I think the archer's arrows need to be nerfed a bit, they do a little too much damage...
Nice patch anyway, you are working really good since the release on steam, I hope to see the 2 new classes as fast as possible, some news for that in the nearly…
QUOTE (Amerika @ Dec 22 2009, 06:15 PM) »
Well, how can this mod be the mod of the year when there were no patches or updates?
^ this
will 2.3 be ready before moty phase 2 starts?
or pvk is going to be again behind those shitty zombie master a…
QUOTE (CrackaPolly @ Jul 24 2009, 11:24 PM) »
The accuracy of the Flintlock is based on movement. In terms of accuracy from worst to best you have, Jumping, running, stationary, and ducked stationary. If skirmisher wants to kite they will have to s…
the archer slows down while charging the bow attack, so you can get him in melee every time only with a bit of tactics, so the melee gameplay works well, the skirmisher keeps running while shooting, in lts maps it's almost impossible to face him in …
QUOTE (Shadowex3 @ Jul 24 2009, 10:47 PM) »
The game's not done and balanced right until everyone's swearing about how overpowered everyone else is.
i'm sorry but it's more about: not using melee in a melee based game, that makes me think there i…
the double jump is cool, i think it's going to be funny and it will make the skirmisher gameplay more different from the other classes, that is a good thing...
but... it looks like the skirmisher is going to be some kind of over powered, speed and …
this map is so good, it has nice looking, it's funny to play and it fits with the game style, it looks like an official, why the devs don't put this map official in 2.3? it will be cool to have such a good map to show for the steam release.
i think…
QUOTE (Lhorkan @ Feb 8 2009, 01:21 PM) »
Atlantis has already been claimed: http://forums.pvkii.com/index.php?showtopic=8766
oops, sorry a lot, i'll edit it immediatly and i'll think about another cool name
QUOTE (Banjo Boy @ Feb 7 2009, 09:39 PM) »
lol your not the only one, I was remaking the pvk1 map with woods and zombies, where you can destroy the trees and stuff but oh well, Miggog did a really great job.
sure, maybe the good thing is that now…
Mapname: pvk_venezia
Gamemode: territory
Description: A city with a lot of water canals (like Venice) and ancient style buildings, the territory will be the back of a huge mechanical beast (or maybe a boat if it fits better with the map) moving in…
wtf!? i had the same idea and i was working on it T_T now i have to think about something else x_x
maybe it's better this way, cause you're a lot better than me at mapping, so, good job ...