay problem I see with this is that it would make for getting headshots a bit awkward if the head moves around too much during taunts or animations.
Easy solution: use the pistol/longbow/javelin…
While unique, character-building lines are good, so are generic lines spoken in a unique, character-building way.
For instance, a simple "Attack!" is used by every single class except the Berserker (I believe this calls for a "lolwut") but each ins…