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Spooky

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Spooky
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  • Cavalry will NEVER be added in PVKII. What other source game do you know that has mounts? Source is good for small->medium maps, and PVK EXCELS at close combat. There is no comparison to Mount & Blade, which is designed with large fields, …
  • QUOTE (Rothgar @ Mar 7 2009, 07:40 PM) » That would be my only problem, I understand it's probably difficult to get the lip sync'ing to work and then perfect it but yeah it looks a bit wrong/dull etc when their expressions should be different for "…
  • QUOTE (CrackaPolly @ Feb 27 2009, 03:44 PM) » Coin Trail was a simple to implement feature, It has nothing to do with the time it takes to patch. It is a combination of things that take time and not really one specific change or addition. Yeah, …
  • QUOTE(Spooky @ Jul 22 2008, 04:23 AM) » All your game modes ROCK now, WAY better than old ones... let us savor them. Try 30 mins or 10 rounds. Now that I look over this, 20-25 minutes or 8 rounds could work too... something's just gotta change!
  • I completely agree... I don't think the 3 round til map switch works anymore. I'd say play all maps 30 minutes OR 10 rounds, whichever comes first. With the grail, its sad that the first round takes 4 kills, and only like 15 for the next few and i…
  • QUOTE (Parrot of War @ Feb 26 2008, 08:55 PM) » Anyways I'm liking the ideas for 2.1 you have there, but I'm not sure about the changes that were suggested for booty tag. I think that the holder of the chest shouldn't be more powerful. Maybe he sho…
  • QUOTE (Crazytalk @ Feb 25 2008, 12:00 PM) » Booty Tag is being reviewed and undergoing some major changes. As it stands right now, we're trying to implement a system where the player not only gets to fight while holding the object of desire, but wi…
  • QUOTE (Crazytalk @ Feb 25 2008, 01:04 PM) » Added screen shot of Forgotten Another big 'forgotten' issue is when chests are thrown in the water, they're VERY hard to rescue as compared to chests thrown near the chest area for any other team. Ot…