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RxDrThndr

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RxDrThndr
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  • QUOTE (Crazytalk @ Feb 13 2010, 02:20 AM) » See you guys in-game! Probably will Congrats on the release... Finally
  • QUOTE (CrackaPolly @ Jul 24 2009, 04:24 PM) » The accuracy of the Flintlock is based on movement. In terms of accuracy from worst to best you have, Jumping, running, stationary, and ducked stationary. If skirmisher wants to kite they will have to s…
  • QUOTE (Ole' Swifty @ Dec 23 2008, 09:33 PM) » I am really really eager to hear how your leveling the playing field. I assume with kegs. Nothing will be left standing. If you don't get it, it's a play on the phrase "leveling the playing field" t…
  • Updated first post. Added Obj_Ship1 and Obj_Boat. Rather than make a new thread about my objects for this level, I'm just putting them here. I see why building levels takes a long time. I'm still focusing on the ship when there is the rest of the l…
  • Haven't done much with the big boat since last post. fixed a couple vertex problems, which still take me a long time just to fix one problem (instead of using 1 square block, I just cut it in half and use 2 wedgelike blocks. Still have issues with t…
  • I appreciate all the responses. I was only expecting one post or so a day. And here I am, getting a decent amount of them from community experts. Thank you I also apologize for what seems to be a bunch of insignificant updates. Later ones will prob…
  • Is the back too big? I was thinking about doing something like you had on your ships for boarded and malstorm. the bottom would angle into the body. Unless you mean the whole back with the stairs and such. I could probably reduce the size and maybe…
  • QUOTE (LordTrilobite @ Oct 16 2008, 10:25 AM) » A tip, do research, I did a lot of research to be able to make the maps pvk_boarded and pvk_maelstrom. I made my ship in boarded not completely a func_detail, I left the hull normal, but all the mast…
  • Updated Fixed the areaportal thing I hope . Changing the settings for all of them didn't work, but when I made the center area bigger, it somehow made it so that they stay closed until you pass. Added floors to the boat to see how many I could sti…
  • Seem to have the boat under control for the curves, not entirely too sure. The main problem I guess was hammer being annoying in which I had to save, close, and re-open the map several times as Hammer would show one thing, but save another. Used big…
  • Dev_ has all the extra crap outside of the map, so you can select and edit easier. (although I might just make a new blank map to put that junk in.) Started on making the boat for the middle. draft at the moment, but the shape is solid. Only p…
  • QUOTE (Mayday @ Oct 12 2008, 03:57 PM) » Yeah, but that's not the point. The point is that it's the only special that can still (rarely) achieve 1-hit kills. It's also a special that deals less than normal attack damage when it does hit half the …
  • Not to carry on giving the dumbass attention, but he leaves me with something to ponder: What exactly is this 'pro haxor block jumping' shit he's talking about? Is it the nigh invulnerability from jumping and blocking that was totally removed from…
  • QUOTE (Zen Metheus @ Feb 27 2008, 06:52 PM) » I also get the music bug on the main menu - EVERYTIME I start PVK2. Two instances of the theme music playing slightly apart from each other. Very annoying. Did you install over 1.1? If so then you p…
  • Does it happen with other source games? I noticed that any sourcemod for me kind eats at my ram.
  • Map: Any with water Bug: Skirmisher Reload Basically if you run out of bullets with the skirmisher, you can reload, and if you keep hitting fire while doing so, it does the no-ammo animation, but continues reloading that one bullet (well, until you …
  • He's saying that the hit boundry of the cannonball may be to large as the side of a doorframe made it explode many times. He shoots into what appears to be empty space, but probably a couple pixles of the wall's edge was too close to the ball's hitb…
  • QUOTE (iScream @ Feb 22 2008, 04:14 PM) » hollow is good for you, yes Sometimes. Carve however should be not used that often, and only for basic shapes. Cylinders and things of a complex nature auto-carve horribly.
  • I apologize for so many posts about individual structure construction. First major map myself, and I'm trying to get feedback on the tower, as most of the map can be scaled to it once it's finalized in basic units. (It's the easiest large structure …
  • The screens look great. Ideal combination of enviromental lights, darkness, and light elements. I'd add some mold and other things that would occupy a damp catacomb area to increase the ambience. Although even you say it's almost done, it's never t…
  • QUOTE (Ferg @ Feb 21 2008, 05:42 PM) » Ok I will certainly try that. I can't seem to find a means of emailing them, and an ban protest form i submit will never be processed since it is a year late. I'll try posting on one of their forums, but it wi…
  • Did you try messing with your game display settings? Try lowering them.
  • I'd send them a detailed polite email/response noting what exactly your situation is, and that because they work for the greater good that since you claim you never knew you were banned, and have been seen playing recently with the same ID, that the…
  • QUOTE (Lhorkan @ Feb 21 2008, 04:01 PM) » 1 x 1 x 3. Be sure to place the spawns on top of each other. You must have big units
  • Original Size: Stuff added Inside of tower good size, top seems a bit big still >.> Will probably add some wooden platforms to go around the edge, some props, and maybe a housing in the middle to reduce freespace. 3/4ths size. Never looked i…
  • QUOTE Overlay: Temple is underground, the black spot on the tower is the shadow of a corpse. Heh, think I made this area too big on the tower? QUOTE (Schatzmeister @ Feb 21 2008, 04:08 AM) » As I see it, frames will be the big issue on y…
  • Thats because a miniscule amount of damage was done.
  • I still can't run it without the -engine ep1 in it myself. Stupid valve.
  • QUOTE (DeadorK @ Feb 20 2008, 02:34 AM) » Probably the option to choose different skins for each class would be better. Don't worry, we'll have the gurrila and the snow sniper Terrorist skins someday.
  • Do you still have the source SDK base? Restart steam? Reconfigure the SDK for PVKII as the tutorial says?