Oooh, me likey.
The samples are awesome which should not come as a surprise considering who is doing them.
Here's hoping you get some fine talent for the vikings and pirates announcer as well. Although I think your regular voice actors could pu…
This new release is definitely going in the right direction. Grats for the devs!
Haven't really looked at the dual wield issue mentioned here earlier. As I tend to use dual wield only against bowmen or give a nice back massage to someon…
No its some people they spam this attack. It has insane reach, with high mouse sensitivity can rotate around fast like a helicopter, and in this case I was blocking as pirate and it went right through my block as I was trying to g…
Yeah, it's very annoying.
Happened to me in HL2DM, only way to get rid of it was to exit the game (or then there was somekind flush sounds console command, can't remember ).
Thank Odin (:roll:), that it hasn't happened in PVKII for me yet.
Yes, the few bad spawn points have been fixed. The cannon was intentionally pointing at the target dummy, after it hits the ball bounces off the castle. It was only for humor purposes, since the map was based off the movie "Monty …
At least for me, Q is an old habit of switching between my two most used weapons quickly.
Shouldn't it be lke in Counter Strike that it switches between the first and second weapon at first?
Well, I think the "last used we…
Put any of the info_player_ entities on your map, it gives a rough estimation on the scale.
Good info on that kinda stuff:
Although the player dimensions etc. vary from mod to mod they are still u…
can anyone help me with this?
In Vista it gives the same error message (or are you running Vista with custom skin?), so you just have to compile i…