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TheMoon

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TheMoon
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  • I dont think you can flip models, just like you cant rescale them... ob engine has prop_scalable, might be able to mirror by scaling with -1 on an axis... only a solution from 2.3 on though. As to spawn protection, you could set up damagefilters for…
  • Impressive
  • QUOTE (Banjo Boy @ Feb 23 2009, 10:25 PM) » Make a func_illusionary brush right underneath the lava brush, make it nodraw on top and on the bottom make it a red texture. lol that changes nothing You gotta make a copy of the vmt you are using, a…
  • The current version of pvkii is 2.2 Make sure you have a clean install of that one. If the error still occurs, delete pvk_island from your map folder and download it from a server.
  • Aww, island bug. Had that as well on my old system (totally different from your setup, so i guess it's not hardware related), strangely it differed in its severeness from server to server. I couldn't find a solution other than not play that map on c…
  • A func_keepupright is already in, the problem with it is that if you set it so strong that the cars practically cant flip over anymore, it will screw up the driving physics (especially on the ramps). I personally think flipping over others is great…
  • Yep, the floating cannonball is probably due to the same error I had on seafight, where the maximum amount of touchlinks is reached and things touching other things dont get recognized anymore (projectiles keep floating when they hit something, can'…
  • yeah pvk_desertcliff with some version suffix On a side note, thanks for including my map!
  • Have you changed your graphic card's driver since then? If so, try switching back to the old one. Also, what is your normal desktop screen resolution?
  • Add -w 1680 -h 1050 to your launch options for PVKII. Of course, any other values work as well.
  • First of all, you cannot change the light of the sun ingame. That is because the map compilation process calculates all lighting which is only drawn over the faces ingame, nothing of it is dynamic in any way (not talking about light_dynamics or flas…
  • QUOTE (Jasher @ Oct 27 2008, 09:46 PM) » I bet you Can't give each team their own specific objectives that they only can do? Oh yes you can. Most stuff like buttons, breakables etc can be made team-specific with the use of filters.
  • You are standing on a horizontal ladder surface and attach to it by pressing forward. Then you hit jump, and the force of your normal jump adds up to the force of the jump you can perform to detach from a ladder, throwing you extra high in the air. …
  • Nice work! I love the storm and the boats, plus the lighting is awesome as well I am a bit confused by the "turning" elements of the map though. The maelstrom turns counterclockwise, fine. That means that the ships would have to do that as well…
  • Objective Push is the new custom gamemode the devs put in, which allows the mapper to set nearly anything possible as the team's objectives.
  • QUOTE(niknak @ Sep 27 2008, 04:06 PM) » yeha, i realised that, i am going to speed the boats up and lower them at the start so it will be a lot easier to get in. it never occured to anyone on my team to fall through the boat , besides that i dont …
  • Thought that too at first
  • QUOTE(Mitch @ Sep 24 2008, 06:59 PM) » or you could just fix your own pvkii cuz if everyone else can see it your computers fucked up not ours or the mods. ... I've heard it from other people as well, they can't see any objective icons until th…
  • Sometimes (or even always? cant remember) when I join a game midround, the objective points are not shown to me though all other people see them. Enabling them via Input doesn't make them appear either. When the next round starts everything is fine …
  • Very atmospheric! It doesn't look a lot like ruins right now though, with everything being so straight and no destruction whatsoever. Some spots look a bit too dark, but I guess you could get around that with some additional light sources, no more …
  • It looks like an awesome idea to have the teams come in packs, not one by one. I think you should also apply system this for the Knights somehow considering they get to the territory much faster than anyone else right now
  • Yeah, objective push surf would be interesting ^^ Here's my idea: A long surf course that repeats itself, i.e. you return to the spawn when finished. All over the course, theres some rings here and there where you can fly through on your way, some …
  • QUOTE(-AOD- Bruce Campbell @ Sep 13 2008, 09:26 PM) » Ok, I removed that wooden fence and I can't put windows on those towers (too small). I'm not quite sure what you mean by *old post* And *old post* If I did that, the roof brushes would be …
  • The front wall with the gate looks good. I love those soot-blackened areas above the torches (last pic is missing one btw). That flat wooden fence however seems to be a bit out of place considering theres a huge wall right behind it. And that cast…
  • Don't use points, spaces etc in your map's name. @Banjo: That log doesn't tell the least bit about whats going on in the map, let alone its errors xD
  • HK: 125 health, 200 armor (but he runs out of health before he runs out of armor, so can take a total of 313 instead of 325) Berserker: 175/100 Huscarl: 130/135 Captain: 115/125 Archer 100/80 Skirmisher: 100/75 As to the weapon's values, you find m…
  • The problem is still there, and I know what causes it now. If you try to block/parry while the barrel explodes and hurts you (weapon or shield doesnt matter), the server crashes. Blocking while a regular env_explosion entity hurts you has the same …
  • I had this problem once in a while when I played the game in dx6, I think restarting the game fixed it but I'm not sure.
  • I think the only european server hosting it right now is Pirates Hideout, I'm trying to get it up on #yo-clan as well.
  • QUOTE(Banjo Boy @ Aug 26 2008, 10:12 PM) » SURF + PVK = FTW. Not so sure if thats what they said