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Zizar

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Zizar
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  • I think the archer's arrows need to be nerfed a bit, they do a little too much damage... Nice patch anyway, you are working really good since the release on steam, I hope to see the 2 new classes as fast as possible, some news for that in the nearly…
  • QUOTE (F@G! @ Jan 6 2010, 06:44 PM) » i have my doubts me too, but i'd like to change my mind
  • QUOTE (Amerika @ Dec 22 2009, 06:15 PM) » Well, how can this mod be the mod of the year when there were no patches or updates? ^ this will 2.3 be ready before moty phase 2 starts? or pvk is going to be again behind those shitty zombie master a…
  • do you want to put in Italian aswell? but I need someone to teach me how to do this XD
    in Espa Comment by Zizar December 2009
  • I give up, the waiting has already become ridiculous, it will never come out...
  • QUOTE (Cupid @ Sep 22 2009, 07:52 PM) » I'm putting this on my list of reasons to live. me too XD
  • all of this is really cool
  • QUOTE (CrackaPolly @ Jul 24 2009, 11:24 PM) » The accuracy of the Flintlock is based on movement. In terms of accuracy from worst to best you have, Jumping, running, stationary, and ducked stationary. If skirmisher wants to kite they will have to s…
  • the archer slows down while charging the bow attack, so you can get him in melee every time only with a bit of tactics, so the melee gameplay works well, the skirmisher keeps running while shooting, in lts maps it's almost impossible to face him in …
  • QUOTE (Shadowex3 @ Jul 24 2009, 10:47 PM) » The game's not done and balanced right until everyone's swearing about how overpowered everyone else is. i'm sorry but it's more about: not using melee in a melee based game, that makes me think there i…
  • the double jump is cool, i think it's going to be funny and it will make the skirmisher gameplay more different from the other classes, that is a good thing... but... it looks like the skirmisher is going to be some kind of over powered, speed and …
  • great changes, i can't wait to play! i'm just worried about the skirmisher :\
  • this map is so good, it has nice looking, it's funny to play and it fits with the game style, it looks like an official, why the devs don't put this map official in 2.3? it will be cool to have such a good map to show for the steam release. i think…
    in pvk_trium Comment by Zizar April 2009
  • 6th place, great! but i think pvk2 had to be at least 4th, cause pvk2 is a lot better than zombie master and zombie panic, that's sure
  • QUOTE (Lhorkan @ Feb 8 2009, 01:21 PM) » Atlantis has already been claimed: http://forums.pvkii.com/index.php?showtopic=8766 oops, sorry a lot, i'll edit it immediatly and i'll think about another cool name
  • QUOTE (Banjo Boy @ Feb 7 2009, 09:39 PM) » lol your not the only one, I was remaking the pvk1 map with woods and zombies, where you can destroy the trees and stuff but oh well, Miggog did a really great job. sure, maybe the good thing is that now…
  • Mapname: pvk_venezia Gamemode: territory Description: A city with a lot of water canals (like Venice) and ancient style buildings, the territory will be the back of a huge mechanical beast (or maybe a boat if it fits better with the map) moving in…
  • wtf!? i had the same idea and i was working on it T_T now i have to think about something else x_x maybe it's better this way, cause you're a lot better than me at mapping, so, good job ...
  • How long we have to wait? I want it...
  • this map looks beautiful!! i wanna play it...
    in pvk_float Comment by Zizar August 2008